1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "common/system.h"
24 #include "graphics/cursorman.h"
25 #include "graphics/palette.h"
26 #include "gui/message.h"
27 
28 #include "supernova/screen.h"
29 #include "supernova/supernova.h"
30 #include "supernova/supernova1/state.h"
31 #include "supernova/supernova1/stringid.h"
32 
33 namespace Supernova {
34 
serialize(Common::WriteStream * out)35 bool GameManager1::serialize(Common::WriteStream *out) {
36 	if (out->err())
37 		return false;
38 
39 	// GameState
40 	out->writeSint32LE(_time);
41 	out->writeSint32LE(_state._timeSleep);
42 	out->writeSint32LE(_state._timeAlarm);
43 	out->writeSint32LE(_state._eventTime);
44 	out->writeSint32LE(_state._eventCallback);
45 	out->writeSint32LE(_state._arrivalDaysLeft);
46 	out->writeSint32LE(_state._shipEnergyDaysLeft);
47 	out->writeSint32LE(_state._landingModuleEnergyDaysLeft);
48 	out->writeUint16LE(_state._greatFlag);
49 	out->writeSint16LE(_state._timeRobot);
50 	out->writeSint16LE(_state._money);
51 	out->writeByte(_state._coins);
52 	out->writeByte(_state._shoes);
53 	out->writeByte(_state._origin);
54 	out->writeByte(_state._destination);
55 	out->writeByte(_state._language);
56 	out->writeByte(_state._corridorSearch);
57 	out->writeByte(_state._alarmOn);
58 	out->writeByte(_state._terminalStripConnected);
59 	out->writeByte(_state._terminalStripWire);
60 	out->writeByte(_state._cableConnected);
61 	out->writeByte(_state._powerOff);
62 	out->writeByte(_state._dream);
63 	for (int i = 0; i < 4; i++)
64 		out->writeByte(_state._nameSeen[i]);
65 	out->writeByte(_state._playerHidden);
66 
67 	// Inventory
68 	out->writeSint32LE(_inventory.getSize());
69 	out->writeSint32LE(_inventoryScroll);
70 	for (int i = 0; i < _inventory.getSize(); ++i) {
71 		Object *objectStateBegin = _rooms[_inventory.get(i)->_roomId]->getObject(0);
72 		byte objectIndex = _inventory.get(i) - objectStateBegin;
73 		out->writeSint32LE(_inventory.get(i)->_roomId);
74 		out->writeSint32LE(objectIndex);
75 	}
76 
77 	// Rooms
78 	out->writeByte(_currentRoom->getId());
79 	for (int i = 0; i < NUMROOMS1; ++i) {
80 		_rooms[i]->serialize(out);
81 	}
82 
83 	return !out->err();
84 }
85 
deserialize(Common::ReadStream * in,int version)86 bool GameManager1::deserialize(Common::ReadStream *in, int version) {
87 	if (in->err())
88 		return false;
89 
90 	// GameState
91 	_time = in->readSint32LE();
92 	_state._timeSleep = in->readSint32LE();
93 	_state._timeAlarm = in->readSint32LE();
94 	_state._eventTime = in->readSint32LE();
95 	if (version >= 4)
96 		_state._eventCallback = (EventFunction)in->readSint32LE();
97 	else
98 		_state._eventCallback = kNoFn;
99 	_state._arrivalDaysLeft = in->readSint32LE();
100 	_state._shipEnergyDaysLeft = in->readSint32LE();
101 	_state._landingModuleEnergyDaysLeft = in->readSint32LE();
102 	_state._greatFlag = in->readUint16LE();
103 	_state._timeRobot = in->readSint16LE();
104 	_state._money = in->readSint16LE();
105 	_vm->setGameString(kStringInventoryMoney, Common::String::format("%d Xa", _state._money));
106 	_state._coins = in->readByte();
107 	_state._shoes = in->readByte();
108 	if (version >= 6)
109 		_state._origin = in->readByte();
110 	else
111 		_state._origin = 0;
112 	_state._destination = in->readByte();
113 	_state._language = in->readByte();
114 	_state._corridorSearch = in->readByte();
115 	_state._alarmOn = in->readByte();
116 	_state._terminalStripConnected = in->readByte();
117 	_state._terminalStripWire = in->readByte();
118 	_state._cableConnected = in->readByte();
119 	_state._powerOff = in->readByte();
120 	_state._dream = in->readByte();
121 
122 	for (int i = 0; i < 4; i++) {
123 		if (version >= 7)
124 			_state._nameSeen[i] = in->readByte();
125 		else
126 			_state._nameSeen[i] = false;
127 	}
128 
129 	if (version >= 8)
130 		_state._playerHidden = in->readByte();
131 	else
132 		_state._playerHidden = false;
133 
134 	_oldTime = g_system->getMillis();
135 
136 	// Inventory
137 	int inventorySize = in->readSint32LE();
138 	_inventoryScroll = in->readSint32LE();
139 	_inventory.clear();
140 	for (int i = 0; i < inventorySize; ++i) {
141 		RoomId objectRoom = static_cast<RoomId>(in->readSint32LE());
142 		int objectIndex = in->readSint32LE();
143 		_inventory.add(*_rooms[objectRoom]->getObject(objectIndex));
144 	}
145 
146 	// Rooms
147 	RoomId curRoomId = static_cast<RoomId>(in->readByte());
148 	for (int i = 0; i < NUMROOMS1; ++i) {
149 		_rooms[i]->deserialize(in, version);
150 	}
151 	changeRoom(curRoomId);
152 
153 	// Some additional variables
154 	_guiEnabled = true;
155 	_animationEnabled = true;
156 
157 	return !in->err();
158 }
159 
160 // Used by Look Watch (when it's fixed). Do not remove.
timeToString(int msec)161 static Common::String timeToString(int msec) {
162 	char s[9] = " 0:00:00";
163 	msec /= 1000;
164 	s[7] = msec % 10 + '0';
165 	msec /= 10;
166 	s[6] = msec %  6 + '0';
167 	msec /=  6;
168 	s[4] = msec % 10 + '0';
169 	msec /= 10;
170 	s[3] = msec %  6 + '0';
171 	msec /=  6;
172 	s[1] = msec % 10 + '0';
173 	msec /= 10;
174 	if (msec)
175 		s[0] = msec + '0';
176 
177 	return Common::String(s);
178 }
179 
GameManager1(SupernovaEngine * vm,Sound * sound)180 GameManager1::GameManager1(SupernovaEngine *vm, Sound *sound)
181 	: GameManager(vm, sound) {
182 	initRooms();
183 	changeRoom(INTRO1);
184 	initState();
185 }
186 
~GameManager1()187 GameManager1::~GameManager1() {
188 	destroyRooms();
189 }
190 
destroyRooms()191 void GameManager1::destroyRooms() {
192 	delete _rooms[INTRO1];
193 	delete _rooms[CORRIDOR_ROOM];
194 	delete _rooms[HALL];
195 	delete _rooms[SLEEP];
196 	delete _rooms[COCKPIT];
197 	delete _rooms[AIRLOCK];
198 	delete _rooms[HOLD];
199 	delete _rooms[LANDINGMODULE];
200 	delete _rooms[GENERATOR];
201 	delete _rooms[OUTSIDE];
202 	delete _rooms[CABIN_R1];
203 	delete _rooms[CABIN_R2];
204 	delete _rooms[CABIN_R3];
205 	delete _rooms[CABIN_L1];
206 	delete _rooms[CABIN_L2];
207 	delete _rooms[CABIN_L3];
208 	delete _rooms[BATHROOM];
209 
210 	delete _rooms[ROCKS];
211 	delete _rooms[CAVE];
212 	delete _rooms[MEETUP];
213 	delete _rooms[ENTRANCE];
214 	delete _rooms[REST];
215 	delete _rooms[ROGER];
216 	delete _rooms[GLIDER];
217 	delete _rooms[MEETUP2];
218 	delete _rooms[MEETUP3];
219 
220 	delete _rooms[CELL];
221 	delete _rooms[CORRIDOR1];
222 	delete _rooms[CORRIDOR2];
223 	delete _rooms[CORRIDOR3];
224 	delete _rooms[CORRIDOR4];
225 	delete _rooms[CORRIDOR5];
226 	delete _rooms[CORRIDOR6];
227 	delete _rooms[CORRIDOR7];
228 	delete _rooms[CORRIDOR8];
229 	delete _rooms[CORRIDOR9];
230 	delete _rooms[BCORRIDOR];
