1 /* 2 * SDLRoids - An Astroids clone. 3 * 4 * Copyright (c) 2000 David Hedbor <david@hedbor.org> 5 * based on xhyperoid by Russel Marks. 6 * xhyperoid is based on a Win16 game, Hyperoid by Edward Hutchins 7 * 8 * This program is distributed in the hope that it will be useful, 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * GNU General Public License for more details. 12 * 13 * You should have received a copy of the GNU General Public License 14 * along with this program; if not, write to the Free Software 15 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 16 * 17 */ 18 19 /* 20 * sound.h - sound related defines and prototypes. 21 */ 22 23 /* virtual sound channels, used for mixing. 24 * each can play at most one sample at a time. 25 */ 26 27 #define PSHOT_CHANNEL 0 /* player shot */ 28 #define PTHRUST_CHANNEL 1 29 #define ASTEROID_CHANNEL 2 /* asteroid being hit */ 30 #define BADDIE_CHANNEL 3 /* baddie being hit */ 31 #define BSHOT_CHANNEL 4 /* baddie shot channel */ 32 #define EFFECT_CHANNEL 5 /* effects like level end noises */ 33 34 #define NUM_CHANNELS 6 35 36 /* sample offsets in sample[] */ 37 #define PSHOT_SAMPLE 0 38 #define PTHRUST_SAMPLE 1 39 #define EXPLODE_SAMPLE 2 40 #define EXPLODE2_SAMPLE 3 41 #define BSHOT_SAMPLE 4 42 #define PHIT_SAMPLE 5 43 #define TITLE_SAMPLE 6 44 #define NEWBONUS_SAMPLE 7 45 #define NEWHUNT_SAMPLE 8 46 #define NEWSWARM_SAMPLE NEWHUNT_SAMPLE 47 #define NEWSPIN_SAMPLE NEWHUNT_SAMPLE 48 #define BONUSGOT_SAMPLE 9 49 #define BONUSSHOT_SAMPLE EXPLODE_SAMPLE 50 #define BONUSTIMEOUT_SAMPLE EXPLODE_SAMPLE 51 #define HUNTEXPLODE_SAMPLE EXPLODE2_SAMPLE 52 #define SPINEXPLODE_SAMPLE EXPLODE_SAMPLE 53 #define ROIDSPLIT_SAMPLE EXPLODE_SAMPLE 54 #define ROIDNOSPLIT_SAMPLE EXPLODE_SAMPLE 55 #define BADDIEWOUND_SAMPLE 10 56 #define SWARMSPLIT_SAMPLE 11 57 #define EXTRALIFE_SAMPLE BONUSGOT_SAMPLE 58 #define NUM_SAMPLES 12 59 60 61 extern void queuesam(int chan,int sam); 62 extern void loopsam(int chan,int sam); 63 extern void init_sound(void); 64 extern void exit_sound(void); 65