/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_serpent.cpp | 113 DEFINE_ACTION_FUNCTION(AActor, A_SerpentCheckForAttack) in DEFINE_ACTION_FUNCTION() argument 183 CALL_ACTION(A_SerpentCheckForAttack, self); in DEFINE_ACTION_FUNCTION()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 210 {"A_SerpentCheckForAttack", A_SerpentCheckForAttack},
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H A D | p_enemy.c | 1937 void C_DECL A_SerpentCheckForAttack(mobj_t *actor) in A_SerpentCheckForAttack() function 1992 A_SerpentCheckForAttack(actor); in A_SerpentMeleeAttack()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 202 void C_DECL A_SerpentCheckForAttack();
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Hexen.vc | 1646 // A_SerpentCheckForAttack 1650 final void A_SerpentCheckForAttack() 1715 A_SerpentCheckForAttack();
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | dehacked.c | 2037 {"SerpentCheckForAttack", {A_SerpentCheckForAttack}},
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 2240 void A_SerpentCheckForAttack(mobj_t *actor) in A_SerpentCheckForAttack() function 2308 A_SerpentCheckForAttack(actor); in A_SerpentMeleeAttack()
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H A D | info.c | 187 void A_SerpentCheckForAttack (); 2380 {SPR_SSPT,3,4,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_SURFACE5 2394 {SPR_SSPT,9,5,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_WALK4
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_enemy.c | 2306 void A_SerpentCheckForAttack(mobj_t * actor) in A_SerpentCheckForAttack() function 2374 A_SerpentCheckForAttack(actor); in A_SerpentMeleeAttack()
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H A D | info.c | 203 void A_SerpentCheckForAttack(); 2396 {SPR_SSPT, 3, 4, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_SURFACE5 2410 {SPR_SSPT, 9, 5, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_WALK4
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_enemy.c | 2306 void A_SerpentCheckForAttack(mobj_t * actor) in A_SerpentCheckForAttack() function 2374 A_SerpentCheckForAttack(actor); in A_SerpentMeleeAttack()
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H A D | info.c | 203 void A_SerpentCheckForAttack(); 2396 {SPR_SSPT, 3, 4, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_SURFACE5 2410 {SPR_SSPT, 9, 5, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_WALK4
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/ |
H A D | objects.ded | 27687 Action = "A_SerpentCheckForAttack"; 27806 Action = "A_SerpentCheckForAttack";
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