/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_action.h | 144 void A_MinotaurAtk2();
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H A D | deh_frame.c | 118 { { 74112, 76592, 76656 }, A_MinotaurAtk2 },
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H A D | p_enemy.c | 1699 void A_MinotaurAtk2(mobj_t * actor) in A_MinotaurAtk2() function
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H A D | info.c | 1142 {SPR_MNTR, 25, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_action.h | 144 void A_MinotaurAtk2();
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H A D | deh_frame.c | 118 { { 74112, 76592, 76656 }, A_MinotaurAtk2 },
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H A D | p_enemy.c | 1688 void A_MinotaurAtk2(mobj_t * actor) in A_MinotaurAtk2() function
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H A D | info.c | 1142 {SPR_MNTR, 25, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | acfnlink.c | 118 {"A_MinotaurAtk2", A_MinotaurAtk2},
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H A D | p_enemy.c | 1445 void C_DECL A_MinotaurAtk2(mobj_t* actor) in A_MinotaurAtk2() function
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | action.h | 218 void A_MinotaurAtk2 ();
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H A D | p_henemy.c | 982 void A_MinotaurAtk2(mobj_t *actor) in A_MinotaurAtk2() function
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H A D | dehacked.c | 1998 {"MinotaurAtk2", {A_MinotaurAtk2}},
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | MinotaurFriend.vc | 62 MNTR K 9 A_MinotaurAtk2
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H A D | Minotaur.vc | 244 MNTR Z 9 A_MinotaurAtk2
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H A D | Actor.GenericAttacks.vc | 1384 // A_MinotaurAtk2 1390 final void A_MinotaurAtk2()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 169 {"A_MinotaurAtk2", A_MinotaurAtk2},
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H A D | p_enemy.c | 1187 void C_DECL A_MinotaurAtk2(mobj_t* mo) in A_MinotaurAtk2() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | acfnlink.h | 111 void C_DECL A_MinotaurAtk2();
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 161 void C_DECL A_MinotaurAtk2();
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/dports/games/zdoom/zdoom-2.8.1/src/g_raven/ |
H A D | a_minotaur.cpp | 267 DEFINE_ACTION_FUNCTION(AActor, A_MinotaurAtk2) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 1719 void A_MinotaurAtk2(mobj_t *actor) in A_MinotaurAtk2() function
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H A D | info.c | 140 void A_MinotaurAtk2 (void); 1249 {SPR_MNTR,25,9,{(actionf_p1)A_MinotaurAtk2},S_MNTR_WALK1,0,0}, /* S_MNTR_ATK2_3 */
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 1353 void A_MinotaurAtk2(mobj_t *actor) in A_MinotaurAtk2() function
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_enemy.c | 1407 void A_MinotaurAtk2(mobj_t * actor) in A_MinotaurAtk2() function
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