/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_serpent.cpp | 248 DEFINE_ACTION_FUNCTION(AActor, A_DelayGib) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 100 {"A_DelayGib", A_DelayGib},
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H A D | p_enemy.c | 2051 void C_DECL A_DelayGib(mobj_t *actor) in A_DelayGib() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 92 void C_DECL A_DelayGib();
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Hexen.vc | 150 // A_DelayGib 154 final void A_DelayGib()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | info.c | 214 void A_DelayGib(); 2464 {SPR_SSXD, 16, 232, A_DelayGib, S_SERPENT_GIB1_8, 0, 0}, // S_SERPENT_GIB1_7 2476 {SPR_SSXD, 17, 232, A_DelayGib, S_SERPENT_GIB2_8, 0, 0}, // S_SERPENT_GIB2_7 2488 {SPR_SSXD, 19, 232, A_DelayGib, S_SERPENT_GIB3_8, 0, 0}, // S_SERPENT_GIB3_7
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H A D | p_enemy.c | 2480 void A_DelayGib(mobj_t * actor) in A_DelayGib() function
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | info.c | 214 void A_DelayGib(); 2464 {SPR_SSXD, 16, 232, A_DelayGib, S_SERPENT_GIB1_8, 0, 0}, // S_SERPENT_GIB1_7 2476 {SPR_SSXD, 17, 232, A_DelayGib, S_SERPENT_GIB2_8, 0, 0}, // S_SERPENT_GIB2_7 2488 {SPR_SSXD, 19, 232, A_DelayGib, S_SERPENT_GIB3_8, 0, 0}, // S_SERPENT_GIB3_7
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H A D | p_enemy.c | 2480 void A_DelayGib(mobj_t * actor) in A_DelayGib() function
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | info.c | 198 void A_DelayGib (); 2448 {SPR_SSXD,16,232,A_DelayGib,S_SERPENT_GIB1_8,0,0}, // S_SERPENT_GIB1_7 2460 {SPR_SSXD,17,232,A_DelayGib,S_SERPENT_GIB2_8,0,0}, // S_SERPENT_GIB2_7 2472 {SPR_SSXD,19,232,A_DelayGib,S_SERPENT_GIB3_8,0,0}, // S_SERPENT_GIB3_7
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H A D | p_enemy.c | 2407 void A_DelayGib(mobj_t *actor) in A_DelayGib() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/ |
H A D | objects.ded | 28265 Action = "A_DelayGib"; 28372 Action = "A_DelayGib"; 28479 Action = "A_DelayGib";
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