Searched refs:BADDIE_CHANNEL (Results 1 – 2 of 2) sorted by relevance
/dports/games/sdlroids/sdlroids-1.3.4/ |
H A D | hyperoid.c | 575 queuesam(BADDIE_CHANNEL,BONUSGOT_SAMPLE); in DrawBonuses() 587 queuesam(BADDIE_CHANNEL,BONUSSHOT_SAMPLE); in DrawBonuses() 600 queuesam(BADDIE_CHANNEL,BONUSTIMEOUT_SAMPLE); in DrawBonuses() 743 queuesam(BADDIE_CHANNEL,HUNTEXPLODE_SAMPLE); in DrawHunters() 750 queuesam(BADDIE_CHANNEL,BADDIEWOUND_SAMPLE); in DrawHunters() 765 queuesam(BADDIE_CHANNEL,HUNTEXPLODE_SAMPLE); in DrawHunters() 773 queuesam(BADDIE_CHANNEL,BADDIEWOUND_SAMPLE); in DrawHunters() 871 queuesam(BADDIE_CHANNEL,SWARMSPLIT_SAMPLE); in DrawSwarmers() 954 queuesam(BADDIE_CHANNEL,SPINEXPLODE_SAMPLE); in DrawSpinners() 960 queuesam(BADDIE_CHANNEL,BADDIEWOUND_SAMPLE); in DrawSpinners() [all …]
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H A D | sdlsound.h | 30 #define BADDIE_CHANNEL 3 /* baddie being hit */ macro
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