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Searched refs:BLOODCAT_READY (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc225 case BLOODCAT_READY: return "BLOODCAT_READY"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h294 BLOODCAT_READY, enumerator
H A DAnimation_Control.cc2340 gubAnimSurfaceIndex[BLOODCAT][BLOODCAT_READY] = CATREADY; in InitAnimationSurfacesPerBodytype()