1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the included (GNU.txt) GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 /* ZOID
21  *
22  * Player camera tracking in Spectator mode
23  *
24  * This takes over player controls for spectator automatic camera.
25  * Player moves as a spectator, but the camera tracks and enemy player
26  */
27 
28 #include "client.h"
29 #include "console.h"
30 #include "mathlib.h"
31 #include "pmove.h"
32 #include "quakedef.h"
33 #include "sbar.h"
34 
35 #define	PM_SPECTATORMAXSPEED	500
36 #define	PM_STOPSPEED		100
37 #define	PM_MAXSPEED		320
38 #define BUTTON_JUMP 		  2
39 #define BUTTON_ATTACK		  1
40 #define MAX_ANGLE_TURN		 10
41 
42 static vec3_t desired_position;	// where the camera wants to be
43 static qboolean locked = false;
44 static int oldbuttons;
45 
46 // track high fragger
47 static cvar_t cl_hightrack = { "cl_hightrack", "0" };
48 static cvar_t cl_chasecam = { "cl_chasecam", "0" };
49 
50 //cvar_t cl_camera_maxpitch = {"cl_camera_maxpitch", "10" };
51 //cvar_t cl_camera_maxyaw = {"cl_camera_maxyaw", "30" };
52 
53 static qboolean cam_forceview;
54 //static vec3_t cam_viewangles;
55 static double cam_lastviewtime;
56 
57 int spec_track = 0;		// player# of who we are tracking
58 int autocam = CAM_NONE;
59 
vectoangles(vec3_t vec,vec3_t ang)60 static void vectoangles(vec3_t vec, vec3_t ang)
61 {
62    float yaw, pitch;
63 
64    if (vec[1] == 0 && vec[0] == 0)
65    {
66       yaw = 0;
67       if (vec[2] > 0)
68          pitch = 90;
69       else
70          pitch = 270;
71    }
72    else
73    {
74       float forward;
75       yaw = (int)(atan2(vec[1], vec[0]) * 180 / M_PI);
76       if (yaw < 0)
77          yaw += 360;
78 
79       forward = sqrt(vec[0] * vec[0] + vec[1] * vec[1]);
80       pitch = (int)(atan2(vec[2], forward) * 180 / M_PI);
81       if (pitch < 0)
82          pitch += 360;
83    }
84 
85    ang[0] = pitch;
86    ang[1] = yaw;
87    ang[2] = 0;
88 }
89 
90 static float
vlen(vec3_t v)91 vlen(vec3_t v)
92 {
93     return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
94 }
95 
96 // returns true if weapon model should be drawn in camera mode
97 qboolean
Cam_DrawViewModel(void)98 Cam_DrawViewModel(void)
99 {
100     if (!cl.spectator)
101 	return true;
102 
103     if (autocam && locked && cl_chasecam.value)
104 	return true;
105     return false;
106 }
107 
108 // returns true if we should draw this player, we don't if we are chase camming
109 qboolean
Cam_DrawPlayer(int playernum)110 Cam_DrawPlayer(int playernum)
111 {
112     if (cl.spectator && autocam && locked && cl_chasecam.value &&
113 	spec_track == playernum)
114 	return false;
115     return true;
116 }
117 
118 static void
Cam_Unlock(void)119 Cam_Unlock(void)
120 {
121     if (autocam) {
122 	MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
123 	MSG_WriteString(&cls.netchan.message, "ptrack");
124 	autocam = CAM_NONE;
125 	locked = false;
126 	Sbar_Changed();
127     }
128 }
129 
130 static void
Cam_Lock(int playernum)131 Cam_Lock(int playernum)
132 {
133     MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
134     MSG_WriteStringf(&cls.netchan.message, "ptrack %i", playernum);
135     spec_track = playernum;
136     cam_forceview = true;
137     locked = false;
138     Sbar_Changed();
139 }
140 
141 static pmtrace_t
Cam_DoTrace(vec3_t vec1,vec3_t vec2)142 Cam_DoTrace(vec3_t vec1, vec3_t vec2)
143 {
144 #if 0
145     memset(&pmove, 0, sizeof(pmove));
146 
147     pmove.numphysent = 1;
148     VectorCopy(vec3_origin, pmove.physents[0].origin);
149     pmove.physents[0].model = cl.worldmodel;
150 #endif
151 
152     VectorCopy(vec1, pmove.origin);
153     return PM_PlayerMove(pmove.origin, vec2);
154 }
155 
156 // Returns distance or 9999 if invalid for some reason
Cam_TryFlyby(player_state_t * self,player_state_t * player,vec3_t vec,qboolean checkvis)157 static float Cam_TryFlyby(player_state_t * self,
158       player_state_t * player, vec3_t vec,
159       qboolean checkvis)
160 {
161    vec3_t v;
162    pmtrace_t trace;
163    float len;
164 
165    vectoangles(vec, v);
166    VectorCopy(v, pmove.angles);
167    VectorNormalize(vec);
168    VectorMA(player->origin, 800, vec, v);
169    // v is endpos
170    // fake a player move
171    trace = Cam_DoTrace(player->origin, v);
172    if ( /*trace.inopen || */ trace.inwater)
173       return 9999;
174    VectorCopy(trace.endpos, vec);
175    VectorSubtract(trace.endpos, player->origin, v);
176    len = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
177    if (len < 32 || len > 800)
178       return 9999;
179    if (checkvis)
180    {
181       VectorSubtract(trace.endpos, self->origin, v);
182       len = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
183 
184       trace = Cam_DoTrace(self->origin, vec);
185       if (trace.fraction != 1 || trace.inwater)
186          return 9999;
187    }
188    return len;
189 }
190 
191 // Is player visible?
