/dports/games/scorched3d/scorched/src/common/weapons/ |
H A D | AccessoryStore.cpp | 43 Accessory::resetAccessoryIds(); in clearAccessories() 94 Accessory *accessory = new Accessory(); in parseFile() 226 Accessory *tmp = accVector[i]; in sortList() 249 Accessory *accessory = *setItor; in sortList() 259 Accessory *accessory = *itor; in sortList() 271 std::list<Accessory *> result; in getAllAccessoriesByTabGroup() 277 Accessory *accessory = (*itor); in getAllAccessoriesByTabGroup() 290 std::list<Accessory *> result; in getAllAccessories() 320 Accessory *accessory = (*itor); in findByPrimaryAccessoryName() 336 Accessory *accessory = (*itor); in findByAccessoryId() [all …]
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H A D | EconomyFreeMarket.cpp | 43 static bool validAccessory(Accessory *accessory) in validAccessory() 121 Accessory *accessory = in savePrices() 153 Accessory *accessory = in calculatePrices() 166 Accessory *boughtAccessory = in accessoryBought() 174 std::list<Accessory *> possibleAccessories; in accessoryBought() 176 std::list<Accessory *> weapons = in accessoryBought() 179 std::list<Accessory *>::iterator itor; in accessoryBought() 184 Accessory *accessory = *itor; in accessoryBought() 208 std::list<Accessory *>::iterator itor; in accessoryBought() 213 Accessory *accessory = (*itor); in accessoryBought() [all …]
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H A D | AccessoryStore.h | 54 Accessory *findByAccessoryId(unsigned int id); 55 Accessory *findByPrimaryAccessoryName(const char *name); // **careful there** 58 Accessory *parent, XMLNode *currentNode); 64 std::list<Accessory *> getAllAccessories(int sortKey=SortNothing); 65 std::list<Accessory *> getAllAccessoriesByTabGroup(const char *tabgroup, int sortKey=SortNothing); 77 void sortList(std::list<Accessory *> &accList, int sortKey=SortNothing); 81 std::list<Accessory *> accessories_;
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H A D | Accessory.cpp | 33 unsigned int Accessory::nextAccessoryId_ = 0; 42 Accessory::Accessory() : in Accessory() function in Accessory 60 Accessory::~Accessory() in ~Accessory() 66 bool Accessory::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() 251 LangString &Accessory::getStringName() in getStringName() 260 const char *Accessory::getActivationSound() in getActivationSound() 268 std::map<std::string, MissileMesh *> Accessory::loadedMeshes_; 270 MissileMesh *Accessory::getWeaponMesh(ModelID &id, Tank *currentPlayer) in getWeaponMesh()
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/dports/games/scorched3d/scorched/src/common/tanket/ |
H A D | TanketAccessories.h | 42 void rm(Accessory *accessory, int count); 45 bool canUse(Accessory *accessory); 47 bool accessoryAllowed(Accessory *accessory, int count); 48 int getAccessoryCount(Accessory *accessory); 49 void getAllAccessories(std::list<Accessory *> &result); 50 std::list<Accessory *> &getAllAccessoriesByType( 52 std::list<Accessory *> &getAllAccessoriesByGroup( 59 LangString getAccessoryCountString(Accessory *accessory); 73 typedef std::list<Accessory *> AccessoryList; 74 std::map<Accessory *, int> accessories_; [all …]
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H A D | TanketAccessories.cpp | 62 std::list<Accessory *> accessories = in newMatch() 64 std::list<Accessory *>::iterator itor; in newMatch() 69 Accessory *accessory = (*itor); in newMatch() 90 std::map<Accessory *, int>::iterator itor; in newMatch() 95 Accessory *accessory = (*itor).first; in newMatch() 131 std::map<Accessory *, int>::iterator itor; in getAllAccessories() 136 Accessory *accessory = (*itor).first; in getAllAccessories() 151 static std::list<Accessory *> emptyList; in getAllAccessoriesByType() 165 static std::list<Accessory *> emptyList; in getAllAccessoriesByGroup() 390 std::map<Accessory *, int>::iterator itor; in writeMessage() [all …]
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H A D | TanketWeapon.h | 31 class Accessory; variable 36 …oid switchWeapon(ScorchedContext &context, Tanket *tanket, Accessory *currentWeapon, Accessory *ne… 52 bool setWeapon(Accessory *wp); 55 Accessory *getCurrent(); 59 Accessory *currentWeapon_; 64 void setCurrentWeapon(Accessory *wp);
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H A D | TanketType.cpp | 53 Accessory *accessory = context.getAccessoryStore(). in initFromXML() 68 Accessory *accessory = context.getAccessoryStore(). in initFromXML() 83 bool TanketType::getAccessoryDisabled(Accessory *accessory) in getAccessoryDisabled() 98 std::map<Accessory *, int>::iterator itor; in formTooltip() 103 Accessory *accessory = (*itor).first; in formTooltip() 112 std::set<Accessory *>::iterator itor; in formTooltip() 117 Accessory *accessory = (*itor); in formTooltip()
