/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_action.h | 145 void A_MinotaurAtk3();
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H A D | deh_frame.c | 119 { { 74352, 76832, 76896 }, A_MinotaurAtk3 },
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H A D | p_enemy.c | 1736 void A_MinotaurAtk3(mobj_t * actor) in A_MinotaurAtk3() function
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H A D | info.c | 1145 {SPR_MNTR, 23, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_action.h | 145 void A_MinotaurAtk3();
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H A D | deh_frame.c | 119 { { 74352, 76832, 76896 }, A_MinotaurAtk3 },
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H A D | p_enemy.c | 1725 void A_MinotaurAtk3(mobj_t * actor) in A_MinotaurAtk3() function
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H A D | info.c | 1145 {SPR_MNTR, 23, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | acfnlink.c | 119 {"A_MinotaurAtk3", A_MinotaurAtk3},
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H A D | p_enemy.c | 1477 void C_DECL A_MinotaurAtk3(mobj_t* actor) in A_MinotaurAtk3() function
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | action.h | 219 void A_MinotaurAtk3 ();
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H A D | p_henemy.c | 1019 void A_MinotaurAtk3(mobj_t *actor) in A_MinotaurAtk3() function
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H A D | dehacked.c | 1999 {"MinotaurAtk3", {A_MinotaurAtk3}},
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | MinotaurFriend.vc | 67 MNTR I 12 A_MinotaurAtk3
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H A D | Minotaur.vc | 249 MNTR X 12 A_MinotaurAtk3
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H A D | Actor.GenericAttacks.vc | 1424 // A_MinotaurAtk3 1430 final void A_MinotaurAtk3()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 170 {"A_MinotaurAtk3", A_MinotaurAtk3},
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H A D | p_enemy.c | 1217 void C_DECL A_MinotaurAtk3(mobj_t *actor) in A_MinotaurAtk3() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | acfnlink.h | 112 void C_DECL A_MinotaurAtk3();
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 162 void C_DECL A_MinotaurAtk3();
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/dports/games/zdoom/zdoom-2.8.1/src/g_raven/ |
H A D | a_minotaur.cpp | 314 DEFINE_ACTION_FUNCTION(AActor, A_MinotaurAtk3) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 1758 void A_MinotaurAtk3(mobj_t *actor) in A_MinotaurAtk3() function
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H A D | info.c | 141 void A_MinotaurAtk3 (void); 1252 {SPR_MNTR,23,12,{(actionf_p1)A_MinotaurAtk3},S_MNTR_WALK1,0,0}, /* S_MNTR_ATK3_3 */
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 1388 void A_MinotaurAtk3(mobj_t *actor) in A_MinotaurAtk3() function
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_enemy.c | 1443 void A_MinotaurAtk3(mobj_t * actor) in A_MinotaurAtk3() function
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