/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | BrushFaceAttributes.cpp | 25 BrushFaceAttributes::BrushFaceAttributes(const String& textureName) : in BrushFaceAttributes() function in TrenchBroom::Model::BrushFaceAttributes 35 BrushFaceAttributes::BrushFaceAttributes(const BrushFaceAttributes& other) : in BrushFaceAttributes() function in TrenchBroom::Model::BrushFaceAttributes 48 BrushFaceAttributes::~BrushFaceAttributes() { in ~BrushFaceAttributes() 53 BrushFaceAttributes& BrushFaceAttributes::operator=(BrushFaceAttributes other) { in operator =() 59 void swap(BrushFaceAttributes& lhs, BrushFaceAttributes& rhs) { in swap() 71 BrushFaceAttributes BrushFaceAttributes::takeSnapshot() const { in takeSnapshot() 72 BrushFaceAttributes result(m_textureName); in takeSnapshot() 102 float BrushFaceAttributes::xOffset() const { in xOffset() 106 float BrushFaceAttributes::yOffset() const { in yOffset() 118 float BrushFaceAttributes::xScale() const { in xScale() [all …]
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H A D | BrushFaceAttributes.h | 33 class BrushFaceAttributes { 46 BrushFaceAttributes(const String& textureName); 47 BrushFaceAttributes(const BrushFaceAttributes& other); 48 ~BrushFaceAttributes(); 49 BrushFaceAttributes& operator=(BrushFaceAttributes other); 50 friend void swap(BrushFaceAttributes& lhs, BrushFaceAttributes& rhs); 52 BrushFaceAttributes takeSnapshot() const;
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H A D | TexCoordSystem.h | 32 class BrushFaceAttributes; variable 56 Vec2f getTexCoords(const Vec3& point, const BrushFaceAttributes& attribs) const; 59 …transform(const Plane3& oldBoundary, const Mat4x4& transformation, BrushFaceAttributes& attribs, b… 60 …oid updateNormal(const Vec3& oldNormal, const Vec3& newNormal, const BrushFaceAttributes& attribs); 62 …3& normal, const Vec3& up, const Vec3& right, const Vec2f& offset, BrushFaceAttributes& attribs) c… 63 void rotateTexture(const Vec3& normal, float angle, BrushFaceAttributes& attribs) const; 82 … virtual Vec2f doGetTexCoords(const Vec3& point, const BrushFaceAttributes& attribs) const = 0; 85 …Transform(const Plane3& oldBoundary, const Mat4x4& transformation, BrushFaceAttributes& attribs, b… 86 …doUpdateNormal(const Vec3& oldNormal, const Vec3& newNormal, const BrushFaceAttributes& attribs) =…
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H A D | ParaxialTexCoordSystem.h | 29 class BrushFaceAttributes; variable 39 …em(const Vec3& point0, const Vec3& point1, const Vec3& point2, const BrushFaceAttributes& attribs); 40 ParaxialTexCoordSystem(const Vec3& normal, const BrushFaceAttributes& attribs); 58 Vec2f doGetTexCoords(const Vec3& point, const BrushFaceAttributes& attribs) const; 61 …Transform(const Plane3& oldBoundary, const Mat4x4& transformation, BrushFaceAttributes& attribs, b… 63 …d doUpdateNormal(const Vec3& oldNormal, const Vec3& newNormal, const BrushFaceAttributes& attribs);
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H A D | ParallelTexCoordSystem.h | 29 class BrushFaceAttributes; variable 50 …em(const Vec3& point0, const Vec3& point1, const Vec3& point2, const BrushFaceAttributes& attribs); 51 … ParallelTexCoordSystem(const Vec3& xAxis, const Vec3& yAxis, const BrushFaceAttributes& attribs); 65 Vec2f doGetTexCoords(const Vec3& point, const BrushFaceAttributes& attribs) const; 70 …Transform(const Plane3& oldBoundary, const Mat4x4& transformation, BrushFaceAttributes& attribs, b… 74 …d doUpdateNormal(const Vec3& oldNormal, const Vec3& newNormal, const BrushFaceAttributes& attribs);
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H A D | ModelFactory.h | 28 class BrushFaceAttributes; variable 41 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs) c… 42 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs, c… 50 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs) c… 51 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs, c…
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H A D | ModelFactoryImpl.h | 33 class BrushFaceAttributes; variable 50 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs) c… 51 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs, c…
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H A D | TexCoordSystem.cpp | 63 … Vec2f TexCoordSystem::getTexCoords(const Vec3& point, const BrushFaceAttributes& attribs) const { in getTexCoords() 71 …transform(const Plane3& oldBoundary, const Mat4x4& transformation, BrushFaceAttributes& attribs, b… in transform() 75 …m::updateNormal(const Vec3& oldNormal, const Vec3& newNormal, const BrushFaceAttributes& attribs) { in updateNormal() 80 …3& normal, const Vec3& up, const Vec3& right, const Vec2f& offset, BrushFaceAttributes& attribs) c… in moveTexture() 194 …xCoordSystem::rotateTexture(const Vec3& normal, const float angle, BrushFaceAttributes& attribs) c… in rotateTexture()
