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Searched refs:A_FighterAttack (Results 1 – 12 of 12) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_fighterquietus.cpp128 DEFINE_ACTION_FUNCTION(AActor, A_FighterAttack) in DEFINE_ACTION_FUNCTION() argument
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dacfnlink.c121 {"A_FighterAttack", A_FighterAttack},
H A Dp_enemy.c3995 void C_DECL A_FighterAttack(mobj_t *mo) in A_FighterAttack() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dacfnlink.h113 void C_DECL A_FighterAttack();
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Hexen.vc2682 // A_FighterAttack
2686 final void A_FighterAttack()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c4615 void A_FighterAttack(mobj_t *actor) in A_FighterAttack() function
H A Dinfo.c235 void A_FighterAttack ();
2790 {SPR_PLAY,5,8,A_FighterAttack,S_FIGHTER_RUN1,0,0}, // S_FIGHTER_ATK2
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c4721 void A_FighterAttack(mobj_t * actor) in A_FighterAttack() function
H A Dinfo.c251 void A_FighterAttack();
2806 {SPR_PLAY, 5, 8, A_FighterAttack, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_ATK2
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c4721 void A_FighterAttack(mobj_t * actor) in A_FighterAttack() function
H A Dinfo.c251 void A_FighterAttack();
2806 {SPR_PLAY, 5, 8, A_FighterAttack, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_ATK2
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/
H A Dobjects.ded31159 Action = "A_FighterAttack";