231 	delete _rooms[GUARD];
232 	delete _rooms[GUARD3];
233 	delete _rooms[OFFICE_L1];
234 	delete _rooms[OFFICE_L2];
235 	delete _rooms[OFFICE_R1];
236 	delete _rooms[OFFICE_R2];
237 	delete _rooms[OFFICE_L];
238 	delete _rooms[ELEVATOR];
239 	delete _rooms[STATION];
240 	delete _rooms[SIGN_ROOM];
241 	delete _rooms[OUTRO];
242 	delete _rooms;
243 }
244 
initState()245 void GameManager1::initState() {
246 	GameManager::initState();
247 	_time = ticksToMsec(916364); // 2 pm
248 	_state._timeSleep = 0;
249 	_state._timeAlarm = ticksToMsec(458182);    // 7 am
250 	_state._eventTime = kMaxTimerValue;
251 	_state._eventCallback = kNoFn;
252 	_state._arrivalDaysLeft = 2840;
253 	_state._shipEnergyDaysLeft = 2135;
254 	_state._landingModuleEnergyDaysLeft = 923;
255 	_state._greatFlag = 0;
256 	_state._timeRobot = 0;
257 	_state._money = 0;
258 	_state._coins = 0;
259 	_state._shoes = 0;
260 	_state._origin = 0;
261 	_state._destination = 255;
262 	_state._language = 0;
263 	_state._corridorSearch = false;
264 	_state._alarmOn = false;
265 	_state._terminalStripConnected = false;
266 	_state._terminalStripWire = false;
267 	_state._cableConnected = false;
268 	_state._powerOff = false;
269 	_state._dream = false;
270 }
271 
initRooms()272 void GameManager1::initRooms() {
273 	_rooms = new Room *[NUMROOMS1];
274 	_rooms[INTRO1] = new Intro(_vm, this);
275 	_rooms[CORRIDOR_ROOM] = new ShipCorridor(_vm, this);
276 	_rooms[HALL] = new ShipHall(_vm, this);
277 	_rooms[SLEEP] = new ShipSleepCabin(_vm, this);
278 	_rooms[COCKPIT] = new ShipCockpit(_vm, this);
279 	_rooms[AIRLOCK] = new ShipAirlock(_vm, this);
280 	_rooms[HOLD] = new ShipHold(_vm, this);
281 	_rooms[LANDINGMODULE] = new ShipLandingModule(_vm, this);
282 	_rooms[GENERATOR] = new ShipGenerator(_vm, this);
283 	_rooms[OUTSIDE] = new ShipOuterSpace(_vm, this);
284 	_rooms[CABIN_R1] = new ShipCabinR1(_vm, this);
285 	_rooms[CABIN_R2] = new ShipCabinR2(_vm, this);
286 	_rooms[CABIN_R3] = new ShipCabinR3(_vm, this);
287 	_rooms[CABIN_L1] = new ShipCabinL1(_vm, this);
288 	_rooms[CABIN_L2] = new ShipCabinL2(_vm, this);
289 	_rooms[CABIN_L3] = new ShipCabinL3(_vm, this);
290 	_rooms[BATHROOM] = new ShipCabinBathroom(_vm, this);
291 
292 	_rooms[ROCKS] = new ArsanoRocks(_vm, this);
293 	_rooms[CAVE] = new ArsanoCave(_vm, this);
294 	_rooms[MEETUP] = new ArsanoMeetup(_vm, this);
295 	_rooms[ENTRANCE] = new ArsanoEntrance(_vm, this);
296 	_rooms[REST] = new ArsanoRemaining(_vm, this);
297 	_rooms[ROGER] = new ArsanoRoger(_vm, this);
298 	_rooms[GLIDER] = new ArsanoGlider(_vm, this);
299 	_rooms[MEETUP2] = new ArsanoMeetup2(_vm, this);
300 	_rooms[MEETUP3] = new ArsanoMeetup3(_vm, this);
301 
302 	_rooms[CELL] = new AxacussCell(_vm, this);
303 	_rooms[CORRIDOR1] = new AxacussCorridor1(_vm, this);
304 	_rooms[CORRIDOR2] = new AxacussCorridor2(_vm, this);
305 	_rooms[CORRIDOR3] = new AxacussCorridor3(_vm, this);
306 	_rooms[CORRIDOR4] = new AxacussCorridor4(_vm, this);
307 	_rooms[CORRIDOR5] = new AxacussCorridor5(_vm, this);
308 	_rooms[CORRIDOR6] = new AxacussCorridor6(_vm, this);
309 	_rooms[CORRIDOR7] = new AxacussCorridor7(_vm, this);
310 	_rooms[CORRIDOR8] = new AxacussCorridor8(_vm, this);
311 	_rooms[CORRIDOR9] = new AxacussCorridor9(_vm, this);
312 	_rooms[BCORRIDOR] = new AxacussBcorridor(_vm, this);
313 	_rooms[GUARD] = new AxacussIntersection(_vm, this);
314 	_rooms[GUARD3] = new AxacussExit(_vm, this);
315 	_rooms[OFFICE_L1] = new AxacussOffice1(_vm, this);
316 	_rooms[OFFICE_L2] = new AxacussOffice2(_vm, this);
317 	_rooms[OFFICE_R1] = new AxacussOffice3(_vm, this);
318 	_rooms[OFFICE_R2] = new AxacussOffice4(_vm, this);
319 	_rooms[OFFICE_L] = new AxacussOffice5(_vm, this);
320 	_rooms[ELEVATOR] = new AxacussElevator(_vm, this);
321 	_rooms[STATION] = new AxacussStation(_vm, this);
322 	_rooms[SIGN_ROOM] = new AxacussSign(_vm, this);
323 	_rooms[OUTRO] = new Outro(_vm, this);
324 }
325 
canSaveGameStateCurrently()326 bool GameManager1::canSaveGameStateCurrently() {
327 	return _animationEnabled && _guiEnabled;
328 }
329 
updateEvents()330 void GameManager1::updateEvents() {
331 	handleTime();
332 	if (_animationEnabled && !_vm->_screen->isMessageShown() && _animationTimer == 0)
333 		_currentRoom->animation();
334 
335 	if (_state._eventCallback != kNoFn && _time >= _state._eventTime) {
336 		_vm->_allowLoadGame = false;
337 		_vm->_allowSaveGame = false;
338 		_state._eventTime = kMaxTimerValue;
339 		EventFunction fn = _state._eventCallback;
340 		_state._eventCallback = kNoFn;
341 		switch (fn) {
342 		case kNoFn:
343 			break;
344 		case kSupernovaFn:
345 			supernovaEvent();
346 			break;
347 		case kGuardReturnedFn:
348 			guardReturnedEvent();
349 			break;
350 		case kGuardWalkFn:
351 			guardWalkEvent();
352 			break;
353 		case kTaxiFn:
354 			taxiEvent();
355 			break;
356 		case kSearchStartFn:
357 			searchStartEvent();
358 			break;
359 		default:
360 			break; //shouldn't happen
361 		}
362 		_vm->_allowLoadGame = true;
363 		_vm->_allowSaveGame = true;
364 		return;
365 	}
366 
367 	if (_state._alarmOn && _state._timeAlarm <= _time) {
368 		_state._alarmOn = false;
369 		alarm();
370 		return;
371 	}
372 
373 	_mouseClicked = false;
374 	_keyPressed = false;
375 	Common::Event event;
376 	while (g_system->getEventManager()->pollEvent(event)) {
377 		switch (event.type) {
378 		case Common::EVENT_KEYDOWN:
379 			_keyPressed = true;
380 			processInput(event.kbd);
381 			break;
382 		case Common::EVENT_LBUTTONUP:
383 			// fallthrough
384 		case Common::EVENT_RBUTTONUP:
385 			if (_currentRoom->getId() != INTRO1 && _sound->isPlaying())
386 				return;
387 			_mouseClicked = true;
388 			// fallthrough
389 		case Common::EVENT_MOUSEMOVE:
390 			_mouseClickType = event.type;
391 			_mouseX = event.mouse.x;
392 			_mouseY = event.mouse.y;
393 			if (_guiEnabled)
394 				processInput();
395 			break;
396 		default:
397 			break;
398 		}
399 	}
400 }
401 
corridorOnEntrance()402 void GameManager1::corridorOnEntrance() {
403 	if (_state._corridorSearch)
404 		busted(0);
405 }
406 
telomat(int nr)407 void GameManager1::telomat(int nr) {
408 	static Common::String name[8] = {
409 		"DR. ALAB HANSI",
410 		"ALAB HANSI",
411 		"SAVAL LUN",
412 		"x",
413 		"PROF. DR. UGNUL TSCHABB",
414 		"UGNUL TSCHABB",
415 		"ALGA HURZ LI",
416 		"x"
417 	};
418 
419 	static Common::String name2[4] = {
420 		"Alab Hansi",
421 		"Saval Lun",
422 		"Ugnul Tschabb",
423 		"Alga Hurz Li"
424 	};
425 
426 	int dial1[4];
427 	dial1[0] = kStringTelomat1;
428 	dial1[1] = kNoString;
429 	dial1[2] = kStringTelomat3;
430 	dial1[3] = kStringDialogSeparator;
431 
