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Searched refs:Accessory (Results 1 – 25 of 590) sorted by relevance

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/dports/games/scorched3d/scorched/src/common/weapons/
H A DAccessoryStore.cpp43 Accessory::resetAccessoryIds(); in clearAccessories()
94 Accessory *accessory = new Accessory(); in parseFile()
226 Accessory *tmp = accVector[i]; in sortList()
249 Accessory *accessory = *setItor; in sortList()
259 Accessory *accessory = *itor; in sortList()
271 std::list<Accessory *> result; in getAllAccessoriesByTabGroup()
277 Accessory *accessory = (*itor); in getAllAccessoriesByTabGroup()
290 std::list<Accessory *> result; in getAllAccessories()
320 Accessory *accessory = (*itor); in findByPrimaryAccessoryName()
336 Accessory *accessory = (*itor); in findByAccessoryId()
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H A DEconomyFreeMarket.cpp43 static bool validAccessory(Accessory *accessory) in validAccessory()
121 Accessory *accessory = in savePrices()
153 Accessory *accessory = in calculatePrices()
166 Accessory *boughtAccessory = in accessoryBought()
174 std::list<Accessory *> possibleAccessories; in accessoryBought()
176 std::list<Accessory *> weapons = in accessoryBought()
179 std::list<Accessory *>::iterator itor; in accessoryBought()
184 Accessory *accessory = *itor; in accessoryBought()
208 std::list<Accessory *>::iterator itor; in accessoryBought()
213 Accessory *accessory = (*itor); in accessoryBought()
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H A DAccessoryStore.h54 Accessory *findByAccessoryId(unsigned int id);
55 Accessory *findByPrimaryAccessoryName(const char *name); // **careful there**
58 Accessory *parent, XMLNode *currentNode);
64 std::list<Accessory *> getAllAccessories(int sortKey=SortNothing);
65 std::list<Accessory *> getAllAccessoriesByTabGroup(const char *tabgroup, int sortKey=SortNothing);
77 void sortList(std::list<Accessory *> &accList, int sortKey=SortNothing);
81 std::list<Accessory *> accessories_;
H A DAccessory.cpp33 unsigned int Accessory::nextAccessoryId_ = 0;
42 Accessory::Accessory() : in Accessory() function in Accessory
60 Accessory::~Accessory() in ~Accessory()
66 bool Accessory::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML()
251 LangString &Accessory::getStringName() in getStringName()
260 const char *Accessory::getActivationSound() in getActivationSound()
268 std::map<std::string, MissileMesh *> Accessory::loadedMeshes_;
270 MissileMesh *Accessory::getWeaponMesh(ModelID &id, Tank *currentPlayer) in getWeaponMesh()
/dports/games/scorched3d/scorched/src/common/tanket/
H A DTanketAccessories.h42 void rm(Accessory *accessory, int count);
45 bool canUse(Accessory *accessory);
47 bool accessoryAllowed(Accessory *accessory, int count);
48 int getAccessoryCount(Accessory *accessory);
49 void getAllAccessories(std::list<Accessory *> &result);
50 std::list<Accessory *> &getAllAccessoriesByType(
52 std::list<Accessory *> &getAllAccessoriesByGroup(
59 LangString getAccessoryCountString(Accessory *accessory);
73 typedef std::list<Accessory *> AccessoryList;
74 std::map<Accessory *, int> accessories_;
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H A DTanketAccessories.cpp62 std::list<Accessory *> accessories = in newMatch()
64 std::list<Accessory *>::iterator itor; in newMatch()
69 Accessory *accessory = (*itor); in newMatch()
90 std::map<Accessory *, int>::iterator itor; in newMatch()
95 Accessory *accessory = (*itor).first; in newMatch()
131 std::map<Accessory *, int>::iterator itor; in getAllAccessories()
136 Accessory *accessory = (*itor).first; in getAllAccessories()
151 static std::list<Accessory *> emptyList; in getAllAccessoriesByType()
165 static std::list<Accessory *> emptyList; in getAllAccessoriesByGroup()
390 std::map<Accessory *, int>::iterator itor; in writeMessage()
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H A DTanketWeapon.h31 class Accessory; variable
36 …oid switchWeapon(ScorchedContext &context, Tanket *tanket, Accessory *currentWeapon, Accessory *ne…
52 bool setWeapon(Accessory *wp);
55 Accessory *getCurrent();
59 Accessory *currentWeapon_;
64 void setCurrentWeapon(Accessory *wp);
