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Searched refs:A_CentaurDefend (Results 1 – 13 of 13) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_centaur.cpp17 DEFINE_ACTION_FUNCTION(AActor, A_CentaurDefend) in DEFINE_ACTION_FUNCTION() argument
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dacfnlink.c69 {"A_CentaurDefend", A_CentaurDefend},
H A Dp_enemy.c2129 void C_DECL A_CentaurDefend(mobj_t* actor) in A_CentaurDefend() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dacfnlink.h61 void C_DECL A_CentaurDefend();
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.MonsterAi.vc1021 // A_CentaurDefend
1025 final void A_CentaurDefend()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddehacked.c2047 {"CentaurDefend", {A_CentaurDefend}},
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dinfo.c165 void A_CentaurDefend();
2030 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN4, 0, 0}, // S_CENTAUR_PAIN3
2031 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN5, 0, 0}, // S_CENTAUR_PAIN4
2032 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN6, 0, 0}, // S_CENTAUR_PAIN5
H A Dp_enemy.c2584 void A_CentaurDefend(mobj_t * actor) in A_CentaurDefend() function
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dinfo.c165 void A_CentaurDefend();
2030 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN4, 0, 0}, // S_CENTAUR_PAIN3
2031 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN5, 0, 0}, // S_CENTAUR_PAIN4
2032 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN6, 0, 0}, // S_CENTAUR_PAIN5
H A Dp_enemy.c2584 void A_CentaurDefend(mobj_t * actor) in A_CentaurDefend() function
/dports/games/uhexen/uhexen-0.601/src/
H A Dinfo.c149 void A_CentaurDefend ();
2014 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN4,0,0}, // S_CENTAUR_PAIN3
2015 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN5,0,0}, // S_CENTAUR_PAIN4
2016 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN6,0,0}, // S_CENTAUR_PAIN5
H A Dp_enemy.c2511 void A_CentaurDefend(mobj_t *actor) in A_CentaurDefend() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/
H A Dobjects.ded24601 Action = "A_CentaurDefend";
24610 Action = "A_CentaurDefend";
24619 Action = "A_CentaurDefend";