432 	static byte rows1[3] = {1, 2, 1};
433 
434 	int dial2[4];
435 	dial2[0] = kStringTelomat4;
436 	dial2[1] = kStringTelomat5;
437 	dial2[2] = kStringTelomat6;
438 	dial2[3] = kStringDialogSeparator;
439 
440 	static byte rows2[4] = {1, 1, 1, 1};
441 
442 	_guiEnabled = false;
443 	_vm->renderBox(0, 0, 320, 200, kColorBlack);
444 	_vm->renderText(kStringTelomat7, 100, 70, kColorGreen);
445 	_vm->renderText(kStringTelomat8, 100, 81, kColorGreen);
446 	_vm->renderText(kStringTelomat9, 100, 92, kColorGreen);
447 	_vm->renderText(kStringTelomat10, 100, 103, kColorGreen);
448 	_vm->renderText(kStringTelomat11, 100, 120, kColorDarkGreen);
449 	Common::String input;
450 	do {
451 		getInput();
452 
453 		switch (_key.keycode) {
454 		case Common::KEYCODE_2: {
455 			_vm->renderBox(0, 0, 320, 200, kColorDarkBlue);
456 			_vm->renderText(kStringTelomat12, 50, 80, kColorGreen);
457 			_vm->renderText(kStringTelomat13, 50, 91, kColorGreen);
458 			do {
459 				edit(input, 50, 105, 30);
460 			} while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE));
461 
462 			if (_key.keycode == Common::KEYCODE_ESCAPE) {
463 				_vm->renderBox(0, 0, 320, 200, kColorBlack);
464 				_vm->renderRoom(*_currentRoom);
465 				_vm->paletteBrightness();
466 				_guiEnabled = true;
467 				drawMapExits();
468 				return;
469 			}
470 
471 			input.toUppercase();
472 
473 			int i = 0;
474 			while ((i < 8) && (input != name[i]))
475 				i++;
476 			i >>= 1;
477 			if (i == 4) {
478 				_vm->renderText(kStringTelomat14, 50, 120, kColorGreen);
479 				wait(10);
480 				_vm->renderBox(0, 0, 320, 200, kColorBlack);
481 				_vm->renderRoom(*_currentRoom);
482 				_vm->paletteBrightness();
483 				_guiEnabled = true;
484 				drawMapExits();
485 				return;
486 			}
487 
488 			if ((i == nr) || _rooms[BCORRIDOR]->getObject(4 + i)->hasProperty(CAUGHT)) {
489 				_vm->renderText(kStringTelomat15, 50, 120, kColorGreen);
490 				wait(10);
491 				_vm->renderBox(0, 0, 320, 200, kColorBlack);
492 				_vm->renderRoom(*_currentRoom);
493 				_vm->paletteBrightness();
494 				_guiEnabled = true;
495 				drawMapExits();
496 				return;
497 			}
498 
499 			_vm->renderText(kStringTelomat16, 50, 120, kColorGreen);
500 			wait(10);
501 			_vm->renderBox(0, 0, 320, 200, kColorBlack);
502 			_vm->renderRoom(*_currentRoom);
503 			_vm->paletteBrightness();
504 			_vm->renderMessage(kStringTelomat17, kMessageTop, name2[i]);
505 			wait(_messageDuration, true);
506 			_vm->removeMessage();
507 			if (_state._nameSeen[nr]) {
508 				Common::String string = _vm->getGameString(kStringTelomat2);
509 				_vm->setGameString(kStringPlaceholder1, Common::String::format(string.c_str(), name2[nr].c_str()));
510 				dial1[1] = kStringPlaceholder1;
511 				_currentRoom->addSentence(1, 1);
512 			} else
513 				_currentRoom->removeSentence(1, 1);
514 
515 			switch (dialog(3, rows1, dial1, 1)) {
516 			case 1:
517 				_vm->renderMessage(kStringTelomat18, kMessageTop);
518 				wait(_messageDuration, true);
519 				_vm->removeMessage();
520 				if ((_state._destination == 255) && !_rooms[BCORRIDOR]->isSectionVisible(7)) {
521 					_state._eventTime = _time + ticksToMsec(150);
522 					_state._eventCallback = kGuardWalkFn;
523 					_state._origin = i;
524 					_state._destination = nr;
525 				}
526 				break;
527 			case 0:
528 				_vm->renderMessage(kStringTelomat19, kMessageTop);
529 				wait(_messageDuration, true);
530 				_vm->removeMessage();
531 				if (dialog(4, rows2, dial2, 0) != 3) {
532 					wait(10);
533 					say(kStringTelomat20);
534 				}
535 				_rooms[BCORRIDOR]->setSectionVisible(7, true);
536 				_rooms[BCORRIDOR]->setSectionVisible(i + 1, true);
537 				_state._eventTime = kMaxTimerValue;
538 				_currentRoom->addSentence(0, 1);
539 				break;
540 			default:
541 				break;
542 			}
543 			_guiEnabled = true;
544 			drawMapExits();
545 			return;
546 			}
547 		case Common::KEYCODE_1:
548 		case Common::KEYCODE_3:
549 		case Common::KEYCODE_4:
550 			_vm->renderBox(0, 0, 320, 200, kColorDarkBlue);
551 			_vm->renderText(kStringTelomat21, 100, 90, kColorGreen);
552 			input = "";
553 			do {
554 				edit(input, 100, 105, 30);
555 			} while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE));
556 
557 			if (_key.keycode == Common::KEYCODE_RETURN) {
558 				_vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen);
559 				wait(10);
560 			}
561 			// fallthrough
562 		case Common::KEYCODE_ESCAPE:
563 			_vm->renderBox(0, 0, 320, 200, kColorBlack);
564 			_vm->renderRoom(*_currentRoom);
565 			_vm->paletteBrightness();
566 			_guiEnabled = true;
567 			drawMapExits();
568 			return;
569 		default:
570 			break;
571 		}
572 	} while (true);
573 }
574 
startSearch()575 void GameManager1::startSearch() {
576 	if ((_currentRoom->getId() >= CORRIDOR1) && (_currentRoom->getId() <= BCORRIDOR))
577 		busted(0);
578 
579 	_state._corridorSearch = true;
580 }
581 
search(int time)582 void GameManager1::search(int time) {
583 	_state._eventTime = _time + ticksToMsec(time);
584 	_state._eventCallback = kSearchStartFn;
585 }
586 
guardNoticed()587 void GameManager1::guardNoticed() {
588 	_vm->paletteFadeOut();
589 	Room *r = _currentRoom;
590 	_currentRoom = _rooms[GUARD];
591 	_vm->setCurrentImage(40);
592 	_vm->renderBox(0, 0, 320, 200, 0);
593 	_vm->renderImage(0);
594 	_vm->paletteFadeIn();
595 	_vm->renderImage(2);
596 	reply(kStringGuardNoticed1, 2, 5);
597 	wait(2);
598 	reply(kStringGuardNoticed2, 2, 5);
599 	_vm->paletteFadeOut();
600 	_currentRoom->setSectionVisible(2, false);
601 	_currentRoom->setSectionVisible(5, false);
602 	_currentRoom = r;
603 	_guiEnabled = true;
604 	drawMapExits();
605 }
606 
busted(int i)607 void GameManager1::busted(int i) {
608 	if (i > 0)
609 		_vm->renderImage(i);
610 	if (i == 0) {
611 		if ((_currentRoom->getId() >= OFFICE_L1) && (_currentRoom->getId() <= OFFICE_R2)) {
612 			if (_currentRoom->getId() < OFFICE_R1)
613 				i = 10;
614 			else
615 				i = 5;
616 			if (!_currentRoom->getObject(0)->hasProperty(OPENED)) {
617 				_vm->renderImage(i - 1);
618 				_sound->play(kAudioDoorOpen);
619 				wait(2);
620 			}
621 			_vm->renderImage(i);
622 			wait(3);
623 			_vm->renderImage(i + 3);
624 			_sound->play(kAudioVoiceHalt);
625 			_vm->renderImage(i);
626 			wait(5);
627 			if (_currentRoom->getId() == OFFICE_L2)
628 				i = 13;
629 			_vm->renderImage(i + 1);
630 			wait(3);
631 			_vm->renderImage(i + 2);
632 			shot(0, 0);
633 			return;
634 		} else if (_currentRoom->getId() == BCORRIDOR)
635 			_vm->renderImage(21);
636 		else if (_currentRoom->isSectionVisible(4))
637 			_vm->renderImage(32); // below
