Searched refs:BattleChipView (Results 1 – 23 of 23) sorted by relevance
/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/ |
H A D | BattleChipView.cpp | 25 BattleChipView::BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget*… in BattleChipView() function in BattleChipView 126 BattleChipView::~BattleChipView() { in ~BattleChipView() 130 void BattleChipView::setFlavor(int flavor) { in setFlavor() 148 void BattleChipView::reinsert() { in reinsert() 160 void BattleChipView::addChip() { in addChip() 168 void BattleChipView::removeChip() { in removeChip() 174 void BattleChipView::advanceFrameCounter() { in advanceFrameCounter() 183 void BattleChipView::saveDeck() { in saveDeck() 202 void BattleChipView::loadDeck() { in loadDeck() 234 void BattleChipView::resort() { in resort() [all …]
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H A D | BattleChipView.h | 23 class BattleChipView : public QDialog { 27 …BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget* parent = nullp… 28 ~BattleChipView(); 51 Ui::BattleChipView m_ui;
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H A D | Window.cpp | 1337 …ddGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu"); in setupMenu()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/ |
H A D | BattleChipView.cpp | 25 BattleChipView::BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget*… in BattleChipView() function in BattleChipView 126 BattleChipView::~BattleChipView() { in ~BattleChipView() 130 void BattleChipView::setFlavor(int flavor) { in setFlavor() 148 void BattleChipView::reinsert() { in reinsert() 160 void BattleChipView::addChip() { in addChip() 168 void BattleChipView::removeChip() { in removeChip() 174 void BattleChipView::advanceFrameCounter() { in advanceFrameCounter() 183 void BattleChipView::saveDeck() { in saveDeck() 202 void BattleChipView::loadDeck() { in loadDeck() 234 void BattleChipView::resort() { in resort() [all …]
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H A D | BattleChipView.h | 23 class BattleChipView : public QDialog { 27 …BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget* parent = nullp… 28 ~BattleChipView(); 51 Ui::BattleChipView m_ui;
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H A D | Window.cpp | 1320 …ddGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu"); in setupMenu()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/ts/ |
H A D | mgba-zh_CN.ts | 129 <name>BattleChipView</name> 1424 <name>QGBA::BattleChipView</name>
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H A D | mgba-es.ts | 135 <name>BattleChipView</name> 1482 <name>QGBA::BattleChipView</name>
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H A D | mgba-tr.ts | 129 <name>BattleChipView</name>
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H A D | mgba-de.ts | 129 <name>BattleChipView</name>
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/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/ts/ |
H A D | mgba-en.ts | 85 <name>BattleChipView</name>
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H A D | mgba-nl.ts | 85 <name>BattleChipView</name>
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H A D | mgba-ru.ts | 85 <name>BattleChipView</name>
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H A D | mgba-template.ts | 85 <name>BattleChipView</name>
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H A D | mgba-ko.ts | 86 <name>BattleChipView</name>
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H A D | mgba-tr.ts | 86 <name>BattleChipView</name>
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H A D | mgba-zh_CN.ts | 86 <name>BattleChipView</name>
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H A D | mgba-ja.ts | 86 <name>BattleChipView</name>
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H A D | mgba-it.ts | 86 <name>BattleChipView</name>
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H A D | mgba-de.ts | 86 <name>BattleChipView</name>
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H A D | mgba-pt_BR.ts | 86 <name>BattleChipView</name>
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H A D | mgba-fr.ts | 86 <name>BattleChipView</name>
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H A D | mgba-es.ts | 86 <name>BattleChipView</name>
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