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Searched refs:BUTTON_ATTACK (Results 1 – 25 of 265) sorted by relevance

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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dbot_fire.c485 client->buttons |= BUTTON_ATTACK; in B_UseBfg()
549 client->buttons |= BUTTON_ATTACK; in B_UseHyperBlaster()
734 client->buttons |= BUTTON_ATTACK; in B_UseBoomer()
759 client->buttons |= BUTTON_ATTACK; in B_UseRailgun()
811 client->buttons |= BUTTON_ATTACK; in B_UseGrenadeLauncher()
837 client->buttons |= BUTTON_ATTACK; in B_UseChainGun()
888 client->buttons |= BUTTON_ATTACK; in B_UseSuperShotgun()
913 client->buttons |= BUTTON_ATTACK; in B_UseShotgun()
989 client->buttons |= BUTTON_ATTACK; in B_UseBlaster()
1326 client->buttons |= BUTTON_ATTACK; in Combat_Level0()
[all …]
H A Dp_weapon.c611 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic2()
819 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
870 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
1025 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_LockonRocketLauncher_Fire()
1210 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
1305 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire()
1443 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
1567 if (ent->client->buttons & BUTTON_ATTACK) in Gatringgun_Fire()
1920 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_SnipeRailgun()
2276 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Trap()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dbot_fire.c485 client->buttons |= BUTTON_ATTACK; in B_UseBfg()
549 client->buttons |= BUTTON_ATTACK; in B_UseHyperBlaster()
734 client->buttons |= BUTTON_ATTACK; in B_UseBoomer()
759 client->buttons |= BUTTON_ATTACK; in B_UseRailgun()
811 client->buttons |= BUTTON_ATTACK; in B_UseGrenadeLauncher()
837 client->buttons |= BUTTON_ATTACK; in B_UseChainGun()
888 client->buttons |= BUTTON_ATTACK; in B_UseSuperShotgun()
913 client->buttons |= BUTTON_ATTACK; in B_UseShotgun()
989 client->buttons |= BUTTON_ATTACK; in B_UseBlaster()
1326 client->buttons |= BUTTON_ATTACK; in Combat_Level0()
[all …]
H A Dp_weapon.c611 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic2()
819 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
870 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
1025 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_LockonRocketLauncher_Fire()
1210 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
1305 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire()
1443 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
1567 if (ent->client->buttons & BUTTON_ATTACK) in Gatringgun_Fire()
1920 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_SnipeRailgun()
2276 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Trap()
[all …]
/dports/games/alienarena/alienarena-7.66/source/game/acesrc/
H A Dacebot_movement.c648 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Move()
1093 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1100 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1111 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1117 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1127 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1135 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1143 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1149 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1161 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/
H A Dacebot_movement.c648 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Move()
1093 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1100 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1111 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1117 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1127 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1135 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1143 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1149 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
1161 ucmd->buttons = BUTTON_ATTACK; in ACEMV_Attack()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_cam.c33 #define BUTTON_ATTACK 1 macro
515 if (cmd->buttons & BUTTON_ATTACK) in Cam_FinishMove()
517 if (!(oldbuttons & BUTTON_ATTACK)) in Cam_FinishMove()
519 oldbuttons |= BUTTON_ATTACK; in Cam_FinishMove()
536 oldbuttons &= ~BUTTON_ATTACK; in Cam_FinishMove()
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_weapon.c926 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
1097 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
1148 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
1531 ent->client->latched_buttons |= BUTTON_ATTACK; in Weapon_Blaster()
1536 ent->client->buttons &= ~BUTTON_ATTACK; in Weapon_Blaster()
1659 &&(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
2046 && (ent->client->buttons & BUTTON_ATTACK) in Weapon_Shotgun()
2059 ent->client->latched_buttons |= BUTTON_ATTACK; in Weapon_Shotgun()
