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Searched refs:A_BishopMissileWeave (Results 1 – 13 of 13) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.MissileMovement.vc270 // A_BishopMissileWeave
274 final void A_BishopMissileWeave()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_bishop.cpp73 DEFINE_ACTION_FUNCTION(AActor, A_BishopMissileWeave) in DEFINE_ACTION_FUNCTION() argument
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dacfnlink.c60 {"A_BishopMissileWeave", A_BishopMissileWeave},
H A Dp_enemy.c2189 void C_DECL A_BishopMissileWeave(mobj_t* actor) in A_BishopMissileWeave() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dacfnlink.h52 void C_DECL A_BishopMissileWeave();
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddehacked.c2050 {"BishopMissileWeave", {A_BishopMissileWeave}},
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dinfo.c225 void A_BishopMissileWeave();
2536 {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_2, 0, 0}, // S_BISHFX1_1
2537 {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_3, 0, 0}, // S_BISHFX1_2
2538 {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_4, 0, 0}, // S_BISHFX1_3
2539 {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_5, 0, 0}, // S_BISHFX1_4
H A Dp_enemy.c2647 void A_BishopMissileWeave(mobj_t * actor) in A_BishopMissileWeave() function
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dinfo.c225 void A_BishopMissileWeave();
2536 {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_2, 0, 0}, // S_BISHFX1_1
2537 {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_3, 0, 0}, // S_BISHFX1_2
2538 {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_4, 0, 0}, // S_BISHFX1_3
2539 {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_5, 0, 0}, // S_BISHFX1_4
H A Dp_enemy.c2647 void A_BishopMissileWeave(mobj_t * actor) in A_BishopMissileWeave() function
/dports/games/uhexen/uhexen-0.601/src/
H A Dinfo.c209 void A_BishopMissileWeave ();
2520 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_2,0,0}, // S_BISHFX1_1
2521 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_3,0,0}, // S_BISHFX1_2
2522 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_4,0,0}, // S_BISHFX1_3
2523 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_5,0,0}, // S_BISHFX1_4
H A Dp_enemy.c2574 void A_BishopMissileWeave(mobj_t *actor) in A_BishopMissileWeave() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/
H A Dobjects.ded28895 Action = "A_BishopMissileWeave";
28904 Action = "A_BishopMissileWeave";
28913 Action = "A_BishopMissileWeave";
28922 Action = "A_BishopMissileWeave";