/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | IceChunk.vc | 30 // A_IceSetTics 34 final void A_IceSetTics() 54 ICEC B 10 A_IceSetTics 55 ICEC C 10 A_IceSetTics 56 ICEC D 10 A_IceSetTics
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H A D | Actor.FreezeDeath.vc | 130 IceChunk(A).A_IceSetTics(); // set a random tic wait 145 IceChunk(A).A_IceSetTics(); // set a random tic wait
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_action.cpp | 219 DEFINE_ACTION_FUNCTION(AActor, A_IceSetTics) in DEFINE_ACTION_FUNCTION() argument 275 CALL_ACTION(A_IceSetTics, mo); // set a random tic wait in DEFINE_ACTION_FUNCTION()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 145 {"A_IceSetTics", A_IceSetTics},
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H A D | p_enemy.c | 4069 void C_DECL A_IceSetTics(mobj_t* mo) in A_IceSetTics() function 4130 A_IceSetTics(pmo); // Set a random tic wait. in A_FreezeDeathChunks() 4153 A_IceSetTics(pmo); // Set a random tic wait. in A_FreezeDeathChunks()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 137 void C_DECL A_IceSetTics();
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 4707 void A_IceSetTics(mobj_t *actor) in A_IceSetTics() function 4766 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks() 4780 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks()
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H A D | info.c | 136 void A_IceSetTics (); 1911 {SPR_ICEC,1,10,A_IceSetTics,S_ICECHUNK3,0,0}, // S_ICECHUNK2 1912 {SPR_ICEC,2,10,A_IceSetTics,S_ICECHUNK4,0,0}, // S_ICECHUNK3 1913 {SPR_ICEC,3,10,A_IceSetTics,S_NULL,0,0}, // S_ICECHUNK4
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_enemy.c | 4818 void A_IceSetTics(mobj_t * actor) in A_IceSetTics() function 4882 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks() 4899 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks()
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H A D | info.c | 152 void A_IceSetTics(); 1927 {SPR_ICEC, 1, 10, A_IceSetTics, S_ICECHUNK3, 0, 0}, // S_ICECHUNK2 1928 {SPR_ICEC, 2, 10, A_IceSetTics, S_ICECHUNK4, 0, 0}, // S_ICECHUNK3 1929 {SPR_ICEC, 3, 10, A_IceSetTics, S_NULL, 0, 0}, // S_ICECHUNK4
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_enemy.c | 4818 void A_IceSetTics(mobj_t * actor) in A_IceSetTics() function 4884 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks() 4904 A_IceSetTics(mo); // set a random tic wait in A_FreezeDeathChunks()
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H A D | info.c | 152 void A_IceSetTics(); 1927 {SPR_ICEC, 1, 10, A_IceSetTics, S_ICECHUNK3, 0, 0}, // S_ICECHUNK2 1928 {SPR_ICEC, 2, 10, A_IceSetTics, S_ICECHUNK4, 0, 0}, // S_ICECHUNK3 1929 {SPR_ICEC, 3, 10, A_IceSetTics, S_NULL, 0, 0}, // S_ICECHUNK4
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | dehacked.c | 2088 {"IceSetTics", {A_IceSetTics}},
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/ |
H A D | objects.ded | 23726 Action = "A_IceSetTics"; 23735 Action = "A_IceSetTics"; 23744 Action = "A_IceSetTics";
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