Searched refs:ATK_TIMEOVER (Results 1 – 9 of 9) sorted by relevance
415 ICMPCONST(ATK_TIMEOVER) in mapstrings_transconst()
244 #define ATK_TIMEOVER 19 macro
7834 … if(i != ATK_PIT && i != ATK_TIMEOVER && i != ATK_LIFESPAN) in load_cached_model()7884 … if(i != ATK_PIT && i != ATK_TIMEOVER && i != ATK_LIFESPAN) in load_cached_model()26912 attack.attack_type = ATK_TIMEOVER; in time_over()
10263 ICMPCONST(ATK_TIMEOVER) in mapstrings_transconst()
641 ATK_TIMEOVER, enumerator
9119 … if(i != ATK_PIT && i != ATK_TIMEOVER && i != ATK_LIFESPAN) in load_cached_model()9168 … if(i != ATK_PIT && i != ATK_TIMEOVER && i != ATK_LIFESPAN) in load_cached_model()30429 attack.attack_type = ATK_TIMEOVER; in time_over()
13054 ICMPCONST(ATK_TIMEOVER) in mapstrings_transconst()
1051 ATK_TIMEOVER, // Players (without lose animation) when level time expires. enumerator
9483 || i == ATK_TIMEOVER in load_cached_model()9548 || i == ATK_TIMEOVER in load_cached_model()25283 && attack->attack_type != ATK_TIMEOVER in checkdamage()33495 attack_timeover.attack_type = ATK_TIMEOVER; in kill_all_players_by_timeover()