638 		else if (_currentRoom->isSectionVisible(2))
639 			_vm->renderImage(30); // right
640 		else if (_currentRoom->isSectionVisible(1))
641 			_vm->renderImage(31); // left
642 		else
643 			_vm->renderImage(33); // above
644 	}
645 	_sound->play(kAudioVoiceHalt);
646 	wait(3);
647 	shot(0, 0);
648 }
649 
novaScroll()650 void GameManager1::novaScroll() {
651 	static byte planet_f[6] = {0xeb,0xec,0xf0,0xed,0xf1,0xf2};
652 	static byte nova_f[13] = {0xea,0xe9,0xf5,0xf3,0xf7,0xf4,0xf6,
653 		0xf9,0xfb,0xfc,0xfd,0xfe,0xfa};
654 	static byte rgb[65][3] = {
655 		{ 5, 0, 0},{10, 0, 0},{15, 0, 0},{20, 0, 0},{25, 0, 0},
656 		{30, 0, 0},{35, 0, 0},{40, 0, 0},{45, 0, 0},{50, 0, 0},
657 		{55, 0, 0},{60, 0, 0},{63,10, 5},{63,20,10},{63,30,15},
658 		{63,40,20},{63,50,25},{63,60,30},{63,63,33},{63,63,30},
659 		{63,63,25},{63,63,20},{63,63,15},{63,63,10},{60,60,15},
660 		{57,57,20},{53,53,25},{50,50,30},{47,47,35},{43,43,40},
661 		{40,40,45},{37,37,50},{33,33,53},{30,30,56},{27,27,59},
662 		{23,23,61},{20,20,63},{21,25,63},{22,30,63},{25,35,63},
663 		{30,40,63},{35,45,63},{40,50,63},{45,55,63},{50,60,63},
664 		{55,63,63},{59,63,63},{63,63,63},{63,60,63},{60,50,60},
665 		{55,40,55},{50,30,50},{45,20,45},{40,10,40},{42,15,42},
666 		{45,20,45},{47,25,47},{50,30,50},{52,35,52},{55,40,55},
667 		{57,45,57},{60,50,60},{62,55,62},{63,60,63},{63,63,63}};
668 
669 	byte palette[768];
670 	_vm->_system->getPaletteManager()->grabPalette(palette, 0, 255);
671 
672 	for (int t = 0; t < 65; ++t) {
673 		for (int i = 0; i < 6; ++i) {
674 			int idx = 3 * (planet_f[i] - 1);
675 			for (int c = 0 ; c < 3 ; ++c) {
676 				if (palette[idx+c] < rgb[t][c])
677 					palette[idx+c] = rgb[t][c];
678 			}
679 		}
680 		for (int cycle = 0; cycle < t && cycle < 13; ++cycle) {
681 			int idx = 3 * (nova_f[cycle] - 1);
682 			for (int c = 0 ; c < 3 ; ++c)
683 				palette[idx + c] = rgb[t - cycle - 1][c];
684 		}
685 
686 		_vm->_system->getPaletteManager()->setPalette(palette, 0, 255);
687 		_vm->_system->updateScreen();
688 		_vm->_system->delayMillis(_vm->_delay);
689 	}
690 }
691 
supernovaEvent()692 void GameManager1::supernovaEvent() {
693 	_vm->removeMessage();
694 	CursorMan.showMouse(false);
695 	if (_currentRoom->getId() <= CAVE) {
696 		_vm->renderMessage(kStringSupernova1);
697 		wait(_messageDuration, true);
698 		_vm->removeMessage();
699 		_vm->paletteFadeOut();
700 		changeRoom(MEETUP);
701 		_rooms[AIRLOCK]->getObject(0)->disableProperty(OPENED);
702 		_rooms[AIRLOCK]->setSectionVisible(3, true);
703 		_rooms[AIRLOCK]->getObject(1)->setProperty(OPENED);
704 		_rooms[AIRLOCK]->setSectionVisible(17, true);
705 		_rooms[AIRLOCK]->setSectionVisible(6, false);
706 		_vm->renderRoom(*_currentRoom);
707 		_vm->paletteFadeIn();
708 	}
709 	_vm->renderMessage(kStringSupernova2);
710 	wait(_messageDuration, true);
711 	_vm->removeMessage();
712 	_vm->setCurrentImage(26);
713 	_vm->renderImage(0);
714 	_vm->paletteBrightness();
715 	novaScroll();
716 	_vm->paletteFadeOut();
717 	_vm->renderBox(0, 0, 320, 200, kColorBlack);
718 	_vm->_screen->setGuiBrightness(255);
719 	_vm->paletteBrightness();
720 
721 	if (_currentRoom->getId() == GLIDER) {
722 		_vm->renderMessage(kStringSupernova3);
723 		wait(_messageDuration, true);
724 		_vm->removeMessage();
725 		_vm->_screen->setGuiBrightness(0);
726 		_vm->paletteBrightness();
727 		_vm->renderRoom(*_currentRoom);
728 		_vm->paletteFadeIn();
729 		_vm->renderMessage(kStringSupernova4, kMessageTop);
730 		wait(_messageDuration, true);
731 		_vm->removeMessage();
732 		_vm->renderMessage(kStringSupernova5, kMessageTop);
733 		wait(_messageDuration, true);
734 		_vm->removeMessage();
735 		_vm->renderMessage(kStringSupernova6, kMessageTop);
736 		wait(_messageDuration, true);
737 		_vm->removeMessage();
738 		_vm->renderMessage(kStringSupernova7, kMessageTop);
739 		wait(_messageDuration, true);
740 		_vm->removeMessage();
741 		changeRoom(MEETUP2);
742 		_rooms[MEETUP2]->setSectionVisible(1, true);
743 		_rooms[MEETUP2]->removeSentence(0, 1);
744 		_inventory.remove(*(_rooms[ROGER]->getObject(3)));
745 		_inventory.remove(*(_rooms[ROGER]->getObject(7)));
746 		_inventory.remove(*(_rooms[ROGER]->getObject(8)));
747 	} else {
748 		_vm->renderMessage(kStringSupernova8);
749 		wait(_messageDuration, true);
750 		_vm->removeMessage();
751 		_vm->_screen->setGuiBrightness(0);
752 		_vm->paletteBrightness();
753 		changeRoom(MEETUP2);
754 		if (_rooms[ROGER]->getObject(3)->hasProperty(CARRIED) && !_rooms[GLIDER]->isSectionVisible(5)) {
755 			_rooms[MEETUP2]->setSectionVisible(1, true);
756 			_rooms[MEETUP2]->setSectionVisible(12, true);
757 			_rooms[MEETUP2]->getObject(1)->_click = 0;
758 			_rooms[MEETUP2]->getObject(0)->_click = 1;
759 			_rooms[MEETUP2]->removeSentence(0, 1);
760 		}
761 		_rooms[MEETUP2]->removeSentence(1, 1);
762 	}
763 	_rooms[AIRLOCK]->getObject(4)->setProperty(WORN);
764 	_rooms[AIRLOCK]->getObject(5)->setProperty(WORN);
765 	_rooms[AIRLOCK]->getObject(6)->setProperty(WORN);
766 	_rooms[CAVE]->getObject(1)->_exitRoom = MEETUP2;
767 	_guiEnabled = true;
768 	CursorMan.showMouse(true);
769 }
770 
guardReturnedEvent()771 void GameManager1::guardReturnedEvent() {
772 	if (_currentRoom->getId() == GUARD)
773 		busted(-1);
774 	else if ((_currentRoom->getId() == CORRIDOR9) && (_currentRoom->isSectionVisible(27)))
775 		busted(0);
776 
777 	_rooms[GUARD]->setSectionVisible(1, false);
778 	_rooms[GUARD]->getObject(3)->_click = 0;
779 	_rooms[GUARD]->setSectionVisible(6, false);
780 	_rooms[GUARD]->getObject(2)->disableProperty(OPENED);
781 	_rooms[GUARD]->setSectionVisible(7, false);
782 	_rooms[GUARD]->getObject(5)->_click = 255;
783 	_rooms[CORRIDOR9]->setSectionVisible(27, false);
784 	_rooms[CORRIDOR9]->setSectionVisible(28, true);
785 	_rooms[CORRIDOR9]->getObject(1)->disableProperty(OPENED);
786 }
787 
walk(int imgId)788 void GameManager1::walk(int imgId) {
789 	if (_prevImgId)
790 		_vm->renderImage(_prevImgId + kSectionInvert);
791 	_vm->renderImage(imgId);
792 	_prevImgId = imgId;
793 	wait(3);
794 }
795 
guardWalkEvent()796 void GameManager1::guardWalkEvent() {
797 	_prevImgId = 0;
798 	bool behind = (!_rooms[BCORRIDOR]->getObject(_state._origin + 4)->hasProperty(OCCUPIED) ||
799 				   _rooms[BCORRIDOR]->getObject(_state._origin + 4)->hasProperty(OPENED));
800 	_rooms[BCORRIDOR]->getObject(_state._origin + 4)->disableProperty(OCCUPIED);
801 	if (_currentRoom == _rooms[BCORRIDOR]) {
802 		if (_vm->_screen->isMessageShown())
803 			_vm->removeMessage();
804 
805 		if (!behind) {
806 			_vm->renderImage(_state._origin + 1);
807 			_prevImgId = _state._origin + 1;