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H A D | BrushFace.h | 98 BrushFaceAttributes m_attribs; 100 …(const Vec3& point0, const Vec3& point1, const Vec3& point2, const BrushFaceAttributes& attribs, T… 123 const BrushFaceAttributes& attribs() const; 124 void setAttribs(const BrushFaceAttributes& attribs);
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H A D | ParallelTexCoordSystem.cpp | 37 …m(const Vec3& point0, const Vec3& point1, const Vec3& point2, const BrushFaceAttributes& attribs) { in ParallelTexCoordSystem() 43 …:ParallelTexCoordSystem(const Vec3& xAxis, const Vec3& yAxis, const BrushFaceAttributes& attribs) : in ParallelTexCoordSystem() 86 …Vec2f ParallelTexCoordSystem::doGetTexCoords(const Vec3& point, const BrushFaceAttributes& attribs… in doGetTexCoords() 105 …Transform(const Plane3& oldBoundary, const Mat4x4& transformation, BrushFaceAttributes& attribs, b… in doTransform() 165 …:doUpdateNormal(const Vec3& oldNormal, const Vec3& newNormal, const BrushFaceAttributes& attribs) { in doUpdateNormal()
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H A D | ParaxialTexCoordSystem.cpp | 36 …m(const Vec3& point0, const Vec3& point1, const Vec3& point2, const BrushFaceAttributes& attribs) : in ParaxialTexCoordSystem() 42 …ialTexCoordSystem::ParaxialTexCoordSystem(const Vec3& normal, const BrushFaceAttributes& attribs) : in ParaxialTexCoordSystem() 100 …Vec2f ParaxialTexCoordSystem::doGetTexCoords(const Vec3& point, const BrushFaceAttributes& attribs… in doGetTexCoords() 110 …Transform(const Plane3& oldBoundary, const Mat4x4& transformation, BrushFaceAttributes& attribs, b… in doTransform() 218 …:doUpdateNormal(const Vec3& oldNormal, const Vec3& newNormal, const BrushFaceAttributes& attribs) { in doUpdateNormal()
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H A D | ModelFactory.cpp | 50 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs) c… in createFace() 54 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs, c… in createFace()
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H A D | ChangeBrushFaceAttributesRequest.h | 32 class BrushFaceAttributes; variable 132 void setAll(const Model::BrushFaceAttributes& attributes);
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H A D | ModelFactoryImpl.cpp | 77 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs) c… in doCreateFace() 89 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs, c… in doCreateFace()
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H A D | World.h | 93 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs) c… 94 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs, c…
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H A D | MapFacade.h | 29 class BrushFaceAttributes; variable 99 virtual bool setFaceAttributes(const BrushFaceAttributes& attributes) = 0;
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H A D | BrushFaceSnapshot.h | 30 BrushFaceAttributes m_attribs;
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H A D | BrushFace.cpp | 46 …(const Vec3& point0, const Vec3& point1, const Vec3& point2, const BrushFaceAttributes& attribs, T… in BrushFace() 90 const BrushFaceAttributes attribs(textureName); in createParaxial() 95 const BrushFaceAttributes attribs(textureName); in createParallel() 211 const BrushFaceAttributes& BrushFace::attribs() const { in attribs() 215 void BrushFace::setAttribs(const BrushFaceAttributes& attribs) { in setAttribs()
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H A D | World.cpp | 284 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs) c… in doCreateFace() 288 …(const Vec3& point1, const Vec3& point2, const Vec3& point3, const BrushFaceAttributes& attribs, c… in doCreateFace()
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/dports/games/trenchbroom/TrenchBroom-ed46601/test/src/Model/ |
H A D | BrushFaceTest.cpp | 38 const BrushFaceAttributes attribs(""); in TEST() 52 const BrushFaceAttributes attribs(""); in TEST() 67 BrushFaceAttributes attribs(""); in TEST()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/IO/ |
H A D | MapParser.h | 34 class BrushFaceAttributes; variable 77 …Vec3& point1, const Vec3& point2, const Vec3& point3, const Model::BrushFaceAttributes& attribs, c… 84 …Vec3& point1, const Vec3& point2, const Vec3& point3, const Model::BrushFaceAttributes& attribs, c…
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H A D | MapParser.cpp | 71 …Vec3& point1, const Vec3& point2, const Vec3& point3, const Model::BrushFaceAttributes& attribs, c… in brushFace()
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H A D | MapReader.h | 95 …Vec3& point1, const Vec3& point2, const Vec3& point3, const Model::BrushFaceAttributes& attribs, c…
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H A D | MapReader.cpp | 130 …Vec3& point1, const Vec3& point2, const Vec3& point3, const Model::BrushFaceAttributes& attribs, c… in onBrushFace()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | MapDocument.h | 47 class BrushFaceAttributes; variable 278 bool setFaceAttributes(const Model::BrushFaceAttributes& attributes);
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