1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_TargetParachuteh_INCLUDE__)
22 #define __INCLUDE_TargetParachuteh_INCLUDE__
23 
24 #include <net/NetBuffer.h>
25 
26 class Accessory;
27 class ScorchedContext;
28 class TargetParachute
29 {
30 public:
31 	TargetParachute(ScorchedContext &context);
32 	virtual ~TargetParachute();
33 
34 	void loaded();
35 
getCurrentParachute()36 	Accessory *getCurrentParachute() { return currentParachute_; }
37 	void setCurrentParachute(Accessory *para);
38 
39     bool writeMessage(NamedNetBuffer &buffer);
40     bool readMessage(NetBufferReader &reader);
41 
42 protected:
43 	Accessory *currentParachute_;
44 	ScorchedContext &context_;
45 
46 };
47 
48 #endif // __INCLUDE_TargetParachuteh_INCLUDE__
49