/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | bot_fire.c | 485 client->buttons |= BUTTON_ATTACK; in B_UseBfg() 549 client->buttons |= BUTTON_ATTACK; in B_UseHyperBlaster() 734 client->buttons |= BUTTON_ATTACK; in B_UseBoomer() 759 client->buttons |= BUTTON_ATTACK; in B_UseRailgun() 811 client->buttons |= BUTTON_ATTACK; in B_UseGrenadeLauncher() 837 client->buttons |= BUTTON_ATTACK; in B_UseChainGun() 888 client->buttons |= BUTTON_ATTACK; in B_UseSuperShotgun() 913 client->buttons |= BUTTON_ATTACK; in B_UseShotgun() 989 client->buttons |= BUTTON_ATTACK; in B_UseBlaster() 1326 client->buttons |= BUTTON_ATTACK; in Combat_Level0() [all …]
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H A D | p_weapon.c | 611 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic2() 819 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 870 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 1025 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_LockonRocketLauncher_Fire() 1210 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 1305 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire() 1443 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() 1567 if (ent->client->buttons & BUTTON_ATTACK) in Gatringgun_Fire() 1920 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_SnipeRailgun() 2276 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Trap() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | bot_fire.c | 485 client->buttons |= BUTTON_ATTACK; in B_UseBfg() 549 client->buttons |= BUTTON_ATTACK; in B_UseHyperBlaster() 734 client->buttons |= BUTTON_ATTACK; in B_UseBoomer() 759 client->buttons |= BUTTON_ATTACK; in B_UseRailgun() 811 client->buttons |= BUTTON_ATTACK; in B_UseGrenadeLauncher() 837 client->buttons |= BUTTON_ATTACK; in B_UseChainGun() 888 client->buttons |= BUTTON_ATTACK; in B_UseSuperShotgun() 913 client->buttons |= BUTTON_ATTACK; in B_UseShotgun() 989 client->buttons |= BUTTON_ATTACK; in B_UseBlaster() 1326 client->buttons |= BUTTON_ATTACK; in Combat_Level0() [all …]
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H A D | p_weapon.c | 611 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic2() 819 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 870 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 1025 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_LockonRocketLauncher_Fire() 1210 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 1305 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire() 1443 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() 1567 if (ent->client->buttons & BUTTON_ATTACK) in Gatringgun_Fire() 1920 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_SnipeRailgun() 2276 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Trap() [all …]
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/dports/games/alienarena/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_movement.c | 648 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Move() 1093 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1100 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1111 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1117 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1127 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1135 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1143 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1149 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1161 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_movement.c | 648 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Move() 1093 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1100 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1111 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1117 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1127 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1135 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1143 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1149 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() 1161 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | cl_cam.c | 33 #define BUTTON_ATTACK 1 macro 515 if (cmd->buttons & BUTTON_ATTACK) in Cam_FinishMove() 517 if (!(oldbuttons & BUTTON_ATTACK)) in Cam_FinishMove() 519 oldbuttons |= BUTTON_ATTACK; in Cam_FinishMove() 536 oldbuttons &= ~BUTTON_ATTACK; in Cam_FinishMove()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | p_weapon.c | 926 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 1097 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 1148 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 1531 ent->client->latched_buttons |= BUTTON_ATTACK; in Weapon_Blaster() 1536 ent->client->buttons &= ~BUTTON_ATTACK; in Weapon_Blaster() 1659 &&(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 2046 && (ent->client->buttons & BUTTON_ATTACK) in Weapon_Shotgun() 2059 ent->client->latched_buttons |= BUTTON_ATTACK; in Weapon_Shotgun() 2063 ent->client->buttons &= ~BUTTON_ATTACK; in Weapon_Shotgun() 2064 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Shotgun() [all …]
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_cam.c | 39 #define BUTTON_ATTACK 1 macro 519 if (cmd->buttons & BUTTON_ATTACK) { in Cam_FinishMove() 520 if (!(oldbuttons & BUTTON_ATTACK)) { in Cam_FinishMove() 522 oldbuttons |= BUTTON_ATTACK; in Cam_FinishMove() 533 oldbuttons &= ~BUTTON_ATTACK; in Cam_FinishMove()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_GalakMech.cpp | 482 ucmd.buttons &=~BUTTON_ATTACK; in Pilot_Steer_Vehicle() 687 ucmd.buttons &=~BUTTON_ATTACK; in Pilot_Steer_Vehicle() 699 ucmd.buttons &=~BUTTON_ATTACK; in Pilot_Steer_Vehicle() 707 ucmd.buttons |= BUTTON_ATTACK; in Pilot_Steer_Vehicle() 724 ucmd.buttons |= BUTTON_ATTACK; in Pilot_Steer_Vehicle()
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H A D | AI_Default.cpp | 150 if ( NPC->enemy->client->buttons & BUTTON_ATTACK ) in NPC_StandTrackAndShoot() 448 if ( !(ucmd.buttons & BUTTON_ATTACK) && ucmd.upmove >= 0 && NPC->cantHitEnemyCounter > monitor ) in NPC_BSRunAndShoot() 564 ucmd.buttons |= BUTTON_ATTACK; in NPC_BSPointShoot() 612 ucmd.buttons |= BUTTON_ATTACK; in NPC_BSPointShoot()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 611 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic() 615 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 889 else if(ent->client->buttons & BUTTON_ATTACK) { in weapon_vaporizer_fire() 1011 if (!(ent->client->buttons & BUTTON_ATTACK) || (!ent->is_bot && ent->client->newweapon)) in weapon_flamethrower_fire() 1157 if(hyper && (ent->client->buttons & BUTTON_ATTACK)) in Blaster_Fire() 1165 if (hyper && (ent->client->buttons & BUTTON_ATTACK)) in Blaster_Fire() 1606 else if (ent->client->buttons & BUTTON_ATTACK){ in Machinegun_Fire() 1692 if (!(ent->client->buttons & BUTTON_ATTACK) && ent->client->ps.gunframe > 6) { in Machinegun_Fire() 1822 else if(ent->client->buttons & BUTTON_ATTACK) in Weapon_Smartgun() 1900 else if(ent->client->buttons & BUTTON_ATTACK) in Weapon_Minderaser() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 611 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic() 615 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 889 else if(ent->client->buttons & BUTTON_ATTACK) { in weapon_vaporizer_fire() 1011 if (!