/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | acfnlink.c | 230 {"A_SmBounce", A_SmBounce},
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H A D | p_enemy.c | 2965 void C_DECL A_SmBounce(mobj_t* mo) in A_SmBounce() function
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_firedemon.cpp | 96 DEFINE_ACTION_FUNCTION(AActor, A_SmBounce) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | acfnlink.h | 222 void C_DECL A_SmBounce();
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Hexen.vc | 70 // A_SmBounce 74 final void A_SmBounce()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | info.c | 242 void A_SmBounce(); 2731 {SPR_FDMN, 18, 5, A_SmBounce, S_FIRED_RDEAD1_2, 0, 0}, // S_FIRED_RDEAD1_1 2734 {SPR_FDMN, 19, 5, A_SmBounce, S_FIRED_RDEAD2_2, 0, 0}, // S_FIRED_RDEAD2_1 2737 {SPR_FDMN, 20, 5, A_SmBounce, S_FIRED_RDEAD3_2, 0, 0}, // S_FIRED_RDEAD3_1 2740 {SPR_FDMN, 21, 5, A_SmBounce, S_FIRED_RDEAD4_2, 0, 0}, // S_FIRED_RDEAD4_1 2743 {SPR_FDMN, 22, 5, A_SmBounce, S_FIRED_RDEAD5_2, 0, 0}, // S_FIRED_RDEAD5_1
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H A D | p_enemy.c | 3635 void A_SmBounce(mobj_t * actor) in A_SmBounce() function
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | info.c | 242 void A_SmBounce(); 2731 {SPR_FDMN, 18, 5, A_SmBounce, S_FIRED_RDEAD1_2, 0, 0}, // S_FIRED_RDEAD1_1 2734 {SPR_FDMN, 19, 5, A_SmBounce, S_FIRED_RDEAD2_2, 0, 0}, // S_FIRED_RDEAD2_1 2737 {SPR_FDMN, 20, 5, A_SmBounce, S_FIRED_RDEAD3_2, 0, 0}, // S_FIRED_RDEAD3_1 2740 {SPR_FDMN, 21, 5, A_SmBounce, S_FIRED_RDEAD4_2, 0, 0}, // S_FIRED_RDEAD4_1 2743 {SPR_FDMN, 22, 5, A_SmBounce, S_FIRED_RDEAD5_2, 0, 0}, // S_FIRED_RDEAD5_1
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H A D | p_enemy.c | 3635 void A_SmBounce(mobj_t * actor) in A_SmBounce() function
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | info.c | 226 void A_SmBounce (); 2715 {SPR_FDMN,18,5,A_SmBounce,S_FIRED_RDEAD1_2,0,0}, // S_FIRED_RDEAD1_1 2718 {SPR_FDMN,19,5,A_SmBounce,S_FIRED_RDEAD2_2,0,0}, // S_FIRED_RDEAD2_1 2721 {SPR_FDMN,20,5,A_SmBounce,S_FIRED_RDEAD3_2,0,0}, // S_FIRED_RDEAD3_1 2724 {SPR_FDMN,21,5,A_SmBounce,S_FIRED_RDEAD4_2,0,0}, // S_FIRED_RDEAD4_1 2727 {SPR_FDMN,22,5,A_SmBounce,S_FIRED_RDEAD5_2,0,0}, // S_FIRED_RDEAD5_1
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H A D | p_enemy.c | 3547 void A_SmBounce(mobj_t *actor) in A_SmBounce() function
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | dehacked.c | 2078 {"SmBounce", {A_SmBounce}},
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/ |
H A D | objects.ded | 30532 Action = "A_SmBounce"; 30557 Action = "A_SmBounce"; 30582 Action = "A_SmBounce"; 30607 Action = "A_SmBounce"; 30632 Action = "A_SmBounce";
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