2063 ent->client->buttons &= ~BUTTON_ATTACK; in Weapon_Shotgun()
2064 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Shotgun()
[all …]
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_cam.c39 #define BUTTON_ATTACK 1 macro
519 if (cmd->buttons & BUTTON_ATTACK) { in Cam_FinishMove()
520 if (!(oldbuttons & BUTTON_ATTACK)) { in Cam_FinishMove()
522 oldbuttons |= BUTTON_ATTACK; in Cam_FinishMove()
533 oldbuttons &= ~BUTTON_ATTACK; in Cam_FinishMove()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_GalakMech.cpp482 ucmd.buttons &=~BUTTON_ATTACK; in Pilot_Steer_Vehicle()
687 ucmd.buttons &=~BUTTON_ATTACK; in Pilot_Steer_Vehicle()
699 ucmd.buttons &=~BUTTON_ATTACK; in Pilot_Steer_Vehicle()
707 ucmd.buttons |= BUTTON_ATTACK; in Pilot_Steer_Vehicle()
724 ucmd.buttons |= BUTTON_ATTACK; in Pilot_Steer_Vehicle()
H A DAI_Default.cpp150 if ( NPC->enemy->client->buttons & BUTTON_ATTACK ) in NPC_StandTrackAndShoot()
448 if ( !(ucmd.buttons & BUTTON_ATTACK) && ucmd.upmove >= 0 && NPC->cantHitEnemyCounter > monitor ) in NPC_BSRunAndShoot()
564 ucmd.buttons |= BUTTON_ATTACK; in NPC_BSPointShoot()
612 ucmd.buttons |= BUTTON_ATTACK; in NPC_BSPointShoot()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dp_weapon.c611 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic()
615 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
889 else if(ent->client->buttons & BUTTON_ATTACK) { in weapon_vaporizer_fire()
1011 if (!(ent->client->buttons & BUTTON_ATTACK) || (!ent->is_bot && ent->client->newweapon)) in weapon_flamethrower_fire()
1157 if(hyper && (ent->client->buttons & BUTTON_ATTACK)) in Blaster_Fire()
1165 if (hyper && (ent->client->buttons & BUTTON_ATTACK)) in Blaster_Fire()
1606 else if (ent->client->buttons & BUTTON_ATTACK){ in Machinegun_Fire()
1692 if (!(ent->client->buttons & BUTTON_ATTACK) && ent->client->ps.gunframe > 6) { in Machinegun_Fire()
1822 else if(ent->client->buttons & BUTTON_ATTACK) in Weapon_Smartgun()
1900 else if(ent->client->buttons & BUTTON_ATTACK) in Weapon_Minderaser()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dp_weapon.c611 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic()
615 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
889 else if(ent->client->buttons & BUTTON_ATTACK) { in weapon_vaporizer_fire()
1011 if (!(ent->client->buttons & BUTTON_ATTACK) || (!ent->is_bot && ent->client->newweapon)) in weapon_flamethrower_fire()
1157 if(hyper && (ent->client->buttons & BUTTON_ATTACK)) in Blaster_Fire()
1165 if (hyper && (ent->client->buttons & BUTTON_ATTACK)) in Blaster_Fire()
1606 else if (ent->client->buttons & BUTTON_ATTACK){ in Machinegun_Fire()
1692 if (!(ent->client->buttons & BUTTON_ATTACK) && ent->client->ps.gunframe > 6) { in Machinegun_Fire()
1822 else if(ent->client->buttons & BUTTON_ATTACK) in Weapon_Smartgun()
1900 else if(ent->client->buttons & BUTTON_ATTACK) in Weapon_Minderaser()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_weapon.c518 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic()
520 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
824 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Throw_Generic()
826 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Throw_Generic()
893 if (ent->client->buttons & BUTTON_ATTACK) in Throw_Generic()
1188 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
1274 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire()
1381 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire()
1423 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
1887 if((ent->client->buttons) & BUTTON_ATTACK) in Weapon_ChainFist()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c341 if(((ent->client->latched_buttons | ent->client->buttons) & BUTTON_ATTACK)){ in Weapon_Generic()
342 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
472 if(((ent->client->latched_buttons | ent->client->buttons) & BUTTON_ATTACK)){ in Weapon_Grenade()
473 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
515 if(ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
699 if(!(ent->client->buttons & BUTTON_ATTACK)){ in Weapon_HyperBlaster_Fire()
767 if(!(ent->client->buttons & BUTTON_ATTACK)){ in Machinegun_Fire()
844 if((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)){ in Chaingun_Fire()
848 } else if((ent->client->ps.gunframe == 21) &&(ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
874 if(ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_cam.c60 #define BUTTON_ATTACK 1 macro
582 if (cmd->buttons & BUTTON_ATTACK) { in Cam_FinishMove()
583 if (!(oldbuttons & BUTTON_ATTACK)) { in Cam_FinishMove()
584 oldbuttons |= BUTTON_ATTACK; in Cam_FinishMove()
595 oldbuttons &= ~BUTTON_ATTACK; in Cam_FinishMove()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Default.cpp154 if ( NPC->enemy->client->buttons & BUTTON_ATTACK ) in NPC_StandTrackAndShoot()
451 if ( !(ucmd.buttons & BUTTON_ATTACK) && ucmd.upmove >= 0 && NPC->cantHitEnemyCounter > monitor ) in NPC_BSRunAndShoot()
