Searched refs:ActorCombat (Results 1 – 8 of 8) sorted by relevance
41 ActorCombat::ActorCombat(BladeRunnerEngine *vm) { in ActorCombat() function in BladeRunner::ActorCombat46 ActorCombat::~ActorCombat() { in ~ActorCombat()49 void ActorCombat::setup() { in setup()111 void ActorCombat::combatOff() { in combatOff()116 void ActorCombat::tick() { in tick()227 void ActorCombat::hitAttempt() { in hitAttempt()347 void ActorCombat::reset() { in reset()371 void ActorCombat::cover() { in cover()437 void ActorCombat::uncover() { in uncover()451 void ActorCombat::aim() { in aim()[all …]
34 class ActorCombat {60 ActorCombat(BladeRunnerEngine *vm);61 ~ActorCombat();
35 class ActorCombat; variable54 ActorCombat *_combatInfo;
58 _combatInfo = new ActorCombat(vm); in Actor()
41 ActorCombat::ActorCombat(BladeRunnerEngine *vm) { in ActorCombat() function in BladeRunner::ActorCombat46 ActorCombat::~ActorCombat() { in ~ActorCombat()49 void ActorCombat::setup() { in setup()111 void ActorCombat::combatOff() { in combatOff()116 void ActorCombat::tick() { in tick()229 void ActorCombat::hitAttempt() { in hitAttempt()349 void ActorCombat::reset() { in reset()373 void ActorCombat::cover() { in cover()439 void ActorCombat::uncover() { in uncover()453 void ActorCombat::aim() { in aim()[all …]
59 _combatInfo = new ActorCombat(vm); in Actor()