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Searched refs:A_MinotaurChase (Results 1 – 13 of 13) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dacfnlink.c172 {"A_MinotaurChase", A_MinotaurChase},
H A Dp_enemy.c1033 void C_DECL A_MinotaurChase(mobj_t* actor) in A_MinotaurChase() function
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DMinotaur.vc225 MNTR ABCD 5 A_MinotaurChase
H A DActor.GenericAttacks.vc1201 // A_MinotaurChase
1205 final void A_MinotaurChase()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dacfnlink.h164 void C_DECL A_MinotaurChase();
/dports/games/zdoom/zdoom-2.8.1/src/g_raven/
H A Da_minotaur.cpp536 DEFINE_ACTION_FUNCTION(AActor, A_MinotaurChase) in DEFINE_ACTION_FUNCTION() argument
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dinfo.c185 void A_MinotaurChase();
2284 {SPR_MNTR, 0, 5, A_MinotaurChase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1
2285 {SPR_MNTR, 1, 5, A_MinotaurChase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2
2286 {SPR_MNTR, 2, 5, A_MinotaurChase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3
2287 {SPR_MNTR, 3, 5, A_MinotaurChase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
H A Dp_enemy.c1249 void A_MinotaurChase(mobj_t * actor) in A_MinotaurChase() function
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dinfo.c185 void A_MinotaurChase();
2284 {SPR_MNTR, 0, 5, A_MinotaurChase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1
2285 {SPR_MNTR, 1, 5, A_MinotaurChase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2
2286 {SPR_MNTR, 2, 5, A_MinotaurChase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3
2287 {SPR_MNTR, 3, 5, A_MinotaurChase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
H A Dp_enemy.c1249 void A_MinotaurChase(mobj_t * actor) in A_MinotaurChase() function
/dports/games/uhexen/uhexen-0.601/src/
H A Dinfo.c169 void A_MinotaurChase ();
2268 {SPR_MNTR,0,5,A_MinotaurChase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1
2269 {SPR_MNTR,1,5,A_MinotaurChase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2
2270 {SPR_MNTR,2,5,A_MinotaurChase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3
2271 {SPR_MNTR,3,5,A_MinotaurChase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4
H A Dp_enemy.c1193 void A_MinotaurChase(mobj_t *actor) in A_MinotaurChase() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/
H A Dobjects.ded26746 Action = "A_MinotaurChase";
26755 Action = "A_MinotaurChase";
26764 Action = "A_MinotaurChase";
26773 Action = "A_MinotaurChase";