Searched refs:BSHOT_CHANNEL (Results 1 – 2 of 2) sorted by relevance
31 #define BSHOT_CHANNEL 4 /* baddie shot channel */ macro
662 queuesam(BSHOT_CHANNEL,BSHOT_SAMPLE); in FireHunterShot()1464 queuesam(BSHOT_CHANNEL,TITLE_SAMPLE); in RestartHyperoid()