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Searched refs:A_IceSetTics (Results 1 – 14 of 14) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DIceChunk.vc30 // A_IceSetTics
34 final void A_IceSetTics()
54 ICEC B 10 A_IceSetTics
55 ICEC C 10 A_IceSetTics
56 ICEC D 10 A_IceSetTics
H A DActor.FreezeDeath.vc130 IceChunk(A).A_IceSetTics(); // set a random tic wait
145 IceChunk(A).A_IceSetTics(); // set a random tic wait
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_action.cpp219 DEFINE_ACTION_FUNCTION(AActor, A_IceSetTics) in DEFINE_ACTION_FUNCTION() argument
275 CALL_ACTION(A_IceSetTics, mo); // set a random tic wait in DEFINE_ACTION_FUNCTION()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dacfnlink.c145 {"A_IceSetTics", A_IceSetTics},
H A Dp_enemy.c4069 void C_DECL A_IceSetTics(mobj_t* mo) in A_IceSetTics() function
4130 A_IceSetTics(pmo); // Set a random tic wait. in A_FreezeDeathChunks()
4153 A_IceSetTics(pmo); // Set a random tic wait. in A_FreezeDeathChunks()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dacfnlink.h137 void C_DECL A_IceSetTics();
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c4707 void A_IceSetTics(mobj_t *actor) in A_IceSetTics() function
4766 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks()
4780 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks()
H A Dinfo.c136 void A_IceSetTics ();
1911 {SPR_ICEC,1,10,A_IceSetTics,S_ICECHUNK3,0,0}, // S_ICECHUNK2
1912 {SPR_ICEC,2,10,A_IceSetTics,S_ICECHUNK4,0,0}, // S_ICECHUNK3
1913 {SPR_ICEC,3,10,A_IceSetTics,S_NULL,0,0}, // S_ICECHUNK4
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c4818 void A_IceSetTics(mobj_t * actor) in A_IceSetTics() function
4882 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks()
4899 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks()
H A Dinfo.c152 void A_IceSetTics();
1927 {SPR_ICEC, 1, 10, A_IceSetTics, S_ICECHUNK3, 0, 0}, // S_ICECHUNK2
1928 {SPR_ICEC, 2, 10, A_IceSetTics, S_ICECHUNK4, 0, 0}, // S_ICECHUNK3
1929 {SPR_ICEC, 3, 10, A_IceSetTics, S_NULL, 0, 0}, // S_ICECHUNK4
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c4818 void A_IceSetTics(mobj_t * actor) in A_IceSetTics() function
4884 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks()
4904 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks()
H A Dinfo.c152 void A_IceSetTics();
1927 {SPR_ICEC, 1, 10, A_IceSetTics, S_ICECHUNK3, 0, 0}, // S_ICECHUNK2
1928 {SPR_ICEC, 2, 10, A_IceSetTics, S_ICECHUNK4, 0, 0}, // S_ICECHUNK3
1929 {SPR_ICEC, 3, 10, A_IceSetTics, S_NULL, 0, 0}, // S_ICECHUNK4
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddehacked.c2088 {"IceSetTics", {A_IceSetTics}},
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/
H A Dobjects.ded23726 Action = "A_IceSetTics";
23735 Action = "A_IceSetTics";
23744 Action = "A_IceSetTics";