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H A D | TanketType.h | 31 class Accessory; variable 46 std::map<Accessory *, int> &getAccessories() { return accessories_; } in getAccessories() 47 bool getAccessoryDisabled(Accessory *accessory); 55 std::map<Accessory *, int> accessories_; 56 std::set<Accessory *> disabledAccessories_;
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H A D | TanketWeapon.cpp | 49 std::list<Accessory *> &result = in changed() 51 std::list<Accessory *>::iterator itor; in changed() 65 bool TanketWeapon::setWeapon(Accessory *wp) in setWeapon() 75 Accessory *TanketWeapon::getCurrent() in getCurrent() 80 void TanketWeapon::setCurrentWeapon(Accessory *wp) in setCurrentWeapon()
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/dports/games/scorched3d/scorched/src/server/tankai/ |
H A D | TankAICurrentMoveWeapons.h | 28 class Accessory; variable 37 Accessory *small; 38 Accessory *large; 39 Accessory *napalm; 40 Accessory *laser; 41 Accessory *digger; 42 Accessory *roller; 43 Accessory *uncover;
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/dports/devel/fbthrift/fbthrift-2021.12.27.00/thrift/compiler/test/fixtures/go-typedef/gen-go/module0/ |
H A D | ttypes.go | 27 type Accessory struct { struct 32 func NewAccessory() *Accessory { 33 return &Accessory{} 37 func (p *Accessory) GetInventoryId() int32 { argument 41 func (p *Accessory) GetName() string { argument 45 obj *Accessory 54 func (p AccessoryBuilder) Emit() *Accessory{ 55 return &Accessory{ 71 func (a *Accessory) SetInventoryId(inventoryId int32) *Accessory { argument 76 func (a *Accessory) SetName(name string) *Accessory { argument [all …]
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/dports/games/scorched3d/scorched/src/common/tank/ |
H A D | TankWeaponSwitcher.cpp | 45 …er::switchWeapon(ScorchedContext &context, Tanket *tanket, Accessory *currentWeapon, Accessory *ne… in switchWeapon() 60 newWeapon->getPositionSelect() == Accessory::ePositionSelectNone) in switchWeapon() 66 newWeapon->getPositionSelect() != Accessory::ePositionSelectNone) in switchWeapon() 68 if (newWeapon->getPositionSelect() == Accessory::ePositionSelectFuel) in switchWeapon() 82 else if (newWeapon->getPositionSelect() == Accessory::ePositionSelectFuelLimit) in switchWeapon() 90 else if (newWeapon->getPositionSelect() == Accessory::ePositionSelectLimit) in switchWeapon()
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H A D | Tank.cpp | 134 static inline bool lt_accessory(const Accessory *o1, const Accessory *o2) in lt_accessory() 136 return ((Accessory*)o1)->getAccessoryId() > ((Accessory *)o2)->getAccessoryId(); in lt_accessory() 141 std::list<Accessory *> &accessories = getAccessories(). in getDeathAction() 145 std::vector<Accessory *> accessoriesVector; in getDeathAction() 149 Accessory *accessory = accessoriesVector[ in getDeathAction()
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/dports/games/scorched3d/scorched/src/common/target/ |
H A D | TargetShield.h | 28 class Accessory; variable 40 Accessory *getCurrentShield() { return currentShield_; } in getCurrentShield() 41 void setCurrentShield(Accessory *sh); 44 Accessory *getGraphicalCurrentShield(); 58 Accessory *currentShield_; 60 Accessory *graphicalCurrentShield_;
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H A D | TargetParachute.h | 26 class Accessory; variable 36 Accessory *getCurrentParachute() { return currentParachute_; } in getCurrentParachute() 37 void setCurrentParachute(Accessory *para); 43 Accessory *currentParachute_;
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/dports/games/scorched3d/scorched/src/client/GLW/ |
H A D | GLWTankTip.cpp | 118 std::list<Accessory *> &fuels = in showItems() 128 Accessory *current = (*itor); in showItems() 145 Accessory *accessory = ((Accessory *)entry->getUserData()); in itemSelected() 152 std::list<Accessory *> &entries = in itemSelected() 257 Accessory *currentShield = in showItems() 260 std::list<Accessory *> &shields = in showItems() 271 Accessory *current = (*itor); in showItems() 400 Accessory *currentParachute = in showItems() 415 Accessory *current = (*itor); in showItems() 515 Accessory *currentWeapon = in showItems() [all …]
