1 /**\file
2  *\section License
3  * License: GPL
4  * Online License Link: http://www.gnu.org/licenses/gpl.html
5  *
6  *\author Copyright © 2003-2017 Jaakko Keränen <jaakko.keranen@iki.fi>
7  *\author Copyright © 2006-2013 Daniel Swanson <danij@dengine.net>
8  *
9  * This program is free software; you can redistribute it and/or modify
10  * it under the terms of the GNU General Public License as published by
11  * the Free Software Foundation; either version 2 of the License, or
12  * (at your option) any later version.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor,
22  * Boston, MA  02110-1301  USA
23  */
24 
25 /**
26  * acfnlink.c:
27  */
28 
29 // HEADER FILES ------------------------------------------------------------
30 
31 #include "jheretic.h"
32 
33 // MACROS ------------------------------------------------------------------
34 
35 // TYPES -------------------------------------------------------------------
36 
37 // EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
38 
39 // PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
40 
41 // PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
42 
43 // EXTERNAL DATA DECLARATIONS ----------------------------------------------
44 
45 // PUBLIC DATA DEFINITIONS -------------------------------------------------
46 
47 actionlink_t actionlinks[] = {
48     {"A_AccTeleGlitter",    A_AccTeleGlitter},
49     {"A_AddPlayerCorpse",   A_AddPlayerCorpse},
50     {"A_AddPlayerRain",     A_AddPlayerRain},
51     {"A_BeakAttackPL1",     A_BeakAttackPL1},
52     {"A_BeakAttackPL2",     A_BeakAttackPL2},
53     {"A_BeakRaise",         A_BeakRaise},
54     {"A_BeakReady",         A_BeakReady},
55     {"A_BeastAttack",       A_BeastAttack},
56     {"A_BeastPuff",         A_BeastPuff},
57     {"A_BlueSpark",         A_BlueSpark},
58     {"A_BoltSpark",         A_BoltSpark},
59     {"A_BossDeath",         A_BossDeath},
60     {"A_Chase",             A_Chase},
61     {"A_CheckBurnGone",     A_CheckBurnGone},
62     {"A_CheckSkullDone",    A_CheckSkullDone},
63     {"A_CheckSkullFloor",   A_CheckSkullFloor},
64     {"A_ChicAttack",        A_ChicAttack},
65     {"A_ChicChase",         A_ChicChase},
66     {"A_ChicLook",          A_ChicLook},
67     {"A_ChicPain",          A_ChicPain},
68     {"A_ClinkAttack",       A_ClinkAttack},
69     {"A_ContMobjSound",     A_ContMobjSound},
70     {"A_DeathBallImpact",   A_DeathBallImpact},
71     {"A_DripBlood",         A_DripBlood},
72     {"A_ESound",            A_ESound},
73     {"A_Explode",           A_Explode},
74     {"A_FaceTarget",        A_FaceTarget},
75     {"A_Feathers",          A_Feathers},
76     {"A_FireBlasterPL1",    A_FireBlasterPL1},
77     {"A_FireBlasterPL2",    A_FireBlasterPL2},
78     {"A_FireCrossbowPL1",   A_FireCrossbowPL1},
79     {"A_FireCrossbowPL2",   A_FireCrossbowPL2},
80     {"A_FireGoldWandPL1",   A_FireGoldWandPL1},
81     {"A_FireGoldWandPL2",   A_FireGoldWandPL2},
82     {"A_FireMacePL1",       A_FireMacePL1},
83     {"A_FireMacePL2",       A_FireMacePL2},
84     {"A_FirePhoenixPL1",    A_FirePhoenixPL1},
85     {"A_FirePhoenixPL2",    A_FirePhoenixPL2},
86     {"A_FireSkullRodPL1",   A_FireSkullRodPL1},
87     {"A_FireSkullRodPL2",   A_FireSkullRodPL2},
88     {"A_FlameEnd",          A_FlameEnd},
89     {"A_FlameSnd",          A_FlameSnd},
90     {"A_FloatPuff",         A_FloatPuff},
91     {"A_FreeTargMobj",      A_FreeTargMobj},
92     {"A_GauntletAttack",    A_GauntletAttack},
93     {"A_GenWizard",         A_GenWizard},
94     {"A_GhostOff",          A_GhostOff},
95     {"A_HeadAttack",        A_HeadAttack},
96     {"A_HeadFireGrow",      A_HeadFireGrow},
97     {"A_HeadIceImpact",     A_HeadIceImpact},
98     {"A_HideInCeiling",     A_HideInCeiling},
99     {"A_HideThing",         A_HideThing},
100     {"A_ImpDeath",          A_ImpDeath},
101     {"A_ImpExplode",        A_ImpExplode},
102     {"A_ImpMeAttack",       A_ImpMeAttack},
103     {"A_ImpMsAttack",       A_ImpMsAttack},
