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Searched refs:BSHOT_CHANNEL (Results 1 – 2 of 2) sorted by relevance

/dports/games/sdlroids/sdlroids-1.3.4/
H A Dsdlsound.h31 #define BSHOT_CHANNEL 4 /* baddie shot channel */ macro
H A Dhyperoid.c662 queuesam(BSHOT_CHANNEL,BSHOT_SAMPLE); in FireHunterShot()
1464 queuesam(BSHOT_CHANNEL,TITLE_SAMPLE); in RestartHyperoid()