567 ucmd.buttons |= BUTTON_ATTACK; in NPC_BSPointShoot()
615 ucmd.buttons |= BUTTON_ATTACK; in NPC_BSPointShoot()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Atst.c180 NPCS.ucmd.buttons |= BUTTON_ATTACK|BUTTON_ALT_ATTACK; in ATST_Ranged()
184 NPCS.ucmd.buttons |= BUTTON_ATTACK; in ATST_Ranged()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_weapon.c523 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic()
525 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
676 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade()
678 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
729 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
958 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
1050 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire()
1200 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
1771 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Trap()
1773 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Trap()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_weapon.c471 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic()
473 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
629 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade()
631 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
682 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
926 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
1014 …if (!(ent->client->buttons & BUTTON_ATTACK) && ( (ent->client->selectfire_count > 2) || (!ent->cli… in Machinegun_Fire()
1031 …if (!(ent->client->buttons & BUTTON_ATTACK) && ( (ent->client->selectfire_count > 0) || (!ent->cli… in Machinegun_Fire()
1203 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire()
1209 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c454 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic()
456 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
612 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade()
614 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
665 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
877 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
963 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire()
1066 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire()
1072 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
1108 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c454 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic()
456 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
612 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade()
614 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
665 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
877 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
963 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire()
1066 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire()
1072 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
1108 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c454 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic()
456 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
612 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade()
614 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
665 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
877 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
963 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire()
1066 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire()
1072 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
1108 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c435 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic()
437 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic()
593 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade()
595 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
646 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
858 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
944 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire()
1047 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire()
1053 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
1089 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c458 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Generic2()
460 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Generic2()
643 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) ) in Weapon_Grenade()
645 ent->client->latched_buttons &= ~BUTTON_ATTACK; in Weapon_Grenade()
696 if (ent->client->buttons & BUTTON_ATTACK) in Weapon_Grenade()
908 if (!(ent->client->buttons & BUTTON_ATTACK)) in Weapon_HyperBlaster_Fire()
994 if (!(ent->client->buttons & BUTTON_ATTACK)) in Machinegun_Fire()
1097 if ((ent->client->ps.gunframe == 14) && !(ent->client->buttons & BUTTON_ATTACK)) in Chaingun_Fire()
1103 else if ((ent->client->ps.gunframe == 21) && (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()
1139 if (ent->client->buttons & BUTTON_ATTACK) in Chaingun_Fire()

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