808 			_sound->play(kAudioDoorOpen);
809 			wait(3);
810 		}
811 
812 		int imgId;
813 		switch (_state._origin) {
814 		case 0:
815 			imgId = 11;
816 			break;
817 		case 1:
818 			imgId = 16;
819 			break;
820 		case 2:
821 			imgId = 15;
822 			break;
823 		case 3:
824 		default:
825 			imgId = 20;
826 			break;
827 		}
828 		_vm->renderImage(imgId);
829 		if (!behind) {
830 			wait(3);
831 			_vm->renderImage(_prevImgId + kSectionInvert);
832 			_sound->play(kAudioDoorClose);
833 		}
834 
835 		_prevImgId = imgId;
836 		wait(3);
837 		switch (_state._origin) {
838 		case 0:
839 			walk(12);
840 			walk(13);
841 			break;
842 		case 1:
843 			walk(17);
844 			walk(18);
845 			break;
846 		case 2:
847 			walk(14);
848 			walk(13);
849 			break;
850 		case 3:
851 			walk(19);
852 			walk(18);
853 			break;
854 		default:
855 			break;
856 		}
857 
858 		if (!_state._playerHidden) {
859 			if (_state._origin & 1)
860 				walk(10);
861 			else
862 				walk(5);
863 			busted(-1);
864 		}
865 
866 		if ((_state._origin & 1) && !(_state._destination & 1)) {
867 			for (int i = 10; i >= 5; i--)
868 				walk(i);
869 			walk(13);
870 		} else if (!(_state._origin & 1) && (_state._destination & 1)) {
871 			for (int i = 5; i <= 10; i++)
872 				walk(i);
873 			walk(18);
874 		}
875 
876 		switch (_state._destination) {
877 		case 0:
878 			for (int i = 13; i >= 11; i--)
879 				walk(i);
880 			break;
881 		case 1:
882 			for (int i = 18; i >= 16; i--)
883 				walk(i);
884 			break;
885 		case 2:
886 			for (int i = 13; i <= 15; i++)
887 				walk(i);
888 			break;
889 		case 3:
890 			for (int i = 18; i <= 20; i++)
891 				walk(i);
892 			break;
893 		default:
894 			break;
895 		}
896 
897 		if (behind) {
898 			_vm->renderImage(_state._destination + 1);
899 			_sound->play(kAudioDoorOpen);
900 			wait(3);
901 			_vm->renderImage(_prevImgId + kSectionInvert);
902 			wait(3);
903 			_vm->renderImage(_state._destination + 1 + kSectionInvert);
904 			_sound->play(kAudioDoorClose);
905 			_rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
906 			_state._destination = 255;
907 		} else if (_rooms[BCORRIDOR]->isSectionVisible(_state._destination + 1)) {
908 			_vm->renderImage(_prevImgId + kSectionInvert);
909 			_rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
910 			SWAP(_state._origin, _state._destination);
911 			_state._eventTime = _time + ticksToMsec(60);
912 			_state._eventCallback = kGuardWalkFn;
913 		} else {
914 			wait(18);
915 			SWAP(_state._origin, _state._destination);
916 			_state._eventCallback = kGuardWalkFn;
917 		}
918 	} else if (behind) {
919 		_rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
920 		if (_currentRoom == _rooms[OFFICE_L1 + _state._destination])
921 			busted(0);
922 		_state._destination = 255;
923 	} else if (_rooms[BCORRIDOR]->isSectionVisible(_state._destination + 1) && _rooms[OFFICE_L1 + _state._destination]->getObject(0)->hasProperty(OPENED)) {
924 		_rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
925 		if (_currentRoom == _rooms[OFFICE_L1 + _state._destination])
926 			busted(0);
927 		SWAP(_state._origin, _state._destination);
928 		_state._eventTime = _time + ticksToMsec(60);
929 		_state._eventCallback = kGuardWalkFn;
930 	} else {
931 		SWAP(_state._origin, _state._destination);
932 		_state._eventCallback = kGuardWalkFn;
933 	}
934 }
935 
taxiEvent()936 void GameManager1::taxiEvent() {
937 	if (_currentRoom->getId() == SIGN_ROOM) {
938 		changeRoom(STATION);
939 		_vm->renderRoom(*_currentRoom);
940 	}
941 
942 	_vm->renderImage(1);
943 	_vm->renderImage(2);
944 	_sound->play(kAudioRocks);
945 	screenShake();
946 	_vm->renderImage(9);
947 	_currentRoom->getObject(1)->setProperty(OPENED);
948 	_vm->renderImage(1);
949 	_currentRoom->setSectionVisible(2, false);
950 	_vm->renderImage(3);
951 	for (int i = 4; i <= 8; i++) {
952 		wait(2);
953 		_vm->renderImage(invertSection(i - 1));
954 		_vm->renderImage(i);
955 	}
956 	_rooms[SIGN_ROOM]->setSectionVisible(2, false);
957 	_rooms[SIGN_ROOM]->setSectionVisible(3, true);
958 }
959 
searchStartEvent()960 void GameManager1::searchStartEvent() {
961 	if ((_currentRoom >= _rooms[CORRIDOR1]) && (_currentRoom <= _rooms[BCORRIDOR]))
962 		busted(0);
963 	_state._corridorSearch = true;
964 }
965 
great(uint number)966 void GameManager1::great(uint number) {
967 	if (number && (_state._greatFlag & (1 << number)))
968 		return;
969 
970 	_sound->play(kAudioSuccess);
971 	_state._greatFlag |= 1 << number;
972 }
973 
airless()974 bool GameManager1::airless() {
975 	return (_currentRoom->getId() == HOLD ||
976 			_currentRoom->getId() == LANDINGMODULE ||
977 			_currentRoom->getId() == GENERATOR ||
978 			_currentRoom->getId() == OUTSIDE ||
979 			_currentRoom->getId() == ROCKS ||
980 			_currentRoom->getId() == CAVE ||
981 			_currentRoom->getId() == MEETUP ||
982 			_currentRoom->getId() == MEETUP2 ||
983 			_currentRoom->getId() == MEETUP3 ||
984 			(_currentRoom->getId() == AIRLOCK && _rooms[AIRLOCK]->getObject(1)->hasProperty(OPENED)));
985 }
986 
turnOff()987 void GameManager1::turnOff() {
988 	if (_state._powerOff)
989 		return;
990 
991 	_state._powerOff = true;
992 	roomBrightness();
993 }
994 
turnOn()995 void GameManager1::turnOn() {
996 	if (!_state._powerOff)
997 		return;
998 
999 	_state._powerOff = false;
1000 	_vm->_screen->setViewportBrightness(255);
1001 	_rooms[SLEEP]->setSectionVisible(1, false);
1002 	_rooms[SLEEP]->setSectionVisible(2, false);
1003 	_rooms[COCKPIT]->setSectionVisible(22, false);
1004 }
1005 
roomBrightness()1006 void GameManager1::roomBrightness() {
1007 	_roomBrightness = 255;
1008 	if ((_currentRoom->getId() != OUTSIDE) && (_currentRoom->getId() < ROCKS) && _state._powerOff)
1009 		_roomBrightness = 153;
1010 	else if (_currentRoom->getId() == CAVE)
1011 		_roomBrightness = 0;
1012 	else if ((_currentRoom->getId() == GUARD3) && _state._powerOff)
1013 		_roomBrightness = 0;
1014 
1015 	if (_vm->_screen->getViewportBrightness() != 0)
1016 		_vm->_screen->setViewportBrightness(_roomBrightness);
1017 
1018 	_vm->paletteBrightness();
1019 }
1020 
handleTime()1021 void GameManager1::handleTime() {
1022 	if (_timerPaused)
1023 		return;
1024 	int32 newTime = g_system->getMillis();
1025 	int32 delta = newTime - _oldTime;
1026 	_time += delta;
1027 	if (_time > 86400000) {
1028 		_time -= 86400000; // 24h wrap around
1029 		_state._alarmOn = (_state._timeAlarm > _time);
1030 	}
1031 	if (_animationTimer > delta)
1032 		_animationTimer -= delta;
1033 	else
1034 		_animationTimer = 0;
1035 
1036 	_oldTime = newTime;
1037 }
1038 
loadTime()1039 void GameManager1::loadTime() {