192 static qboolean
Cam_IsVisible(player_state_t * player,vec3_t vec)193 Cam_IsVisible(player_state_t * player, vec3_t vec)
194 {
195     pmtrace_t trace;
196     vec3_t v;
197     float d;
198 
199     trace = Cam_DoTrace(player->origin, vec);
200     if (trace.fraction != 1 || /*trace.inopen || */ trace.inwater)
201 	return false;
202     // check distance, don't let the player get too far away or too close
203     VectorSubtract(player->origin, vec, v);
204     d = vlen(v);
205     if (d < 16)
206 	return false;
207     return true;
208 }
209 
210 static qboolean
InitFlyby(player_state_t * self,player_state_t * player,int checkvis)211 InitFlyby(player_state_t * self, player_state_t * player, int checkvis)
212 {
213     float f, max;
214     vec3_t vec, vec2;
215     vec3_t forward, right, up;
216 
217     VectorCopy(player->viewangles, vec);
218     vec[0] = 0;
219     AngleVectors(vec, forward, right, up);
220 //      for (i = 0; i < 3; i++)
221 //              forward[i] *= 3;
222 
223     max = 1000;
224     VectorAdd(forward, up, vec2);
225     VectorAdd(vec2, right, vec2);
226     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
227 	max = f;
228 	VectorCopy(vec2, vec);
229     }
230     VectorAdd(forward, up, vec2);
231     VectorSubtract(vec2, right, vec2);
232     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
233 	max = f;
234 	VectorCopy(vec2, vec);
235     }
236     VectorAdd(forward, right, vec2);
237     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
238 	max = f;
239 	VectorCopy(vec2, vec);
240     }
241     VectorSubtract(forward, right, vec2);
242     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
243 	max = f;
244 	VectorCopy(vec2, vec);
245     }
246     VectorAdd(forward, up, vec2);
247     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
248 	max = f;
249 	VectorCopy(vec2, vec);
250     }
251     VectorSubtract(forward, up, vec2);
252     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
253 	max = f;
254 	VectorCopy(vec2, vec);
255     }
256     VectorAdd(up, right, vec2);
257     VectorSubtract(vec2, forward, vec2);
258     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
259 	max = f;
260 	VectorCopy(vec2, vec);
261     }
262     VectorSubtract(up, right, vec2);
263     VectorSubtract(vec2, forward, vec2);
264     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
265 	max = f;
266 	VectorCopy(vec2, vec);
267     }
268     // invert
269     VectorSubtract(vec3_origin, forward, vec2);
270     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
271 	max = f;
272 	VectorCopy(vec2, vec);
273     }
274     VectorCopy(forward, vec2);
275     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
276 	max = f;
277 	VectorCopy(vec2, vec);
278     }
279     // invert
280     VectorSubtract(vec3_origin, right, vec2);
281     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
282 	max = f;
283 	VectorCopy(vec2, vec);
284     }
285     VectorCopy(right, vec2);
286     if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) {
287 	max = f;
288 	VectorCopy(vec2, vec);
289     }
290     // ack, can't find him
291     if (max >= 1000) {
292 //              Cam_Unlock();
293 	return false;
294     }
295     locked = true;
296     VectorCopy(vec, desired_position);
297     return true;
298 }
299 
300 static void
Cam_CheckHighTarget(void)301 Cam_CheckHighTarget(void)
302 {
303     int i, j, max;
304     player_info_t *s;
305 
306     j = -1;
307     for (i = 0, max = -9999; i < MAX_CLIENTS; i++) {
308 	s = &cl.players[i];
309 	if (s->name[0] && !s->spectator && s->frags > max) {
310 	    max = s->frags;
311 	    j = i;
312 	}
313     }
314     if (j >= 0) {
315 	if (!locked || cl.players[j].frags > cl.players[spec_track].frags)
316 	    Cam_Lock(j);
317     } else
318 	Cam_Unlock();
319 }
320 
321 // ZOID
322 //
323 // Take over the user controls and track a player.
