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Searched refs:BattleChipView (Results 1 – 23 of 23) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DBattleChipView.cpp25 BattleChipView::BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget*… in BattleChipView() function in BattleChipView
126 BattleChipView::~BattleChipView() { in ~BattleChipView()
130 void BattleChipView::setFlavor(int flavor) { in setFlavor()
148 void BattleChipView::reinsert() { in reinsert()
160 void BattleChipView::addChip() { in addChip()
168 void BattleChipView::removeChip() { in removeChip()
174 void BattleChipView::advanceFrameCounter() { in advanceFrameCounter()
183 void BattleChipView::saveDeck() { in saveDeck()
202 void BattleChipView::loadDeck() { in loadDeck()
234 void BattleChipView::resort() { in resort()
[all …]
H A DBattleChipView.h23 class BattleChipView : public QDialog {
27BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget* parent = nullp…
28 ~BattleChipView();
51 Ui::BattleChipView m_ui;
H A DWindow.cpp1337 …ddGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu"); in setupMenu()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DBattleChipView.cpp25 BattleChipView::BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget*… in BattleChipView() function in BattleChipView
126 BattleChipView::~BattleChipView() { in ~BattleChipView()
130 void BattleChipView::setFlavor(int flavor) { in setFlavor()
148 void BattleChipView::reinsert() { in reinsert()
160 void BattleChipView::addChip() { in addChip()
168 void BattleChipView::removeChip() { in removeChip()
174 void BattleChipView::advanceFrameCounter() { in advanceFrameCounter()
183 void BattleChipView::saveDeck() { in saveDeck()
202 void BattleChipView::loadDeck() { in loadDeck()
234 void BattleChipView::resort() { in resort()
[all …]
H A DBattleChipView.h23 class BattleChipView : public QDialog {
27BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget* parent = nullp…
28 ~BattleChipView();
51 Ui::BattleChipView m_ui;
H A DWindow.cpp1320 …ddGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu"); in setupMenu()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/ts/
H A Dmgba-zh_CN.ts129 <name>BattleChipView</name>
1424 <name>QGBA::BattleChipView</name>
H A Dmgba-es.ts135 <name>BattleChipView</name>
1482 <name>QGBA::BattleChipView</name>
H A Dmgba-tr.ts129 <name>BattleChipView</name>
H A Dmgba-de.ts129 <name>BattleChipView</name>
/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/ts/
H A Dmgba-en.ts85 <name>BattleChipView</name>
H A Dmgba-nl.ts85 <name>BattleChipView</name>
H A Dmgba-ru.ts85 <name>BattleChipView</name>
H A Dmgba-template.ts85 <name>BattleChipView</name>
H A Dmgba-ko.ts86 <name>BattleChipView</name>
H A Dmgba-tr.ts86 <name>BattleChipView</name>
H A Dmgba-zh_CN.ts86 <name>BattleChipView</name>
H A Dmgba-ja.ts86 <name>BattleChipView</name>
H A Dmgba-it.ts86 <name>BattleChipView</name>
H A Dmgba-de.ts86 <name>BattleChipView</name>
H A Dmgba-pt_BR.ts86 <name>BattleChipView</name>
H A Dmgba-fr.ts86 <name>BattleChipView</name>
H A Dmgba-es.ts86 <name>BattleChipView</name>