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/dports/games/scorched3d/scorched/src/client/dialogs/ |
H A D | AutoDefenseDialog.cpp | 115 std::list<Accessory *> ¶s = in buttonDown() 118 std::list<Accessory *>::iterator parasItor = paras.begin(); in buttonDown() 135 std::list<Accessory *> &shields = in buttonDown() 138 std::list<Accessory *>::iterator shieldsItor = shields.begin(); in buttonDown() 176 std::list<Accessory *>::iterator shieldsItor; in displayCurrent() 177 std::list<Accessory *> &shields = in displayCurrent() 185 Accessory *shield = (*shieldsItor); in displayCurrent() 196 std::list<Accessory *>::iterator parachutesItor; in displayCurrent() 197 std::list<Accessory *> ¶chutes = in displayCurrent() 205 Accessory *parachute = (*parachutesItor); in displayCurrent()
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/dports/net-im/matterircd/matterircd-0.25.0/vendor/github.com/slack-go/slack/ |
H A D | block_element.go | 43 type Accessory struct { struct 58 func NewAccessory(element BlockElement) *Accessory { 61 return &Accessory{ImageElement: element.(*ImageBlockElement)} 63 return &Accessory{ButtonElement: element.(*ButtonBlockElement)} 65 return &Accessory{OverflowElement: element.(*OverflowBlockElement)} 67 return &Accessory{DatePickerElement: element.(*DatePickerBlockElement)} 69 return &Accessory{TimePickerElement: element.(*TimePickerBlockElement)} 73 return &Accessory{RadioButtonsElement: element.(*RadioButtonsBlockElement)} 75 return &Accessory{SelectElement: element.(*SelectBlockElement)} 77 return &Accessory{MultiSelectElement: element.(*MultiSelectBlockElement)} [all …]
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H A D | block_section.go | 11 Accessory *Accessory `json:"accessory,omitempty"` member 29 func NewSectionBlock(textObj *TextBlockObject, fields []*TextBlockObject, accessory *Accessory, opt… argument 34 Accessory: accessory,
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/dports/net-im/matterbridge/matterbridge-1.22.3/vendor/github.com/slack-go/slack/ |
H A D | block_element.go | 43 type Accessory struct { struct 58 func NewAccessory(element BlockElement) *Accessory { 61 return &Accessory{ImageElement: element.(*ImageBlockElement)} 63 return &Accessory{ButtonElement: element.(*ButtonBlockElement)} 65 return &Accessory{OverflowElement: element.(*OverflowBlockElement)} 67 return &Accessory{DatePickerElement: element.(*DatePickerBlockElement)} 69 return &Accessory{TimePickerElement: element.(*TimePickerBlockElement)} 73 return &Accessory{RadioButtonsElement: element.(*RadioButtonsBlockElement)} 75 return &Accessory{SelectElement: element.(*SelectBlockElement)} 77 return &Accessory{MultiSelectElement: element.(*MultiSelectBlockElement)} [all …]
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/dports/security/vuls/vuls-0.13.7/vendor/github.com/nlopes/slack/ |
H A D | block_element.go | 33 type Accessory struct { struct 42 func NewAccessory(element BlockElement) *Accessory { 45 return &Accessory{ImageElement: element.(*ImageBlockElement)} 47 return &Accessory{ButtonElement: element.(*ButtonBlockElement)} 49 return &Accessory{OverflowElement: element.(*OverflowBlockElement)} 51 return &Accessory{DatePickerElement: element.(*DatePickerBlockElement)} 53 return &Accessory{SelectElement: element.(*SelectBlockElement)}
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H A D | block_section.go | 11 Accessory *Accessory `json:"accessory,omitempty"` member 29 func NewSectionBlock(textObj *TextBlockObject, fields []*TextBlockObject, accessory *Accessory, opt… argument 34 Accessory: accessory,
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/dports/www/beehive/beehive-0.4.0/vendor/github.com/nlopes/slack/ |
H A D | block_element.go | 33 type Accessory struct { struct 42 func NewAccessory(element BlockElement) *Accessory { 45 return &Accessory{ImageElement: element.(*ImageBlockElement)} 47 return &Accessory{ButtonElement: element.(*ButtonBlockElement)} 49 return &Accessory{OverflowElement: element.(*OverflowBlockElement)} 51 return &Accessory{DatePickerElement: element.(*DatePickerBlockElement)} 53 return &Accessory{SelectElement: element.(*SelectBlockElement)}
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H A D | block_section.go | 11 Accessory *Accessory `json:"accessory,omitempty"` member 29 func NewSectionBlock(textObj *TextBlockObject, fields []*TextBlockObject, accessory *Accessory, opt… argument 34 Accessory: accessory,
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