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Searched refs:A_SerpentDiveSound (Results 1 – 10 of 10) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dacfnlink.c212 {"A_SerpentDiveSound", A_SerpentDiveSound},
H A Dp_enemy.c1842 void C_DECL A_SerpentDiveSound(mobj_t *actor) in A_SerpentDiveSound() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dacfnlink.h204 void C_DECL A_SerpentDiveSound();
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c2130 void A_SerpentDiveSound(mobj_t *actor) in A_SerpentDiveSound() function
H A Dinfo.c189 void A_SerpentDiveSound ();
2385 {SPR_SSDV,4,3,A_SerpentDiveSound,S_SERPENT_DIVE6,0,0}, // S_SERPENT_DIVE5
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c2196 void A_SerpentDiveSound(mobj_t * actor) in A_SerpentDiveSound() function
H A Dinfo.c205 void A_SerpentDiveSound();
2401 {SPR_SSDV, 4, 3, A_SerpentDiveSound, S_SERPENT_DIVE6, 0, 0}, // S_SERPENT_DIVE5
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c2196 void A_SerpentDiveSound(mobj_t * actor) in A_SerpentDiveSound() function
H A Dinfo.c205 void A_SerpentDiveSound();
2401 {SPR_SSDV, 4, 3, A_SerpentDiveSound, S_SERPENT_DIVE6, 0, 0}, // S_SERPENT_DIVE5
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/
H A Dobjects.ded27729 Action = "A_SerpentDiveSound";