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Searched refs:BSHOT_SAMPLE (Results 1 – 2 of 2) sorted by relevance

/dports/games/sdlroids/sdlroids-1.3.4/
H A Dsdlsound.h41 #define BSHOT_SAMPLE 4 macro
H A Dhyperoid.c662 queuesam(BSHOT_CHANNEL,BSHOT_SAMPLE); in FireHunterShot()