1040 	pauseTimer(false);
1041 }
1042 
saveTime()1043 void GameManager1::saveTime() {
1044 	pauseTimer(true);
1045 }
1046 
shock()1047 void GameManager1::shock() {
1048 	_sound->play(kAudioShock);
1049 	dead(kStringShock);
1050 }
1051 
drawMapExits()1052 void GameManager1::drawMapExits() {
1053 	_vm->renderBox(281, 161, 39, 39, kColorWhite25);
1054 
1055 	for (int i = 0; i < 25; i++) {
1056 		int idx;
1057 		if ((idx = _exitList[i]) != -1) {
1058 			byte r = _currentRoom->getObject(idx)->_direction;
1059 			int x = 284 + 7 * (r % 5);
1060 			int y = 164 + 7 * (r / 5);
1061 			_vm->renderBox(x, y, 5, 5, kColorDarkRed);
1062 		}
1063 	}
1064 }
1065 
shot(int a,int b)1066 void GameManager1::shot(int a, int b) {
1067 	if (a)
1068 		_vm->renderImage(a);
1069 	_sound->play(kAudioGunShot);
1070 	wait(2);
1071 	if (b)
1072 		_vm->renderImage(b);
1073 	wait(2);
1074 	if (a)
1075 		_vm->renderImage(a);
1076 	_sound->play(kAudioGunShot);
1077 	wait(2);
1078 	if (b)
1079 		_vm->renderImage(b);
1080 
1081 	dead(kStringShot);
1082 }
1083 
takeMoney(int amount)1084 void GameManager1::takeMoney(int amount) {
1085 	Object *moneyObject = _rooms[INTRO1]->getObject(4);
1086 	_state._money += amount;
1087 	_vm->setGameString(kStringInventoryMoney, Common::String::format("%d Xa", _state._money));
1088 
1089 	if (_state._money > 0) {
1090 		takeObject(*moneyObject);
1091 		if (amount > 0)
1092 			great(0);
1093 	} else {
1094 		_inventory.remove(*moneyObject);
1095 	}
1096 }
1097 
openLocker(const Room * room,Object * obj,Object * lock,int section)1098 void GameManager1::openLocker(const Room *room, Object *obj, Object *lock, int section) {
1099 	_vm->renderImage(section);
1100 	obj->setProperty(OPENED);
1101 	lock->_click = 255;
1102 	SWAP(obj->_click, obj->_click2);
1103 }
1104 
closeLocker(const Room * room,Object * obj,Object * lock,int section)1105 void GameManager1::closeLocker(const Room *room, Object *obj, Object *lock, int section) {
1106 	if (!obj->hasProperty(OPENED))
1107 		_vm->renderMessage(kStringCloseLocker_1);
1108 	else {
1109 		_vm->renderImage(invertSection(section));
1110 		obj->disableProperty(OPENED);
1111 		lock->_click = lock->_click2;
1112 		SWAP(obj->_click, obj->_click2);
1113 	}
1114 }
1115 
isHelmetOff()1116 bool GameManager1::isHelmetOff() {
1117 	Object *helmet = _inventory.get(HELMET);
1118 	if (helmet && helmet->hasProperty(WORN)) {
1119 		_vm->renderMessage(kStringIsHelmetOff_1);
1120 		return false;
1121 	}
1122 
1123 	return true;
1124 }
1125 
genericInteract(Action verb,Object & obj1,Object & obj2)1126 bool GameManager1::genericInteract(Action verb, Object &obj1, Object &obj2) {
1127 	if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) {
1128 		if (isHelmetOff()) {
1129 			takeObject(obj1);
1130 			_vm->renderMessage(kStringGenericInteract_1);
1131 			_inventory.remove(obj1);
1132 		}
1133 	} else if ((verb == ACTION_USE) && (obj1._id == EGG)) {
1134 		if (isHelmetOff()) {
1135 			takeObject(obj1);
1136 			if (obj1.hasProperty(OPENED))
1137 				_vm->renderMessage(kStringGenericInteract_1);
1138 			else
1139 				_vm->renderMessage(kStringGenericInteract_2);
1140 
1141 			_inventory.remove(obj1);
1142 		}
1143 	} else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) {
1144 		takeObject(obj1);
1145 		if (obj1.hasProperty(OPENED))
1146 			_vm->renderMessage(kStringGenericInteract_3);
1147 		else {
1148 			takeObject(*_rooms[ENTRANCE]->getObject(8));
1149 			_vm->renderMessage(kStringGenericInteract_4);
1150 			obj1.setProperty(OPENED);
1151 		}
1152 	} else if ((verb == ACTION_USE) && (obj1._id == PILL)) {
1153 		if (isHelmetOff()) {
1154 			_vm->renderMessage(kStringGenericInteract_5);
1155 			great(0);
1156 			_inventory.remove(obj1);
1157 			_state._language = 2;
1158 			takeObject(*_rooms[ENTRANCE]->getObject(17));
1159 		}
1160 	} else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) &&
1161 			   (_state._language == 2)) {
1162 		_vm->renderMessage(kStringGenericInteract_6);
1163 		_state._language = 1;
1164 	} else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) {
1165 		if (!_rooms[ROGER]->getObject(3)->hasProperty(CARRIED))
1166 			_vm->renderMessage(kStringGenericInteract_7);
1167 		else if (_rooms[ROGER]->getObject(7)->hasProperty(CARRIED))
1168 			_vm->renderMessage(kStringGenericInteract_8);
1169 		else {
1170 			_vm->renderMessage(kStringGenericInteract_9);
1171 			takeObject(*_rooms[ROGER]->getObject(7));
1172 			takeObject(*_rooms[ROGER]->getObject(8));
1173 		}
1174 	} else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) {
1175 		animationOff();
1176 		saveTime();
1177 
1178 		_vm->renderMessage(kStringGenericInteract_10);
1179 		wait(_messageDuration, true);
1180 		_vm->removeMessage();
1181 		_vm->renderMessage(kStringGenericInteract_11);
1182 		wait(_messageDuration, true);
1183 		_vm->removeMessage();
1184 		_vm->setCurrentImage(2);
1185 		_vm->renderImage(0);
1186 		_vm->setColor63(40);
1187 		getInput();
1188 		_vm->renderRoom(*_currentRoom);
1189 		roomBrightness();
1190 		_vm->renderMessage(kStringGenericInteract_12);
1191 
1192 		loadTime();
1193 		animationOn();
1194 	} else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) {
1195 		_vm->renderMessage(obj1._description);
1196 		obj1._description = kStringKeycard2Description2;
1197 	} else if ((verb == ACTION_LOOK) && (obj1._id == WATCH))
1198 		_vm->renderMessage(kStringGenericInteract_13, kMessageNormal, timeToString(_time), timeToString(_state._timeAlarm));
1199 	else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
1200 		bool validInput = true;
1201 		int hours = 0;
1202 		int minutes = 0;
1203 
1204 		animationOff();
1205 		_vm->saveScreen(88, 87, 144, 24);
1206 		_vm->renderBox(88, 87, 144, 24, kColorWhite35);
1207 		_vm->renderText(kStringGenericInteract_14, 91, 90, kColorWhite99);
1208 		Common::String input;
1209 		do {
1210 			validInput = true;
1211 			input.clear();
1212 			_vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
1213 			edit(input, 91, 100, 5);
1214 
1215 			int seperator = -1;
1216 			for (uint i = 0; i < input.size(); ++i) {
1217 				if (input[i] == ':') {
1218 					seperator = i;
1219 					break;
1220 				}
1221 			}
1222 			if ((seperator == -1) || (seperator > 2)) {
1223 				validInput = false;
1224 				continue;
1225 			}
1226 
1227 			int decimalPlace = 1;
1228 			for (int i = 0; i < seperator; ++i) {
1229 				if (Common::isDigit(input[i])) {
1230 					hours = hours * decimalPlace + (input[i] - '0');
1231 					decimalPlace *= 10;
1232 				} else {
1233 					validInput = false;
1234 					break;
1235 				}
1236 			}
1237 			decimalPlace = 1;