104     {"A_ImpMsAttack2",      A_ImpMsAttack2},
105     {"A_ImpXDeath1",        A_ImpXDeath1},
106     {"A_ImpXDeath2",        A_ImpXDeath2},
107     {"A_InitKeyGizmo",      A_InitKeyGizmo},
108     {"A_InitPhoenixPL2",    A_InitPhoenixPL2},
109     {"A_KnightAttack",      A_KnightAttack},
110     {"A_Light0",            A_Light0},
111     {"A_Look",              A_Look},
112     {"A_Lower",             A_Lower},
113     {"A_MaceBallImpact",    A_MaceBallImpact},
114     {"A_MaceBallImpact2",   A_MaceBallImpact2},
115     {"A_MacePL1Check",      A_MacePL1Check},
116     {"A_MakePod",           A_MakePod},
117     {"A_MinotaurAtk1",      A_MinotaurAtk1},
118     {"A_MinotaurAtk2",      A_MinotaurAtk2},
119     {"A_MinotaurAtk3",      A_MinotaurAtk3},
120     {"A_MinotaurCharge",    A_MinotaurCharge},
121     {"A_MinotaurDecide",    A_MinotaurDecide},
122     {"A_MntrFloorFire",     A_MntrFloorFire},
123     {"A_MummyAttack",       A_MummyAttack},
124     {"A_MummyAttack2",      A_MummyAttack2},
125     {"A_MummyFX1Seek",      A_MummyFX1Seek},
126     {"A_MummySoul",         A_MummySoul},
127     {"A_NoBlocking",        A_NoBlocking},
128     {"A_Pain",              A_Pain},
129     {"A_PhoenixPuff",       A_PhoenixPuff},
130     {"A_PodPain",           A_PodPain},
131     {"A_RainImpact",        A_RainImpact},
132     {"A_Raise",             A_Raise},
133     {"A_ReFire",            A_ReFire},
134     {"A_RemovePod",         A_RemovePod},
135     {"A_RestoreArtifact",   A_RestoreArtifact},
136     {"A_RestoreSpecialThing1", A_RestoreSpecialThing1},
137     {"A_RestoreSpecialThing2", A_RestoreSpecialThing2},
138     {"A_Scream",            A_Scream},
139     {"A_ShutdownPhoenixPL2", A_ShutdownPhoenixPL2},
140     {"A_SkullPop",          A_SkullPop},
141     {"A_SkullRodPL2Seek",   A_SkullRodPL2Seek},
142     {"A_SkullRodStorm",     A_SkullRodStorm},
143     {"A_SnakeAttack",       A_SnakeAttack},
144     {"A_SnakeAttack2",      A_SnakeAttack2},
145     {"A_Sor1Chase",         A_Sor1Chase},
146     {"A_Sor1Pain",          A_Sor1Pain},
147     {"A_Sor2DthInit",       A_Sor2DthInit},
148     {"A_Sor2DthLoop",       A_Sor2DthLoop},
149     {"A_SorcererRise",      A_SorcererRise},
150     {"A_SorDBon",           A_SorDBon},
151     {"A_SorDExp",           A_SorDExp},
152     {"A_SorDSph",           A_SorDSph},
153     {"A_SorRise",           A_SorRise},
154     {"A_SorSightSnd",       A_SorSightSnd},
155     {"A_SorZap",            A_SorZap},
156     {"A_SpawnRippers",      A_SpawnRippers},
157     {"A_SpawnTeleGlitter",  A_SpawnTeleGlitter},
158     {"A_SpawnTeleGlitter2", A_SpawnTeleGlitter2},
159     {"A_Srcr1Attack",       A_Srcr1Attack},
160     {"A_Srcr2Attack",       A_Srcr2Attack},
161     {"A_Srcr2Decide",       A_Srcr2Decide},
162     {"A_StaffAttackPL1",    A_StaffAttackPL1},
163     {"A_StaffAttackPL2",    A_StaffAttackPL2},
164     {"A_UnHideThing",       A_UnHideThing},
165     {"A_VolcanoBlast",      A_VolcanoBlast},
166     {"A_VolcanoSet",        A_VolcanoSet},
167     {"A_VolcBallImpact",    A_VolcBallImpact},
168     {"A_WeaponReady",       A_WeaponReady},
169     {"A_WhirlwindSeek",     A_WhirlwindSeek},
170     {"A_WizAtk1",           A_WizAtk1},
171     {"A_WizAtk2",           A_WizAtk2},
172     {"A_WizAtk3",           A_WizAtk3},
173     // Inventory:
174     {"A_FireBomb",          A_FireBomb},
175     {"A_TombOfPower",       A_TombOfPower},
176     {"A_Egg",               A_Egg},
177     {"A_Wings",             A_Wings},
178     {"A_Teleport",          A_Teleport},
179     {"A_Torch",             A_Torch},
180     {"A_Health",            A_Health},
181     {"A_SuperHealth",       A_SuperHealth},
182     {"A_Invisibility",      A_Invisibility},
183     {"A_Invulnerability",   A_Invulnerability},
184     {0, 0}
185 };
186 
187 // PRIVATE DATA DEFINITIONS ------------------------------------------------
188 
189 // CODE --------------------------------------------------------------------
190