H A DTanketType.cpp53 Accessory *accessory = context.getAccessoryStore(). in initFromXML()
68 Accessory *accessory = context.getAccessoryStore(). in initFromXML()
83 bool TanketType::getAccessoryDisabled(Accessory *accessory) in getAccessoryDisabled()
98 std::map<Accessory *, int>::iterator itor; in formTooltip()
103 Accessory *accessory = (*itor).first; in formTooltip()
112 std::set<Accessory *>::iterator itor; in formTooltip()
117 Accessory *accessory = (*itor); in formTooltip()
H A DTanketType.h31 class Accessory; variable
46 std::map<Accessory *, int> &getAccessories() { return accessories_; } in getAccessories()
47 bool getAccessoryDisabled(Accessory *accessory);
55 std::map<Accessory *, int> accessories_;
56 std::set<Accessory *> disabledAccessories_;
H A DTanketWeapon.cpp49 std::list<Accessory *> &result = in changed()
51 std::list<Accessory *>::iterator itor; in changed()
65 bool TanketWeapon::setWeapon(Accessory *wp) in setWeapon()
75 Accessory *TanketWeapon::getCurrent() in getCurrent()
80 void TanketWeapon::setCurrentWeapon(Accessory *wp) in setCurrentWeapon()
/dports/games/scorched3d/scorched/src/server/tankai/
H A DTankAICurrentMoveWeapons.h28 class Accessory; variable
37 Accessory *small;
38 Accessory *large;
39 Accessory *napalm;
40 Accessory *laser;
41 Accessory *digger;
42 Accessory *roller;
43 Accessory *uncover;
/dports/devel/fbthrift/fbthrift-2021.12.27.00/thrift/compiler/test/fixtures/go-typedef/gen-go/module0/
H A Dttypes.go27 type Accessory struct { struct
32 func NewAccessory() *Accessory {
33 return &Accessory{}
37 func (p *Accessory) GetInventoryId() int32 { argument
41 func (p *Accessory) GetName() string { argument
45 obj *Accessory
54 func (p AccessoryBuilder) Emit() *Accessory{
55 return &Accessory{
71 func (a *Accessory) SetInventoryId(inventoryId int32) *Accessory { argument
76 func (a *Accessory) SetName(name string) *Accessory { argument
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/dports/games/scorched3d/scorched/src/common/tank/
H A DTankWeaponSwitcher.cpp45 …er::switchWeapon(ScorchedContext &context, Tanket *tanket, Accessory *currentWeapon, Accessory *ne… in switchWeapon()
60 newWeapon->getPositionSelect() == Accessory::ePositionSelectNone) in switchWeapon()
66 newWeapon->getPositionSelect() != Accessory::ePositionSelectNone) in switchWeapon()
68 if (newWeapon->getPositionSelect() == Accessory::ePositionSelectFuel) in switchWeapon()
82 else if (newWeapon->getPositionSelect() == Accessory::ePositionSelectFuelLimit) in switchWeapon()
90 else if (newWeapon->getPositionSelect() == Accessory::ePositionSelectLimit) in switchWeapon()
H A DTank.cpp134 static inline bool lt_accessory(const Accessory *o1, const Accessory *o2) in lt_accessory()
136 return ((Accessory*)o1)->getAccessoryId() > ((Accessory *)o2)->getAccessoryId(); in lt_accessory()
141 std::list<Accessory *> &accessories = getAccessories(). in getDeathAction()
145 std::vector<Accessory *> accessoriesVector; in getDeathAction()
149 Accessory *accessory = accessoriesVector[ in getDeathAction()
/dports/games/scorched3d/scorched/src/common/target/
H A DTargetShield.h28 class Accessory; variable
40 Accessory *getCurrentShield() { return currentShield_; } in getCurrentShield()
41 void setCurrentShield(Accessory *sh);
44 Accessory *getGraphicalCurrentShield();
58 Accessory *currentShield_;
60 Accessory *graphicalCurrentShield_;
H A DTargetParachute.h26 class Accessory; variable
36 Accessory *getCurrentParachute() { return currentParachute_; } in getCurrentParachute()
37 void setCurrentParachute(Accessory *para);
43 Accessory *currentParachute_;
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWTankTip.cpp118 std::list<Accessory *> &fuels = in showItems()
128 Accessory *current = (*itor); in showItems()
145 Accessory *accessory = ((Accessory *)entry->getUserData()); in itemSelected()
152 std::list<Accessory *> &entries = in itemSelected()
257 Accessory *currentShield = in showItems()
260 std::list<Accessory *> &shields = in showItems()
271 Accessory *current = (*itor); in showItems()
400 Accessory *currentParachute = in showItems()
415 Accessory *current = (*itor); in showItems()
515 Accessory *currentWeapon = in showItems()