1238 			for (uint i = seperator + 1; i < input.size(); ++i) {
1239 				if (Common::isDigit(input[i])) {
1240 					minutes = minutes * decimalPlace + (input[i] - '0');
1241 					decimalPlace *= 10;
1242 				} else {
1243 					validInput = false;
1244 					break;
1245 				}
1246 			}
1247 			if ((hours > 23) || (minutes > 59))
1248 				validInput = false;
1249 
1250 			animationOn();
1251 		} while (!validInput && (_key.keycode != Common::KEYCODE_ESCAPE));
1252 
1253 		_vm->restoreScreen();
1254 		if (_key.keycode != Common::KEYCODE_ESCAPE) {
1255 			_state._timeAlarm = (hours * 60 + minutes) * 60 * 1000;
1256 			_state._alarmOn = (_state._timeAlarm > _time);
1257 		}
1258 	} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) {
1259 		Room *r = _rooms[CABIN_L3];
1260 		if (!r->getObject(8)->hasProperty(CARRIED)) {
1261 			if (r->isSectionVisible(26))
1262 				_vm->renderMessage(kStringTakeMessage);
1263 			else
1264 				return false;
1265 		} else {
1266 			r->getObject(8)->_name = kStringWireAndClip;
1267 			r = _rooms[HOLD];
1268 			_inventory.remove(*r->getObject(2));
1269 			_state._terminalStripConnected = true;
1270 			_state._terminalStripWire = true;
1271 			_vm->renderMessage(kStringOk);
1272 		}
1273 	} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
1274 		Room *r = _rooms[CABIN_L2];
1275 		takeObject(*r->getObject(9));
1276 		r->getObject(9)->_name = kSringSpoolAndClip;
1277 		r = _rooms[HOLD];
1278 		_inventory.remove(*r->getObject(2));
1279 		_state._terminalStripConnected = true;
1280 		_vm->renderMessage(kStringOk);
1281 	} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
1282 		Room *r = _rooms[CABIN_L3];
1283 		if (!_state._terminalStripConnected) {
1284 			if (r->isSectionVisible(26))
1285 				_vm->renderMessage(kStringCable3);
1286 			else
1287 				return false;
1288 		} else {
1289 			if (!r->getObject(8)->hasProperty(CARRIED))
1290 				_vm->renderMessage(kStringTakeMessage);
1291 			else {
1292 				r = _rooms[CABIN_L2];
1293 				takeObject(*r->getObject(9));
1294 				r = _rooms[CABIN_L3];
1295 				r->getObject(8)->_name = kStringGeneratorWire;
1296 				r = _rooms[CABIN_L2];
1297 				_inventory.remove(*r->getObject(9));
1298 				_state._cableConnected = true;
1299 				_vm->renderMessage(kStringOk);
1300 			}
1301 		}
1302 	} else if ((verb == ACTION_USE) && (obj1._id == SUIT)) {
1303 		takeObject(obj1);
1304 		if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
1305 			if (obj1.hasProperty(WORN)) {
1306 				_vm->renderMessage(kStringGenericInteract_15);
1307 				_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
1308 				_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
1309 				_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
1310 			} else
1311 				_vm->renderMessage(kStringGenericInteract_16);
1312 		} else {
1313 			if (obj1.hasProperty(WORN)) {
1314 				Room *r = _rooms[AIRLOCK];
1315 				if (r->getObject(4)->hasProperty(WORN))
1316 					_vm->renderMessage(kStringGenericInteract_17);
1317 				else if (r->getObject(6)->hasProperty(WORN))
1318 					_vm->renderMessage(kStringGenericInteract_18);
1319 				else {
1320 					obj1.disableProperty(WORN);
1321 					_vm->renderMessage(kStringGenericInteract_19);
1322 				}
1323 			} else {
1324 				obj1.setProperty(WORN);
1325 				_vm->renderMessage(kStringGenericInteract_20);
1326 			}
1327 		}
1328 	} else if ((verb == ACTION_USE) && (obj1._id == HELMET)) {
1329 		takeObject(obj1);
1330 		if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
1331 			if (obj1.hasProperty(WORN)) {
1332 				_vm->renderMessage(kStringGenericInteract_21);
1333 				_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
1334 				_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
1335 				_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
1336 			} else
1337 				_vm->renderMessage(kStringGenericInteract_22);
1338 		} else if (obj1.hasProperty(WORN)) {
1339 			obj1.disableProperty(WORN);
1340 			_vm->renderMessage(kStringGenericInteract_24);
1341 			getInput();
1342 			if (airless())
1343 				dead(kStringGenericInteract_23);
1344 		} else {
1345 			Room *r = _rooms[AIRLOCK];
1346 			if (r->getObject(5)->hasProperty(WORN)) {
1347 				obj1.setProperty(WORN);
1348 				_vm->renderMessage(kStringGenericInteract_25);
1349 			} else
1350 				_vm->renderMessage(kStringGenericInteract_26);
1351 		}
1352 	} else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) {
1353 		takeObject(obj1);
1354 		if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
1355 			if (obj1.hasProperty(WORN)) {
1356 				_vm->renderMessage(kStringGenericInteract_21);
1357 				_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
1358 				_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
1359 				_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
1360 			} else
1361 				_vm->renderMessage(kStringGenericInteract_22);
1362 		} else if (obj1.hasProperty(WORN)) {
1363 			obj1.disableProperty(WORN);
1364 			_vm->renderMessage(kStringGenericInteract_28);
1365 			getInput();
1366 			if (airless())
1367 				dead(kStringGenericInteract_27);
1368 		} else {
1369 			Room *r = _rooms[AIRLOCK];
1370 			if (r->getObject(5)->hasProperty(WORN)) {
1371 				obj1.setProperty(WORN);
1372 				_vm->renderMessage(kStringGenericInteract_29);
1373 			} else
1374 				_vm->renderMessage(kStringGenericInteract_26);
1375 		}
1376 	} else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) {
1377 		_rooms[BATHROOM]->getObject(2)->_exitRoom = _currentRoom->getId();
1378 		return false;
1379 	} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET))
1380 		_vm->renderMessage(kStringGenericInteract_30);
1381 	else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) {
1382 		_vm->renderMessage(kStringGenericInteract_31);
1383 		wait(_messageDuration, true);
1384 		_vm->removeMessage();
1385 		_vm->renderMessage(kStringGenericInteract_32);
1386 	} else
1387 		return false;
1388 
1389 	return true;
1390 }
1391 
handleInput()1392 void GameManager1::handleInput() {
1393 	bool validCommand = genericInteract(_inputVerb, *_inputObject[0], *_inputObject[1]);
1394 	if (!validCommand)
1395 		validCommand = _currentRoom->interact(_inputVerb, *_inputObject[0], *_inputObject[1]);
1396 	if (!validCommand) {
1397 		switch (_inputVerb) {
1398 		case ACTION_LOOK:
1399 			_vm->renderMessage(_inputObject[0]->_description);
1400 			break;
1401 
1402 		case ACTION_WALK:
1403 			if (_inputObject[0]->hasProperty(CARRIED)) {
1404 				// You already carry this.
1405 				_vm->renderMessage(kStringGenericInteract_33);
1406 			} else if (!_inputObject[0]->hasProperty(EXIT)) {
1407 				// You're already there.
