/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_wizard.cpp | 21 DEFINE_ACTION_FUNCTION(AActor, A_GhostOff) in DEFINE_ACTION_FUNCTION() argument 36 CALL_ACTION(A_GhostOff, self); in DEFINE_ACTION_FUNCTION() 63 CALL_ACTION(A_GhostOff, self); in DEFINE_ACTION_FUNCTION()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_action.h | 116 void A_GhostOff();
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H A D | deh_frame.c | 94 { { 75872, 78304, 78368 }, A_GhostOff },
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H A D | info.c | 925 {SPR_WZRD, 4, 3, A_GhostOff, S_WIZARD_PAIN2, 0, 0}, // S_WIZARD_PAIN1 927 {SPR_WZRD, 5, 6, A_GhostOff, S_WIZARD_DIE2, 0, 0}, // S_WIZARD_DIE1
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H A D | p_enemy.c | 2029 void A_GhostOff(mobj_t * actor) in A_GhostOff() function
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_action.h | 116 void A_GhostOff();
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H A D | deh_frame.c | 94 { { 75872, 78304, 78368 }, A_GhostOff },
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H A D | info.c | 925 {SPR_WZRD, 4, 3, A_GhostOff, S_WIZARD_PAIN2, 0, 0}, // S_WIZARD_PAIN1 927 {SPR_WZRD, 5, 6, A_GhostOff, S_WIZARD_DIE2, 0, 0}, // S_WIZARD_DIE1
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H A D | p_enemy.c | 2018 void A_GhostOff(mobj_t * actor) in A_GhostOff() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | acfnlink.c | 94 {"A_GhostOff", A_GhostOff},
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H A D | p_enemy.c | 1806 void C_DECL A_GhostOff(mobj_t* actor) in A_GhostOff() function
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | action.h | 190 void A_GhostOff ();
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H A D | p_henemy.c | 1309 void A_GhostOff(mobj_t *actor) in A_GhostOff() function
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H A D | info.c | 1987 { SPR_WZRD, 4, 3, {A_GhostOff} ,S_WIZARD_PAIN2 }, // S_WIZARD_PAIN1 1989 { SPR_WZRD, 5, 6, {A_GhostOff} ,S_WIZARD_DIE2 }, // S_WIZARD_DIE1
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | acfnlink.h | 87 void C_DECL A_GhostOff();
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Heretic.vc | 571 // A_GhostOff 575 final void A_GhostOff()
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/dports/games/heretic/glheretic-1.2/ |
H A D | info.c | 112 void A_GhostOff (void); 1032 {SPR_WZRD,4,3,{(actionf_p1)A_GhostOff},S_WIZARD_PAIN2,0,0}, /* S_WIZARD_PAIN1 */ 1034 {SPR_WZRD,5,6,{(actionf_p1)A_GhostOff},S_WIZARD_DIE2,0,0}, /* S_WIZARD_DIE1 */
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H A D | p_enemy.c | 2068 void A_GhostOff(mobj_t *actor) in A_GhostOff() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/defs/ |
H A D | objects.ded | 11443 Action = "A_GhostOff"; 11461 Action = "A_GhostOff";
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