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/dports/games/scorched3d/scorched/src/client/dialogs/
H A DAutoDefenseDialog.cpp115 std::list<Accessory *> &paras = in buttonDown()
118 std::list<Accessory *>::iterator parasItor = paras.begin(); in buttonDown()
135 std::list<Accessory *> &shields = in buttonDown()
138 std::list<Accessory *>::iterator shieldsItor = shields.begin(); in buttonDown()
176 std::list<Accessory *>::iterator shieldsItor; in displayCurrent()
177 std::list<Accessory *> &shields = in displayCurrent()
185 Accessory *shield = (*shieldsItor); in displayCurrent()
196 std::list<Accessory *>::iterator parachutesItor; in displayCurrent()
197 std::list<Accessory *> &parachutes = in displayCurrent()
205 Accessory *parachute = (*parachutesItor); in displayCurrent()
/dports/net-im/matterircd/matterircd-0.25.0/vendor/github.com/slack-go/slack/
H A Dblock_element.go43 type Accessory struct { struct
58 func NewAccessory(element BlockElement) *Accessory {
61 return &Accessory{ImageElement: element.(*ImageBlockElement)}
63 return &Accessory{ButtonElement: element.(*ButtonBlockElement)}
65 return &Accessory{OverflowElement: element.(*OverflowBlockElement)}
67 return &Accessory{DatePickerElement: element.(*DatePickerBlockElement)}
69 return &Accessory{TimePickerElement: element.(*TimePickerBlockElement)}
73 return &Accessory{RadioButtonsElement: element.(*RadioButtonsBlockElement)}
75 return &Accessory{SelectElement: element.(*SelectBlockElement)}
77 return &Accessory{MultiSelectElement: element.(*MultiSelectBlockElement)}
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H A Dblock_section.go11 Accessory *Accessory `json:"accessory,omitempty"` member
29 func NewSectionBlock(textObj *TextBlockObject, fields []*TextBlockObject, accessory *Accessory, opt… argument
34 Accessory: accessory,
/dports/net-im/matterbridge/matterbridge-1.22.3/vendor/github.com/slack-go/slack/
H A Dblock_element.go43 type Accessory struct { struct
58 func NewAccessory(element BlockElement) *Accessory {
61 return &Accessory{ImageElement: element.(*ImageBlockElement)}
63 return &Accessory{ButtonElement: element.(*ButtonBlockElement)}
65 return &Accessory{OverflowElement: element.(*OverflowBlockElement)}
67 return &Accessory{DatePickerElement: element.(*DatePickerBlockElement)}
69 return &Accessory{TimePickerElement: element.(*TimePickerBlockElement)}
73 return &Accessory{RadioButtonsElement: element.(*RadioButtonsBlockElement)}
75 return &Accessory{SelectElement: element.(*SelectBlockElement)}
77 return &Accessory{MultiSelectElement: element.(*MultiSelectBlockElement)}
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/dports/security/vuls/vuls-0.13.7/vendor/github.com/nlopes/slack/
H A Dblock_element.go33 type Accessory struct { struct
42 func NewAccessory(element BlockElement) *Accessory {
45 return &Accessory{ImageElement: element.(*ImageBlockElement)}
47 return &Accessory{ButtonElement: element.(*ButtonBlockElement)}
49 return &Accessory{OverflowElement: element.(*OverflowBlockElement)}
51 return &Accessory{DatePickerElement: element.(*DatePickerBlockElement)}
53 return &Accessory{SelectElement: element.(*SelectBlockElement)}
H A Dblock_section.go11 Accessory *Accessory `json:"accessory,omitempty"` member
29 func NewSectionBlock(textObj *TextBlockObject, fields []*TextBlockObject, accessory *Accessory, opt… argument
34 Accessory: accessory,
/dports/www/beehive/beehive-0.4.0/vendor/github.com/nlopes/slack/
H A Dblock_element.go33 type Accessory struct { struct
42 func NewAccessory(element BlockElement) *Accessory {
45 return &Accessory{ImageElement: element.(*ImageBlockElement)}
47 return &Accessory{ButtonElement: element.(*ButtonBlockElement)}
49 return &Accessory{OverflowElement: element.(*OverflowBlockElement)}
51 return &Accessory{DatePickerElement: element.(*DatePickerBlockElement)}
53 return &Accessory{SelectElement: element.(*SelectBlockElement)}
H A Dblock_section.go11 Accessory *Accessory `json:"accessory,omitempty"` member
29 func NewSectionBlock(textObj *TextBlockObject, fields []*TextBlockObject, accessory *Accessory, opt… argument
34 Accessory: accessory,

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