Searched refs:AxacussSign (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/supernova/supernova1/ |
H A D | rooms.h | 523 class AxacussSign : public Room1 { 525 AxacussSign(SupernovaEngine *vm, GameManager1 *gm);
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H A D | state.cpp | 322 _rooms[SIGN_ROOM] = new AxacussSign(_vm, this); in initRooms()
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H A D | rooms.cpp | 4040 AxacussSign::AxacussSign(SupernovaEngine *vm, GameManager1 *gm) { in AxacussSign() function in Supernova::AxacussSign 4053 bool AxacussSign::interact(Action verb, Object &obj1, Object &obj2) { in interact()
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/dports/games/scummvm/scummvm-2.5.1/engines/supernova/supernova1/ |
H A D | rooms.h | 523 class AxacussSign : public Room1 { 525 AxacussSign(SupernovaEngine *vm, GameManager1 *gm);
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H A D | state.cpp | 322 _rooms[SIGN_ROOM] = new AxacussSign(_vm, this); in initRooms()
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H A D | rooms.cpp | 4059 AxacussSign::AxacussSign(SupernovaEngine *vm, GameManager1 *gm) { in AxacussSign() function in Supernova::AxacussSign 4072 bool AxacussSign::interact(Action verb, Object &obj1, Object &obj2) { in interact()
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