/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 172 {"A_MinotaurChase", A_MinotaurChase},
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H A D | p_enemy.c | 1033 void C_DECL A_MinotaurChase(mobj_t* actor) in A_MinotaurChase() function
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Minotaur.vc | 225 MNTR ABCD 5 A_MinotaurChase
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H A D | Actor.GenericAttacks.vc | 1201 // A_MinotaurChase 1205 final void A_MinotaurChase()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 164 void C_DECL A_MinotaurChase();
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/dports/games/zdoom/zdoom-2.8.1/src/g_raven/ |
H A D | a_minotaur.cpp | 536 DEFINE_ACTION_FUNCTION(AActor, A_MinotaurChase) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | info.c | 185 void A_MinotaurChase(); 2284 {SPR_MNTR, 0, 5, A_MinotaurChase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1 2285 {SPR_MNTR, 1, 5, A_MinotaurChase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2 2286 {SPR_MNTR, 2, 5, A_MinotaurChase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3 2287 {SPR_MNTR, 3, 5, A_MinotaurChase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
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H A D | p_enemy.c | 1249 void A_MinotaurChase(mobj_t * actor) in A_MinotaurChase() function
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | info.c | 185 void A_MinotaurChase(); 2284 {SPR_MNTR, 0, 5, A_MinotaurChase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1 2285 {SPR_MNTR, 1, 5, A_MinotaurChase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2 2286 {SPR_MNTR, 2, 5, A_MinotaurChase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3 2287 {SPR_MNTR, 3, 5, A_MinotaurChase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
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H A D | p_enemy.c | 1249 void A_MinotaurChase(mobj_t * actor) in A_MinotaurChase() function
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | info.c | 169 void A_MinotaurChase (); 2268 {SPR_MNTR,0,5,A_MinotaurChase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1 2269 {SPR_MNTR,1,5,A_MinotaurChase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2 2270 {SPR_MNTR,2,5,A_MinotaurChase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3 2271 {SPR_MNTR,3,5,A_MinotaurChase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4
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H A D | p_enemy.c | 1193 void A_MinotaurChase(mobj_t *actor) in A_MinotaurChase() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/ |
H A D | objects.ded | 26746 Action = "A_MinotaurChase"; 26755 Action = "A_MinotaurChase"; 26764 Action = "A_MinotaurChase"; 26773 Action = "A_MinotaurChase";
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