Searched refs:A_IceGuyDie (Results 1 – 13 of 13) sorted by relevance
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.FreezeDeath.vc | 178 // A_IceGuyDie 182 final void A_IceGuyDie()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_iceguy.cpp | 100 DEFINE_ACTION_FUNCTION(AActor, A_IceGuyDie) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 141 {"A_IceGuyDie", A_IceGuyDie},
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H A D | p_enemy.c | 3182 void C_DECL A_IceGuyDie(mobj_t *mo) in A_IceGuyDie() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 133 void C_DECL A_IceGuyDie();
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | dehacked.c | 2084 {"IceGuyDie", {A_IceGuyDie}},
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 3765 void A_IceGuyDie(mobj_t *actor) in A_IceGuyDie() function
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H A D | info.c | 230 void A_IceGuyDie (); 2745 {SPR_ICEY,0,1,A_IceGuyDie,S_NULL,0,0}, // S_ICEGUY_DEATH
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_enemy.c | 3859 void A_IceGuyDie(mobj_t * actor) in A_IceGuyDie() function
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H A D | info.c | 246 void A_IceGuyDie(); 2761 {SPR_ICEY, 0, 1, A_IceGuyDie, S_NULL, 0, 0}, // S_ICEGUY_DEATH
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_enemy.c | 3859 void A_IceGuyDie(mobj_t * actor) in A_IceGuyDie() function
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H A D | info.c | 246 void A_IceGuyDie(); 2761 {SPR_ICEY, 0, 1, A_IceGuyDie, S_NULL, 0, 0}, // S_ICEGUY_DEATH
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/ |
H A D | objects.ded | 30787 Action = "A_IceGuyDie";
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