/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_action.h | 142 void A_MinotaurAtk1();
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H A D | deh_frame.c | 117 { { 73648, 76128, 76192 }, A_MinotaurAtk1 },
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H A D | p_enemy.c | 1598 void A_MinotaurAtk1(mobj_t * actor) in A_MinotaurAtk1() function
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H A D | info.c | 1139 {SPR_MNTR, 23, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_action.h | 142 void A_MinotaurAtk1();
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H A D | deh_frame.c | 117 { { 73648, 76128, 76192 }, A_MinotaurAtk1 },
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H A D | p_enemy.c | 1587 void A_MinotaurAtk1(mobj_t * actor) in A_MinotaurAtk1() function
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H A D | info.c | 1139 {SPR_MNTR, 23, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | acfnlink.c | 117 {"A_MinotaurAtk1", A_MinotaurAtk1},
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H A D | p_enemy.c | 1352 void C_DECL A_MinotaurAtk1(mobj_t* actor) in A_MinotaurAtk1() function
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | action.h | 216 void A_MinotaurAtk1 ();
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H A D | p_henemy.c | 880 void A_MinotaurAtk1(mobj_t *actor) in A_MinotaurAtk1() function
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H A D | dehacked.c | 1997 {"MinotaurAtk1", {A_MinotaurAtk1}},
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | MinotaurFriend.vc | 57 MNTR I 12 A_MinotaurAtk1
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H A D | Minotaur.vc | 239 MNTR X 4 A_MinotaurAtk1
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H A D | Actor.GenericAttacks.vc | 1306 // A_MinotaurAtk1 1312 final void A_MinotaurAtk1()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 168 {"A_MinotaurAtk1", A_MinotaurAtk1},
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H A D | p_enemy.c | 1092 void C_DECL A_MinotaurAtk1(mobj_t *actor) in A_MinotaurAtk1() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | acfnlink.h | 110 void C_DECL A_MinotaurAtk1();
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 160 void C_DECL A_MinotaurAtk1();
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/dports/games/zdoom/zdoom-2.8.1/src/g_raven/ |
H A D | a_minotaur.cpp | 140 DEFINE_ACTION_FUNCTION(AActor, A_MinotaurAtk1) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 1608 void A_MinotaurAtk1(mobj_t *actor) in A_MinotaurAtk1() function
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H A D | info.c | 138 void A_MinotaurAtk1 (void); 1246 {SPR_MNTR,23,12,{(actionf_p1)A_MinotaurAtk1},S_MNTR_WALK1,0,0}, /* S_MNTR_ATK1_3 */
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 1260 void A_MinotaurAtk1(mobj_t *actor) in A_MinotaurAtk1() function
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_enemy.c | 1313 void A_MinotaurAtk1(mobj_t * actor) in A_MinotaurAtk1() function
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