324 // We find a nice position to watch the player and move there
325 void
Cam_Track(usercmd_t * cmd)326 Cam_Track(usercmd_t *cmd)
327 {
328    player_state_t *player, *self;
329    frame_t *frame;
330    vec3_t vec;
331 
332    if (!cl.spectator)
333       return;
334 
335    if (cl_hightrack.value && !locked)
336       Cam_CheckHighTarget();
337 
338    if (!autocam || cls.state != ca_active)
339       return;
340 
341    if (locked && (!cl.players[spec_track].name[0]
342             || cl.players[spec_track].spectator))
343    {
344       locked = false;
345       if (cl_hightrack.value)
346          Cam_CheckHighTarget();
347       else
348          Cam_Unlock();
349       return;
350    }
351 
352    frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
353    player = frame->playerstate + spec_track;
354    self = frame->playerstate + cl.playernum;
355 
356    if (!locked || !Cam_IsVisible(player, desired_position)) {
357       if (!locked || realtime - cam_lastviewtime > 0.1) {
358          if (!InitFlyby(self, player, true))
359             InitFlyby(self, player, false);
360          cam_lastviewtime = realtime;
361       }
362    } else
363       cam_lastviewtime = realtime;
364 
365    // couldn't track for some reason
366    if (!locked || !autocam)
367       return;
368 
369    if (cl_chasecam.value)
370    {
371       cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
372 
373       VectorCopy(player->viewangles, cl.viewangles);
374       VectorCopy(player->origin, desired_position);
375       if (memcmp
376             (&desired_position, &self->origin,
377              sizeof(desired_position)) != 0) {
378          MSG_WriteByte(&cls.netchan.message, clc_tmove);
379          MSG_WriteCoord(&cls.netchan.message, desired_position[0]);
380          MSG_WriteCoord(&cls.netchan.message, desired_position[1]);
381          MSG_WriteCoord(&cls.netchan.message, desired_position[2]);
382          // move there locally immediately
383          VectorCopy(desired_position, self->origin);
384       }
385       self->weaponframe = player->weaponframe;
386 
387    }
388    else
389    {
390       float len;
391       // Ok, move to our desired position and set our angles to view
392       // the player
393       VectorSubtract(desired_position, self->origin, vec);
394       len = vlen(vec);
395       cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
396       if (len > 16) {		// close enough?
397          MSG_WriteByte(&cls.netchan.message, clc_tmove);
398          MSG_WriteCoord(&cls.netchan.message, desired_position[0]);
399          MSG_WriteCoord(&cls.netchan.message, desired_position[1]);
400          MSG_WriteCoord(&cls.netchan.message, desired_position[2]);
401       }
402       // move there locally immediately
403       VectorCopy(desired_position, self->origin);
404 
405       VectorSubtract(player->origin, desired_position, vec);
406       vectoangles(vec, cl.viewangles);
407       cl.viewangles[0] = -cl.viewangles[0];
408    }
409 }
410 
411 #if 0
412 static float
413 adjustang(float current, float ideal, float speed)
414 {
415     float move;
416 
417     current = anglemod(current);
418     ideal = anglemod(ideal);
419 
420     if (current == ideal)
421 	return current;
422 
423     move = ideal - current;
424     if (ideal > current) {
425 	if (move >= 180)
426 	    move = move - 360;
427     } else {
428 	if (move <= -180)
429 	    move = move + 360;
430     }
431     if (move > 0) {
432 	if (move > speed)
433 	    move = speed;
434     } else {
435 	if (move < -speed)
436 	    move = -speed;
437     }
438 
439 //Con_Printf("c/i: %4.2f/%4.2f move: %4.2f\n", current, ideal, move);
440     return anglemod(current + move);
441 }
442 #endif
443 
444 #if 0
445 static void
446 Cam_SetView(void)
447 {
448     return;
449     player_state_t *player, *self;
