/dports/games/xshogi/xshogi-1.4.2/ |
H A D | xshogi.h | 138 BeginningOfGame, MachinePlaysBlack, MachinePlaysWhite, TwoMachinesPlay, enumerator
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H A D | xshogi.c | 3835 case BeginningOfGame: in FinishUserMove() 5188 case BeginningOfGame: in ModeHighlight() 5275 if (gameMode != BeginningOfGame) in LoadGameProc() 5297 if (gameMode != BeginningOfGame) in LoadGame() 5707 if (gameMode != BeginningOfGame) in Challenge() 5789 if (gameMode != BeginningOfGame) in ChallengeProc() 6310 case BeginningOfGame: in SwitchProc() 6366 case BeginningOfGame: in ForceProc() 6458 case BeginningOfGame: in HintProc() 6679 case BeginningOfGame: in TwoMachinesProc() [all …]
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/dports/games/xboard-devel/xboard-f49e7e1/ |
H A D | backend.c | 6776 case BeginningOfGame: in OKToStartUserMove() 6819 case BeginningOfGame: in OnlyMove() 6926 case BeginningOfGame: in UserMoveEvent() 8656 case BeginningOfGame: in HandleMachineMove() 14341 case BeginningOfGame: in PauseEvent() 14775 case BeginningOfGame: in TwoMachinesEvent() 14934 case BeginningOfGame: in IcsClientEvent() 14971 case BeginningOfGame: in EditGameEvent() 15948 case BeginningOfGame: in RetractMoveEvent() 15993 case BeginningOfGame: in MoveNowEvent() [all …]
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H A D | common.h | 282 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack, enumerator
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H A D | menus.c | 1117 case BeginningOfGame: in ModeToWidgetName()
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H A D | dialogs.c | 611 if(gameMode == BeginningOfGame) Reset(True, True); else { in CommonOptionsOK()
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H A D | ChangeLog | 2536 particularly annoying at the start of a game (where leaving BeginningOfGame 2539 modes are now preserved, BeginningOfGame by refraining from calling 10402 on the _first_ move, as the mode is then BeginningOfGame, and not yet 10403 EditGame, and we do want it to work for BeginningOfGame, as this is 14932 the start of a new game if we are still in BeginningOfGame mode. 18339 xboard to BeginningOfGame mode (as if the Reset button was pressed), instead of
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/dports/games/xboard/xboard-4.9.1/ |
H A D | backend.c | 6891 case BeginningOfGame: in OKToStartUserMove() 6934 case BeginningOfGame: in OnlyMove() 7042 case BeginningOfGame: in UserMoveEvent() 8837 case BeginningOfGame: in HandleMachineMove() 14611 case BeginningOfGame: in PauseEvent() 15049 case BeginningOfGame: in TwoMachinesEvent() 15214 case BeginningOfGame: in IcsClientEvent() 15251 case BeginningOfGame: in EditGameEvent() 16253 case BeginningOfGame: in RetractMoveEvent() 16298 case BeginningOfGame: in MoveNowEvent() [all …]
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H A D | common.h | 283 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack, enumerator
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H A D | menus.c | 1141 case BeginningOfGame: in ModeToWidgetName()
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H A D | dialogs.c | 616 if(gameMode == BeginningOfGame) Reset(True, True); else { in CommonOptionsOK() 1858 if(gameMode != BeginningOfGame) { in TimeControlProc()
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H A D | ChangeLog | 6047 particularly annoying at the start of a game (where leaving BeginningOfGame 6050 modes are now preserved, BeginningOfGame by refraining from calling 13913 on the _first_ move, as the mode is then BeginningOfGame, and not yet 13914 EditGame, and we do want it to work for BeginningOfGame, as this is 18443 the start of a new game if we are still in BeginningOfGame mode. 21850 xboard to BeginningOfGame mode (as if the Reset button was pressed), instead of
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/dports/games/xboard-devel/xboard-f49e7e1/winboard/ |
H A D | jaws.c | 946 if(gameMode == BeginningOfGame) return; in SayMachineMove()
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H A D | woptions.c | 2878 if (gameMode != BeginningOfGame) { in TimeControlOptionsPopup() 3118 if(gameMode == BeginningOfGame) Reset(TRUE, TRUE); in UciOptionsDialog()
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H A D | winboard.c | 8173 case BeginningOfGame: in ModeHighlight()
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/dports/games/xboard/xboard-4.9.1/winboard/ |
H A D | jaws.c | 947 if(gameMode == BeginningOfGame) return; in SayMachineMove()
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H A D | woptions.c | 2883 if (gameMode != BeginningOfGame) { in TimeControlOptionsPopup() 3123 if(gameMode == BeginningOfGame) Reset(TRUE, TRUE); in UciOptionsDialog()
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H A D | winboard.c | 8229 case BeginningOfGame: in ModeHighlight()
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