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Searched refs:BeginningOfGame (Results 1 – 18 of 18) sorted by relevance

/dports/games/xshogi/xshogi-1.4.2/
H A Dxshogi.h138 BeginningOfGame, MachinePlaysBlack, MachinePlaysWhite, TwoMachinesPlay, enumerator
H A Dxshogi.c3835 case BeginningOfGame: in FinishUserMove()
5188 case BeginningOfGame: in ModeHighlight()
5275 if (gameMode != BeginningOfGame) in LoadGameProc()
5297 if (gameMode != BeginningOfGame) in LoadGame()
5707 if (gameMode != BeginningOfGame) in Challenge()
5789 if (gameMode != BeginningOfGame) in ChallengeProc()
6310 case BeginningOfGame: in SwitchProc()
6366 case BeginningOfGame: in ForceProc()
6458 case BeginningOfGame: in HintProc()
6679 case BeginningOfGame: in TwoMachinesProc()
[all …]
/dports/games/xboard-devel/xboard-f49e7e1/
H A Dbackend.c6776 case BeginningOfGame: in OKToStartUserMove()
6819 case BeginningOfGame: in OnlyMove()
6926 case BeginningOfGame: in UserMoveEvent()
8656 case BeginningOfGame: in HandleMachineMove()
14341 case BeginningOfGame: in PauseEvent()
14775 case BeginningOfGame: in TwoMachinesEvent()
14934 case BeginningOfGame: in IcsClientEvent()
14971 case BeginningOfGame: in EditGameEvent()
15948 case BeginningOfGame: in RetractMoveEvent()
15993 case BeginningOfGame: in MoveNowEvent()
[all …]
H A Dcommon.h282 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack, enumerator
H A Dmenus.c1117 case BeginningOfGame: in ModeToWidgetName()
H A Ddialogs.c611 if(gameMode == BeginningOfGame) Reset(True, True); else { in CommonOptionsOK()
H A DChangeLog2536 particularly annoying at the start of a game (where leaving BeginningOfGame
2539 modes are now preserved, BeginningOfGame by refraining from calling
10402 on the _first_ move, as the mode is then BeginningOfGame, and not yet
10403 EditGame, and we do want it to work for BeginningOfGame, as this is
14932 the start of a new game if we are still in BeginningOfGame mode.
18339 xboard to BeginningOfGame mode (as if the Reset button was pressed), instead of
/dports/games/xboard/xboard-4.9.1/
H A Dbackend.c6891 case BeginningOfGame: in OKToStartUserMove()
6934 case BeginningOfGame: in OnlyMove()
7042 case BeginningOfGame: in UserMoveEvent()
8837 case BeginningOfGame: in HandleMachineMove()
14611 case BeginningOfGame: in PauseEvent()
15049 case BeginningOfGame: in TwoMachinesEvent()
15214 case BeginningOfGame: in IcsClientEvent()
15251 case BeginningOfGame: in EditGameEvent()
16253 case BeginningOfGame: in RetractMoveEvent()
16298 case BeginningOfGame: in MoveNowEvent()
[all …]
H A Dcommon.h283 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack, enumerator
H A Dmenus.c1141 case BeginningOfGame: in ModeToWidgetName()
H A Ddialogs.c616 if(gameMode == BeginningOfGame) Reset(True, True); else { in CommonOptionsOK()
1858 if(gameMode != BeginningOfGame) { in TimeControlProc()
H A DChangeLog6047 particularly annoying at the start of a game (where leaving BeginningOfGame
6050 modes are now preserved, BeginningOfGame by refraining from calling
13913 on the _first_ move, as the mode is then BeginningOfGame, and not yet
13914 EditGame, and we do want it to work for BeginningOfGame, as this is
18443 the start of a new game if we are still in BeginningOfGame mode.
21850 xboard to BeginningOfGame mode (as if the Reset button was pressed), instead of
/dports/games/xboard-devel/xboard-f49e7e1/winboard/
H A Djaws.c946 if(gameMode == BeginningOfGame) return; in SayMachineMove()
H A Dwoptions.c2878 if (gameMode != BeginningOfGame) { in TimeControlOptionsPopup()
3118 if(gameMode == BeginningOfGame) Reset(TRUE, TRUE); in UciOptionsDialog()
H A Dwinboard.c8173 case BeginningOfGame: in ModeHighlight()
/dports/games/xboard/xboard-4.9.1/winboard/
H A Djaws.c947 if(gameMode == BeginningOfGame) return; in SayMachineMove()
H A Dwoptions.c2883 if (gameMode != BeginningOfGame) { in TimeControlOptionsPopup()
3123 if(gameMode == BeginningOfGame) Reset(TRUE, TRUE); in UciOptionsDialog()
H A Dwinboard.c8229 case BeginningOfGame: in ModeHighlight()