Searched refs:AnimAction (Results 1 – 15 of 15) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | anim_action.cpp | 30 void AnimAction::getAnimRange(unsigned int lastanim, Direction lastdir, in getAnimRange() 64 void AnimAction::getAnimRange(const Actor *actor, Direction dir, in getAnimRange() 72 const AnimFrame &AnimAction::getFrame(Direction dir, unsigned int frameno) const { in getFrame() 89 AnimAction::AnimActionFlags AnimAction::loadAnimActionFlags(uint32 rawflags) { in loadAnimActionFlags()
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H A D | animation_tracker.h | 33 class AnimAction; variable 86 const AnimAction *getAnimAction() const { in getAnimAction() 127 const AnimAction *_animAction;
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H A D | actor_anim.h | 41 const AnimAction *getAction(unsigned int n) const { in getAction() 48 Std::vector<AnimAction *> _actions; // list of this actor's actions
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H A D | animation_tracker.cpp | 123 if (_animAction->hasFlags(AnimAction::AAF_LOOPING)) { in getNextFrame() 183 if (_animAction->hasFlags(AnimAction::AAF_TWOSTEP)) in step() 211 if (_animAction->hasFlags(AnimAction::AAF_ROTATED)) { in step() 395 if (_animAction->hasFlags(AnimAction::AAF_ATTACK) && in step() 543 bool hanging = _animAction->hasFlags(AnimAction::AAF_HANGING); in updateActorFlags()
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H A D | actor_anim_process.h | 34 class AnimAction; variable
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H A D | anim_action.h | 95 class AnimAction {
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H A D | actor_anim_process.cpp | 244 !_tracker->getAnimAction()->hasFlags(AnimAction::AAF_UNSTOPPABLE)) { in run() 374 _animAborted = !_tracker->getAnimAction()->hasFlags(AnimAction::AAF_UNSTOPPABLE); in run() 682 if (_tracker->getAnimAction()->hasFlags(AnimAction::AAF_DESTROYACTOR)) { in terminate()
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H A D | actor.cpp | 556 …const AnimAction *action = GameData::get_instance()->getMainShapes()->getAnim(getShape(), actionno… in doAnim() 612 const AnimAction *animaction = tracker.getAnimAction(); in tryAnim() 623 !animaction->hasFlags(AnimAction::AAF_UNSTOPPABLE)) { in tryAnim() 661 …const AnimAction *action = GameData::get_instance()->getMainShapes()->getAnim(getShape(), actionno… in animDirMode() 2013 …const AnimAction *animaction = GameData::get_instance()->getMainShapes()->getAnim(getShape(), acti… in addFireAnimOffsets()
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H A D | rolling_thunder_process.cpp | 225 …const AnimAction *animaction = GameData::get_instance()->getMainShapes()->getAnim(shapeno, actionn… in fireDistance()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/ |
H A D | anim_dat.h | 32 class AnimAction; variable 44 const AnimAction *getAnim(uint32 shape, uint32 action) const;
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H A D | main_shape_archive.h | 35 class AnimAction; variable 57 const AnimAction *getAnim(uint32 shape, uint32 action) const;
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H A D | anim_dat.cpp | 50 const AnimAction *AnimDat::getAnim(uint32 shape, uint32 action) const { in getAnim() 185 a->_actions[action] = new AnimAction(); in load() 216 a->_actions[action]->_flags = AnimAction::loadAnimActionFlags(rawflags); in load() 219 if (a->_actions[action]->hasFlags(AnimAction::AAF_16DIRS)) { in load()
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H A D | main_shape_archive.cpp | 78 const AnimAction *MainShapeArchive::getAnim(uint32 shape, uint32 action) const { in getAnim()
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H A D | wpn_ovlay_dat.cpp | 67 const AnimAction *anim = msf->getAnim(1, action); in load()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | item.cpp | 1376 …const AnimAction *action = GameData::get_instance()->getMainShapes()->getAnim(_shape, static_cast<… in fireDistance()
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