/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.MissileMovement.vc | 270 // A_BishopMissileWeave 274 final void A_BishopMissileWeave()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_bishop.cpp | 73 DEFINE_ACTION_FUNCTION(AActor, A_BishopMissileWeave) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 60 {"A_BishopMissileWeave", A_BishopMissileWeave},
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H A D | p_enemy.c | 2189 void C_DECL A_BishopMissileWeave(mobj_t* actor) in A_BishopMissileWeave() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 52 void C_DECL A_BishopMissileWeave();
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | dehacked.c | 2050 {"BishopMissileWeave", {A_BishopMissileWeave}},
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | info.c | 225 void A_BishopMissileWeave(); 2536 {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_2, 0, 0}, // S_BISHFX1_1 2537 {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_3, 0, 0}, // S_BISHFX1_2 2538 {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_4, 0, 0}, // S_BISHFX1_3 2539 {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_5, 0, 0}, // S_BISHFX1_4
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H A D | p_enemy.c | 2647 void A_BishopMissileWeave(mobj_t * actor) in A_BishopMissileWeave() function
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | info.c | 225 void A_BishopMissileWeave(); 2536 {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_2, 0, 0}, // S_BISHFX1_1 2537 {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_3, 0, 0}, // S_BISHFX1_2 2538 {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_4, 0, 0}, // S_BISHFX1_3 2539 {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_5, 0, 0}, // S_BISHFX1_4
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H A D | p_enemy.c | 2647 void A_BishopMissileWeave(mobj_t * actor) in A_BishopMissileWeave() function
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | info.c | 209 void A_BishopMissileWeave (); 2520 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_2,0,0}, // S_BISHFX1_1 2521 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_3,0,0}, // S_BISHFX1_2 2522 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_4,0,0}, // S_BISHFX1_3 2523 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_5,0,0}, // S_BISHFX1_4
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H A D | p_enemy.c | 2574 void A_BishopMissileWeave(mobj_t *actor) in A_BishopMissileWeave() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/ |
H A D | objects.ded | 28895 Action = "A_BishopMissileWeave"; 28904 Action = "A_BishopMissileWeave"; 28913 Action = "A_BishopMissileWeave"; 28922 Action = "A_BishopMissileWeave";
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