/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_centaur.cpp | 17 DEFINE_ACTION_FUNCTION(AActor, A_CentaurDefend) in DEFINE_ACTION_FUNCTION() argument
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 69 {"A_CentaurDefend", A_CentaurDefend},
|
H A D | p_enemy.c | 2129 void C_DECL A_CentaurDefend(mobj_t* actor) in A_CentaurDefend() function
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 61 void C_DECL A_CentaurDefend();
|
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.MonsterAi.vc | 1021 // A_CentaurDefend 1025 final void A_CentaurDefend()
|
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | dehacked.c | 2047 {"CentaurDefend", {A_CentaurDefend}},
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | info.c | 165 void A_CentaurDefend(); 2030 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN4, 0, 0}, // S_CENTAUR_PAIN3 2031 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN5, 0, 0}, // S_CENTAUR_PAIN4 2032 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN6, 0, 0}, // S_CENTAUR_PAIN5
|
H A D | p_enemy.c | 2584 void A_CentaurDefend(mobj_t * actor) in A_CentaurDefend() function
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | info.c | 165 void A_CentaurDefend(); 2030 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN4, 0, 0}, // S_CENTAUR_PAIN3 2031 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN5, 0, 0}, // S_CENTAUR_PAIN4 2032 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN6, 0, 0}, // S_CENTAUR_PAIN5
|
H A D | p_enemy.c | 2584 void A_CentaurDefend(mobj_t * actor) in A_CentaurDefend() function
|
/dports/games/uhexen/uhexen-0.601/src/ |
H A D | info.c | 149 void A_CentaurDefend (); 2014 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN4,0,0}, // S_CENTAUR_PAIN3 2015 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN5,0,0}, // S_CENTAUR_PAIN4 2016 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN6,0,0}, // S_CENTAUR_PAIN5
|
H A D | p_enemy.c | 2511 void A_CentaurDefend(mobj_t *actor) in A_CentaurDefend() function
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/ |
H A D | objects.ded | 24601 Action = "A_CentaurDefend"; 24610 Action = "A_CentaurDefend"; 24619 Action = "A_CentaurDefend";
|