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Searched refs:ActorCombat (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp41 ActorCombat::ActorCombat(BladeRunnerEngine *vm) { in ActorCombat() function in BladeRunner::ActorCombat
46 ActorCombat::~ActorCombat() { in ~ActorCombat()
49 void ActorCombat::setup() { in setup()
111 void ActorCombat::combatOff() { in combatOff()
116 void ActorCombat::tick() { in tick()
227 void ActorCombat::hitAttempt() { in hitAttempt()
347 void ActorCombat::reset() { in reset()
371 void ActorCombat::cover() { in cover()
437 void ActorCombat::uncover() { in uncover()
451 void ActorCombat::aim() { in aim()
[all …]
H A Dactor_combat.h34 class ActorCombat {
60 ActorCombat(BladeRunnerEngine *vm);
61 ~ActorCombat();
H A Dactor.h35 class ActorCombat; variable
54 ActorCombat *_combatInfo;
H A Dactor.cpp58 _combatInfo = new ActorCombat(vm); in Actor()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp41 ActorCombat::ActorCombat(BladeRunnerEngine *vm) { in ActorCombat() function in BladeRunner::ActorCombat
46 ActorCombat::~ActorCombat() { in ~ActorCombat()
49 void ActorCombat::setup() { in setup()
111 void ActorCombat::combatOff() { in combatOff()
116 void ActorCombat::tick() { in tick()
229 void ActorCombat::hitAttempt() { in hitAttempt()
349 void ActorCombat::reset() { in reset()
373 void ActorCombat::cover() { in cover()
439 void ActorCombat::uncover() { in uncover()
453 void ActorCombat::aim() { in aim()
[all …]
H A Dactor_combat.h34 class ActorCombat {
60 ActorCombat(BladeRunnerEngine *vm);
61 ~ActorCombat();
H A Dactor.h35 class ActorCombat; variable
54 ActorCombat *_combatInfo;
H A Dactor.cpp59 _combatInfo = new ActorCombat(vm); in Actor()