1408 				_vm->renderMessage(kStringGenericInteract_34);
1409 			} else if (_inputObject[0]->hasProperty(OPENABLE) && !_inputObject[0]->hasProperty(OPENED)) {
1410 				// This is closed
1411 				_vm->renderMessage(kStringShipHold9);
1412 			} else
1413 				changeRoom(_inputObject[0]->_exitRoom);
1414 
1415 			break;
1416 
1417 		case ACTION_TAKE:
1418 			if (_inputObject[0]->hasProperty(OPENED)) {
1419 				// You already have that
1420 				_vm->renderMessage(kStringGenericInteract_35);
1421 			} else if (_inputObject[0]->hasProperty(UNNECESSARY)) {
1422 				// You do not need that.
1423 				_vm->renderMessage(kStringGenericInteract_36);
1424 			} else if (!_inputObject[0]->hasProperty(TAKE)) {
1425 				// You can't take that.
1426 				_vm->renderMessage(kStringGenericInteract_37);
1427 			} else
1428 				takeObject(*_inputObject[0]);
1429 
1430 			break;
1431 
1432 		case ACTION_OPEN:
1433 			if (!_inputObject[0]->hasProperty(OPENABLE)) {
1434 				// This can't be opened
1435 				_vm->renderMessage(kStringGenericInteract_38);
1436 			} else if (_inputObject[0]->hasProperty(OPENED)) {
1437 				// This is already opened.
1438 				_vm->renderMessage(kStringGenericInteract_39);
1439 			} else if (_inputObject[0]->hasProperty(CLOSED)) {
1440 				// This is locked.
1441 				_vm->renderMessage(kStringGenericInteract_40);
1442 			} else {
1443 				_vm->renderImage(_inputObject[0]->_section);
1444 				_inputObject[0]->setProperty(OPENED);
1445 				byte i = _inputObject[0]->_click;
1446 				_inputObject[0]->_click  = _inputObject[0]->_click2;
1447 				_inputObject[0]->_click2 = i;
1448 				_sound->play(kAudioDoorOpen);
1449 			}
1450 			break;
1451 
1452 		case ACTION_CLOSE:
1453 			if (!_inputObject[0]->hasProperty(OPENABLE) ||
1454 				(_inputObject[0]->hasProperty(CLOSED) &&
1455 				 _inputObject[0]->hasProperty(OPENED))) {
1456 				// This can't be closed.
1457 				_vm->renderMessage(kStringGenericInteract_41);
1458 			} else if (!_inputObject[0]->hasProperty(OPENED)) {
1459 				// This is already closed.
1460 				_vm->renderMessage(kStringCloseLocker_1);
1461 			} else {
1462 				_vm->renderImage(invertSection(_inputObject[0]->_section));
1463 				_inputObject[0]->disableProperty(OPENED);
1464 				byte i = _inputObject[0]->_click;
1465 				_inputObject[0]->_click  = _inputObject[0]->_click2;
1466 				_inputObject[0]->_click2 = i;
1467 				_sound->play(kAudioDoorClose);
1468 			}
1469 			break;
1470 
1471 		case ACTION_GIVE:
1472 			if (_inputObject[0]->hasProperty(CARRIED)) {
1473 				// Better keep it!
1474 				_vm->renderMessage(kStringGenericInteract_42);
1475 			}
1476 			break;
1477 
1478 		default:
1479 			// This is not possible.
1480 			_vm->renderMessage(kStringGenericInteract_43);
1481 		}
1482 	}
1483 }
1484 
executeRoom()1485 void GameManager1::executeRoom() {
1486 	if (_processInput && !_vm->_screen->isMessageShown() && _guiEnabled) {
1487 		handleInput();
1488 		if (_dead) {
1489 			_dead = false;
1490 			return;
1491 		}
1492 		if (_mouseClicked) {
1493 			Common::Event event;
1494 			event.type = Common::EVENT_MOUSEMOVE;
1495 			event.mouse = Common::Point(0, 0);
1496 			_vm->getEventManager()->pushEvent(event);
1497 			event.type = Common::EVENT_MOUSEMOVE;
1498 			event.mouse = Common::Point(_mouseX, _mouseY);
1499 			_vm->getEventManager()->pushEvent(event);
1500 		}
1501 
1502 		resetInputState();
1503 	}
1504 
1505 	if (_guiEnabled) {
1506 		if (!_vm->_screen->isMessageShown()) {
1507 			g_system->fillScreen(kColorBlack);
1508 			_vm->renderRoom(*_currentRoom);
1509 		}
1510 		drawMapExits();
1511 		drawInventory();
1512 		drawStatus();
1513 		drawCommandBox();
1514 	}
1515 
1516 	roomBrightness();
1517 	if (_vm->_screen->getViewportBrightness() == 0)
1518 		_vm->paletteFadeIn();
1519 
1520 	if (!_currentRoom->hasSeen() && _newRoom) {
1521 		_newRoom = false;
1522 		_currentRoom->onEntrance();
1523 	}
1524 }
1525 
guardShot()1526 void GameManager1::guardShot() {
1527 	_vm->renderImage(2);
1528 	_vm->renderImage(5);
1529 	wait(3);
1530 	_vm->renderImage(2);
1531 
1532 	_sound->play(kAudioVoiceHalt);
1533 	while (_sound->isPlaying())
1534 		wait(1);
1535 
1536 	_vm->renderImage(5);
1537 	wait(5);
1538 	_vm->renderImage(3);
1539 	wait(3);
1540 
1541 	shot(4, 3);
1542 }
1543 
guard3Shot()1544 void GameManager1::guard3Shot() {
1545 	_vm->renderImage(1);
1546 	wait(3);
1547 	_sound->play(kAudioVoiceHalt); // 46/0
1548 	while (_sound->isPlaying())
1549 		wait(1);
1550 
1551 	wait(5);
1552 	_vm->renderImage(2);
1553 	wait(3);
1554 	shot(3,2);
1555 }
1556 
alarm()1557 void GameManager1::alarm() {
1558 	if (_rooms[INTRO1]->getObject(2)->hasProperty(CARRIED)) {
1559 		alarmSound();
1560 		if (_currentRoom->getId() == GUARD)
1561 			guardShot();
1562 		else if (_currentRoom->getId() == CORRIDOR4 || _currentRoom->getId() == CORRIDOR7) {
1563 			guardNoticed();
1564 			_state._corridorSearch = true;
1565 		} else if (_currentRoom->getId() == GUARD3)
1566 			guard3Shot();
1567 		else if (_currentRoom->getId() == CORRIDOR1)
1568 			busted(33);
1569 	} else {
1570 		if (_currentRoom->getId() == CORRIDOR2 || _currentRoom->getId() == CORRIDOR4 ||
1571 			_currentRoom->getId() == GUARD     || _currentRoom->getId() == CORRIDOR7 ||
1572 			_currentRoom->getId() == CELL)
1573 		{
1574 			alarmSound();
1575 			if (_currentRoom->getId() == GUARD)
1576 				guardShot();
1577 			guardNoticed();
1578 			if (_currentRoom->getId() == CORRIDOR4)
1579 				_state._corridorSearch = true;
1580 		}
1581 		_rooms[GUARD]->setSectionVisible(1, true);
1582 		_rooms[GUARD]->getObject(3)->_click = 255;
1583 		if (!_rooms[GUARD]->getObject(5)->hasProperty(CARRIED)) {
1584 			_rooms[GUARD]->setSectionVisible(7, true);
1585 			_rooms[GUARD]->getObject(5)->_click = 4;
1586 		}
1587 		_state._eventTime = _time + ticksToMsec(180);
1588 		_state._eventCallback = kGuardReturnedFn;
1589 	}
1590 }
1591 
alarmSound()1592 void GameManager1::alarmSound() {
1593 	animationOff();
1594 	_vm->removeMessage();
1595 	_vm->renderMessage(kStringAlarm);
1596 
1597 	int32 end = _time + ticksToMsec(_messageDuration);
1598 	do {
1599 		_sound->play(kAudioAlarm);
1600 		while (_sound->isPlaying()) {
1601 			g_system->delayMillis(_vm->_delay);
1602 			updateEvents();
1603 			g_system->updateScreen();
1604 		}
1605 	} while (_time < end && !_vm->shouldQuit());
1606 
1607 	_vm->removeMessage();
1608 	animationOn();
1609 }
1610 
1611 }
1612