Searched refs:AxacussCorridor9 (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/supernova/supernova1/ |
H A D | rooms.h | 425 class AxacussCorridor9 : public Room1 { 427 AxacussCorridor9(SupernovaEngine *vm, GameManager1 *gm);
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H A D | rooms.cpp | 3415 AxacussCorridor9::AxacussCorridor9(SupernovaEngine *vm, GameManager1 *gm) { in AxacussCorridor9() function in Supernova::AxacussCorridor9 3433 void AxacussCorridor9::onEntrance() { in onEntrance() 3437 bool AxacussCorridor9::interact(Action verb, Object &obj1, Object &obj2) { in interact()
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H A D | state.cpp | 311 _rooms[CORRIDOR9] = new AxacussCorridor9(_vm, this); in initRooms()
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/dports/games/scummvm/scummvm-2.5.1/engines/supernova/supernova1/ |
H A D | rooms.h | 425 class AxacussCorridor9 : public Room1 { 427 AxacussCorridor9(SupernovaEngine *vm, GameManager1 *gm);
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H A D | rooms.cpp | 3434 AxacussCorridor9::AxacussCorridor9(SupernovaEngine *vm, GameManager1 *gm) { in AxacussCorridor9() function in Supernova::AxacussCorridor9 3452 void AxacussCorridor9::onEntrance() { in onEntrance() 3456 bool AxacussCorridor9::interact(Action verb, Object &obj1, Object &obj2) { in interact()
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H A D | state.cpp | 311 _rooms[CORRIDOR9] = new AxacussCorridor9(_vm, this); in initRooms()
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