(ent->client->buttons & BUTTON_ATTACK) || (!ent->is_bot && ent->client->newweapon)) in weapon_flamethrower_fire() 1157 if(hyper && (ent->client->buttons & BUTTON_ATTACK)) in Blaster_Fire() 1165 if (hyper && (ent->client->buttons & BUTTON_ATTACK)) in Blaster_Fire() 1606 else if (ent->client->buttons & BUTTON_ATTACK){ in Machinegun_Fire() 1692 if (!(ent->client->buttons & BUTTON_ATTACK) && ent->client->ps.gunframe > 6) { in Machinegun_Fire() 1822 else if(ent->client->buttons & BUTTON_ATTACK) in Weapon_Smartgun() 1900 else if(ent->client->buttons & BUTTON_ATTACK) in Weapon_Minderaser() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_weapon.c | 518 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic() 520 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 824 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Throw_Generic() 826 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Throw_Generic() 893 if (ent->client->buttons & BUTTON_ATTACK) in Throw_Generic() 1188 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 1274 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire() 1381 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire() 1423 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() 1887 if((ent->client->buttons) & BUTTON_ATTACK) in Weapon_ChainFist() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 341 if(((ent->client->latched_buttons | ent->client->buttons) & BUTTON_ATTACK)){ in Weapon_Generic() 342 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 472 if(((ent->client->latched_buttons | ent->client->buttons) & BUTTON_ATTACK)){ in Weapon_Grenade() 473 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 515 if(ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 699 if(!(ent->client->buttons & BUTTON_ATTACK)){ in Weapon_HyperBlaster_Fire() 767 if(!(ent->client->buttons & BUTTON_ATTACK)){ in Machinegun_Fire() 844 if((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)){ in Chaingun_Fire() 848 } else if((ent->client->ps.gunframe == 21) &&(ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() 874 if(ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_cam.c | 60 #define BUTTON_ATTACK 1 macro 582 if (cmd->buttons & BUTTON_ATTACK) { in Cam_FinishMove() 583 if (!(oldbuttons & BUTTON_ATTACK)) { in Cam_FinishMove() 584 oldbuttons |= BUTTON_ATTACK; in Cam_FinishMove() 595 oldbuttons &= ~BUTTON_ATTACK; in Cam_FinishMove()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Default.cpp | 154 if ( NPC->enemy->client->buttons & BUTTON_ATTACK ) in NPC_StandTrackAndShoot() 451 if ( !(ucmd.buttons & BUTTON_ATTACK) && ucmd.upmove >= 0 && NPC->cantHitEnemyCounter > monitor ) in NPC_BSRunAndShoot() 567 ucmd.buttons |= BUTTON_ATTACK; in NPC_BSPointShoot() 615 ucmd.buttons |= BUTTON_ATTACK; in NPC_BSPointShoot()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Atst.c | 180 NPCS.ucmd.buttons |= BUTTON_ATTACK|BUTTON_ALT_ATTACK; in ATST_Ranged() 184 NPCS.ucmd.buttons |= BUTTON_ATTACK; in ATST_Ranged()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_weapon.c | 523 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic() 525 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 676 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade() 678 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 729 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 958 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 1050 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire() 1200 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() 1771 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Trap() 1773 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Trap() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_weapon.c | 471 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic() 473 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 629 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade() 631 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 682 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 926 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 1014 …if (!(ent->client->buttons & BUTTON_ATTACK) && ( (ent->client->selectfire_count > 2) || (!ent->cli… in Machinegun_Fire() 1031 …if (!(ent->client->buttons & BUTTON_ATTACK) && ( (ent->client->selectfire_count > 0) || (!ent->cli… in Machinegun_Fire() 1203 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire() 1209 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 454 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic() 456 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 612 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade() 614 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 665 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 877 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 963 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire() 1066 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire() 1072 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() 1108 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 454 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic() 456 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 612 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade() 614 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 665 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 877 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 963 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire() 1066 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire() 1072 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() 1108 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 454 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic() 456 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 612 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade() 614 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 665 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 877 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 963 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire() 1066 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire() 1072 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() 1108 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 435 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic() 437 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic() 593 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade() 595 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 646 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 858 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 944 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire() 1047 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire() 1053 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() 1089 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 458 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic2() 460 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic2() 643 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade() 645 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade() 696 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade() 908 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire() 994 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire() 1097 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire() 1103 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire() 1139 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
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