450     frame_t *frame;
451     vec3_t vec, vec2;
452 
453     if (cls.state != ca_active || !cl.spectator || !autocam || !locked)
454 	return;
455 
456     frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
457     player = frame->playerstate + spec_track;
458     self = frame->playerstate + cl.playernum;
459 
460     VectorSubtract(player->origin, cl.simorg, vec);
461     if (cam_forceview) {
462 	cam_forceview = false;
463 	vectoangles(vec, cam_viewangles);
464 	cam_viewangles[0] = -cam_viewangles[0];
465     } else {
466 	vectoangles(vec, vec2);
467 	vec2[PITCH] = -vec2[PITCH];
468 
469 	cam_viewangles[PITCH] =
470 	    adjustang(cam_viewangles[PITCH], vec2[PITCH],
471 		      cl_camera_maxpitch.value);
472 	cam_viewangles[YAW] =
473 	    adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value);
474     }
475     VectorCopy(cam_viewangles, cl.viewangles);
476     VectorCopy(cl.viewangles, cl.simangles);
477 }
478 #endif
479 
480 void
Cam_FinishMove(usercmd_t * cmd)481 Cam_FinishMove(usercmd_t *cmd)
482 {
483     int i;
484     player_info_t *s;
485     int end;
486 
487     if (cls.state != ca_active)
488 	return;
489 
490     if (!cl.spectator)		// only in spectator mode
491 	return;
492 
493 #if 0
494     if (autocam && locked) {
495 	frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
496 	player = frame->playerstate + spec_track;
497 	self = frame->playerstate + cl.playernum;
498 
499 	VectorSubtract(player->origin, self->origin, vec);
500 	if (cam_forceview) {
501 	    cam_forceview = false;
502 	    vectoangles(vec, cam_viewangles);
503 	    cam_viewangles[0] = -cam_viewangles[0];
504 	} else {
505 	    vectoangles(vec, vec2);
506 	    vec2[PITCH] = -vec2[PITCH];
507 
508 	    cam_viewangles[PITCH] =
509 		adjustang(cam_viewangles[PITCH], vec2[PITCH],
510 			  cl_camera_maxpitch.value);
511 	    cam_viewangles[YAW] =
512 		adjustang(cam_viewangles[YAW], vec2[YAW],
513 			  cl_camera_maxyaw.value);
514 	}
515 	VectorCopy(cam_viewangles, cl.viewangles);
516     }
517 #endif
518 
519     if (cmd->buttons & BUTTON_ATTACK) {
520 	if (!(oldbuttons & BUTTON_ATTACK)) {
521 
522 	    oldbuttons |= BUTTON_ATTACK;
523 	    autocam++;
524 
525 	    if (autocam > CAM_TRACK) {
526 		Cam_Unlock();
527 		VectorCopy(cl.viewangles, cmd->angles);
528 		return;
529 	    }
530 	} else
531 	    return;
532     } else {
533 	oldbuttons &= ~BUTTON_ATTACK;
534 	if (!autocam)
535 	    return;
536     }
537 
538     if (autocam && cl_hightrack.value) {
539 	Cam_CheckHighTarget();
540 	return;
541     }
542 
543     if (locked) {
544 	if ((cmd->buttons & BUTTON_JUMP) && (oldbuttons & BUTTON_JUMP))
545 	    return;		// don't pogo stick
546 
547 	if (!(cmd->buttons & BUTTON_JUMP)) {
548 	    oldbuttons &= ~BUTTON_JUMP;
549 	    return;
550 	}
551 	oldbuttons |= BUTTON_JUMP;	// don't jump again until released
552     }
553 //      Con_Printf("Selecting track target...\n");
554 
555     if (locked && autocam)
556 	end = (spec_track + 1) % MAX_CLIENTS;
557     else
558 	end = spec_track;
559     i = end;
560     do {
561 	s = &cl.players[i];
562 	if (s->name[0] && !s->spectator) {
563 	    Cam_Lock(i);
564 	    return;
565 	}
566 	i = (i + 1) % MAX_CLIENTS;
567     } while (i != end);
568     // stay on same guy?
569     i = spec_track;
570     s = &cl.players[i];
571     if (s->name[0] && !s->spectator) {
572 	Cam_Lock(i);
573 	return;
574     }
575     Con_Printf("No target found ...\n");
576     autocam = locked = false;
577 }
578 
579 void
Cam_Reset(void)580 Cam_Reset(void)
581 {
582     autocam = CAM_NONE;
583     spec_track = 0;
584 }
585 
586 void
CL_InitCam(void)587 CL_InitCam(void)
588 {
589     Cvar_RegisterVariable(&cl_hightrack);
590     Cvar_RegisterVariable(&cl_chasecam);
591 //      Cvar_RegisterVariable (&cl_camera_maxpitch);
592 //      Cvar_RegisterVariable (&cl_camera_maxyaw);
593 }
594