/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_action.h | 50 void A_BeakRaise();
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H A D | deh_frame.c | 53 { { 111856, 114176, 114416 }, A_BeakRaise },
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H A D | p_pspr.c | 753 void A_BeakRaise(player_t * player, pspdef_t * psp) in A_BeakRaise() function
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H A D | info.c | 300 {SPR_BEAK, 0, 1, A_BeakRaise, S_BEAKUP, 0, 0}, // S_BEAKUP
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_action.h | 50 void A_BeakRaise();
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H A D | deh_frame.c | 53 { { 111856, 114176, 114416 }, A_BeakRaise },
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H A D | p_pspr.c | 753 void A_BeakRaise(player_t * player, pspdef_t * psp) in A_BeakRaise() function
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H A D | info.c | 300 {SPR_BEAK, 0, 1, A_BeakRaise, S_BEAKUP, 0, 0}, // S_BEAKUP
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | acfnlink.c | 53 {"A_BeakRaise", A_BeakRaise},
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H A D | p_pspr.c | 387 void C_DECL A_BeakRaise(player_t *player, pspdef_t *psp) in A_BeakRaise() function
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | action.h | 129 void A_BeakRaise ();
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H A D | p_hpspr.c | 413 void A_BeakRaise(player_t *player, pspdef_t *psp) in A_BeakRaise() function
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H A D | info.c | 1361 { SPR_BEAK, 0, 1, {A_BeakRaise} ,S_BEAKUP }, // S_BEAKUP
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_chicken.cpp | 133 DEFINE_ACTION_FUNCTION(AActor, A_BeakRaise) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | acfnlink.h | 46 void C_DECL A_BeakRaise();
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Heretic.vc | 1166 // A_BeakRaise 1170 final void A_BeakRaise() self(Actor)
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_pspr.c | 759 void A_BeakRaise(player_t *player, pspdef_t *psp) in A_BeakRaise() function
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H A D | info.c | 47 void A_BeakRaise (void); 410 {SPR_BEAK,0,1,{(actionf_p1)A_BeakRaise},S_BEAKUP,0,0}, /* S_BEAKUP */
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/defs/ |
H A D | objects.ded | 6222 Action = "A_BeakRaise";
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