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Searched refs:A_SerpentCheckForAttack (Results 1 – 13 of 13) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_serpent.cpp113 DEFINE_ACTION_FUNCTION(AActor, A_SerpentCheckForAttack) in DEFINE_ACTION_FUNCTION() argument
183 CALL_ACTION(A_SerpentCheckForAttack, self); in DEFINE_ACTION_FUNCTION()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dacfnlink.c210 {"A_SerpentCheckForAttack", A_SerpentCheckForAttack},
H A Dp_enemy.c1937 void C_DECL A_SerpentCheckForAttack(mobj_t *actor) in A_SerpentCheckForAttack() function
1992 A_SerpentCheckForAttack(actor); in A_SerpentMeleeAttack()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dacfnlink.h202 void C_DECL A_SerpentCheckForAttack();
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Hexen.vc1646 // A_SerpentCheckForAttack
1650 final void A_SerpentCheckForAttack()
1715 A_SerpentCheckForAttack();
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddehacked.c2037 {"SerpentCheckForAttack", {A_SerpentCheckForAttack}},
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c2240 void A_SerpentCheckForAttack(mobj_t *actor) in A_SerpentCheckForAttack() function
2308 A_SerpentCheckForAttack(actor); in A_SerpentMeleeAttack()
H A Dinfo.c187 void A_SerpentCheckForAttack ();
2380 {SPR_SSPT,3,4,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_SURFACE5
2394 {SPR_SSPT,9,5,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_WALK4
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c2306 void A_SerpentCheckForAttack(mobj_t * actor) in A_SerpentCheckForAttack() function
2374 A_SerpentCheckForAttack(actor); in A_SerpentMeleeAttack()
H A Dinfo.c203 void A_SerpentCheckForAttack();
2396 {SPR_SSPT, 3, 4, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_SURFACE5
2410 {SPR_SSPT, 9, 5, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_WALK4
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c2306 void A_SerpentCheckForAttack(mobj_t * actor) in A_SerpentCheckForAttack() function
2374 A_SerpentCheckForAttack(actor); in A_SerpentMeleeAttack()
H A Dinfo.c203 void A_SerpentCheckForAttack();
2396 {SPR_SSPT, 3, 4, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_SURFACE5
2410 {SPR_SSPT, 9, 5, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_WALK4
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/
H A Dobjects.ded27687 Action = "A_SerpentCheckForAttack";
27806 Action = "A_SerpentCheckForAttack";