/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_serpent.cpp | 51 DEFINE_ACTION_FUNCTION(AActor, A_SerpentRaiseHump) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 220 {"A_SerpentRaiseHump", A_SerpentRaiseHump},
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H A D | p_enemy.c | 1790 void C_DECL A_SerpentRaiseHump(mobj_t *actor) in A_SerpentRaiseHump() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 212 void C_DECL A_SerpentRaiseHump();
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Hexen.vc | 1610 // A_SerpentRaiseHump 1616 final void A_SerpentRaiseHump()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | info.c | 198 void A_SerpentRaiseHump(); 2378 {SPR_SSPT, 4, 3, A_SerpentRaiseHump, S_SERPENT_HUMP3, 0, 0}, // S_SERPENT_HUMP2 2379 {SPR_SSPT, 5, 3, A_SerpentRaiseHump, S_SERPENT_HUMP4, 0, 0}, // S_SERPENT_HUMP3 2380 {SPR_SSPT, 6, 3, A_SerpentRaiseHump, S_SERPENT_HUMP5, 0, 0}, // S_SERPENT_HUMP4 2381 {SPR_SSPT, 4, 3, A_SerpentRaiseHump, S_SERPENT_HUMP6, 0, 0}, // S_SERPENT_HUMP5 2382 {SPR_SSPT, 5, 3, A_SerpentRaiseHump, S_SERPENT_HUMP7, 0, 0}, // S_SERPENT_HUMP6
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H A D | p_enemy.c | 2123 void A_SerpentRaiseHump(mobj_t * actor) in A_SerpentRaiseHump() function
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | info.c | 198 void A_SerpentRaiseHump(); 2378 {SPR_SSPT, 4, 3, A_SerpentRaiseHump, S_SERPENT_HUMP3, 0, 0}, // S_SERPENT_HUMP2 2379 {SPR_SSPT, 5, 3, A_SerpentRaiseHump, S_SERPENT_HUMP4, 0, 0}, // S_SERPENT_HUMP3 2380 {SPR_SSPT, 6, 3, A_SerpentRaiseHump, S_SERPENT_HUMP5, 0, 0}, // S_SERPENT_HUMP4 2381 {SPR_SSPT, 4, 3, A_SerpentRaiseHump, S_SERPENT_HUMP6, 0, 0}, // S_SERPENT_HUMP5 2382 {SPR_SSPT, 5, 3, A_SerpentRaiseHump, S_SERPENT_HUMP7, 0, 0}, // S_SERPENT_HUMP6
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H A D | p_enemy.c | 2123 void A_SerpentRaiseHump(mobj_t * actor) in A_SerpentRaiseHump() function
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | info.c | 182 void A_SerpentRaiseHump (); 2362 {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP3,0,0}, // S_SERPENT_HUMP2 2363 {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP4,0,0}, // S_SERPENT_HUMP3 2364 {SPR_SSPT,6,3,A_SerpentRaiseHump,S_SERPENT_HUMP5,0,0}, // S_SERPENT_HUMP4 2365 {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP6,0,0}, // S_SERPENT_HUMP5 2366 {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP7,0,0}, // S_SERPENT_HUMP6
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H A D | p_enemy.c | 2057 void A_SerpentRaiseHump(mobj_t *actor) in A_SerpentRaiseHump() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/ |
H A D | objects.ded | 27529 Action = "A_SerpentRaiseHump"; 27538 Action = "A_SerpentRaiseHump"; 27547 Action = "A_SerpentRaiseHump"; 27556 Action = "A_SerpentRaiseHump"; 27565 Action = "A_SerpentRaiseHump";
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