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Searched refs:A_GhostOff (Results 1 – 19 of 19) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_wizard.cpp21 DEFINE_ACTION_FUNCTION(AActor, A_GhostOff) in DEFINE_ACTION_FUNCTION() argument
36 CALL_ACTION(A_GhostOff, self); in DEFINE_ACTION_FUNCTION()
63 CALL_ACTION(A_GhostOff, self); in DEFINE_ACTION_FUNCTION()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_action.h116 void A_GhostOff();
H A Ddeh_frame.c94 { { 75872, 78304, 78368 }, A_GhostOff },
H A Dinfo.c925 {SPR_WZRD, 4, 3, A_GhostOff, S_WIZARD_PAIN2, 0, 0}, // S_WIZARD_PAIN1
927 {SPR_WZRD, 5, 6, A_GhostOff, S_WIZARD_DIE2, 0, 0}, // S_WIZARD_DIE1
H A Dp_enemy.c2029 void A_GhostOff(mobj_t * actor) in A_GhostOff() function
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_action.h116 void A_GhostOff();
H A Ddeh_frame.c94 { { 75872, 78304, 78368 }, A_GhostOff },
H A Dinfo.c925 {SPR_WZRD, 4, 3, A_GhostOff, S_WIZARD_PAIN2, 0, 0}, // S_WIZARD_PAIN1
927 {SPR_WZRD, 5, 6, A_GhostOff, S_WIZARD_DIE2, 0, 0}, // S_WIZARD_DIE1
H A Dp_enemy.c2018 void A_GhostOff(mobj_t * actor) in A_GhostOff() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dacfnlink.c94 {"A_GhostOff", A_GhostOff},
H A Dp_enemy.c1806 void C_DECL A_GhostOff(mobj_t* actor) in A_GhostOff() function
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Daction.h190 void A_GhostOff ();
H A Dp_henemy.c1309 void A_GhostOff(mobj_t *actor) in A_GhostOff() function
H A Dinfo.c1987 { SPR_WZRD, 4, 3, {A_GhostOff} ,S_WIZARD_PAIN2 }, // S_WIZARD_PAIN1
1989 { SPR_WZRD, 5, 6, {A_GhostOff} ,S_WIZARD_DIE2 }, // S_WIZARD_DIE1
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dacfnlink.h87 void C_DECL A_GhostOff();
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Heretic.vc571 // A_GhostOff
575 final void A_GhostOff()
/dports/games/heretic/glheretic-1.2/
H A Dinfo.c112 void A_GhostOff (void);
1032 {SPR_WZRD,4,3,{(actionf_p1)A_GhostOff},S_WIZARD_PAIN2,0,0}, /* S_WIZARD_PAIN1 */
1034 {SPR_WZRD,5,6,{(actionf_p1)A_GhostOff},S_WIZARD_DIE2,0,0}, /* S_WIZARD_DIE1 */
H A Dp_enemy.c2068 void A_GhostOff(mobj_t *actor) in A_GhostOff() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/defs/
H A Dobjects.ded11443 Action = "A_GhostOff";
11461 Action = "A_GhostOff";