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Searched refs:C4VPropList (Results 1 – 22 of 22) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/tests/aul/
H A DAulTest.h73 inline C4Value C4VPropList(T &&...v) in C4VPropList() function
78 return C4VPropList(p); in C4VPropList()
84 using ::aul_test::detail::C4VPropList;
H A DAulTest.cpp100 EXPECT_EQ(C4VPropList(), RunExpr("{}")); in TEST_F()
102 C4VPropList("a", C4VInt(1), "b", C4VArray()), in TEST_F()
H A DAulPredefinedFunctionTest.cpp181 EXPECT_EQ(C4VPropList(C4PropList::New(0)), RunExpr("CreatePropList()")); in TEST_F()
/dports/games/openclonk/openclonk-release-8.1-src/src/mape/cpp-handles/
H A Dc4def-handle.cpp111 ::ScriptEngine.RegisterGlobalConstant(id.ToString(), C4VPropList(this)); in Load()
/dports/games/openclonk/openclonk-release-8.1-src/src/script/
H A DC4Aul.cpp77 RegisterGlobalConstant("Global", C4VPropList(this)); in C4AulScriptEngine()
104 RegisterGlobalConstant("Global", C4VPropList(this)); in Clear()
H A DC4ScriptLibraries.cpp35 engine->RegisterGlobalConstant(ParentKeyName->GetCStr(), C4VPropList(this)); in RegisterWithEngine()
H A DC4AulLink.cpp136 p->SetProperty(P_Prototype, C4VPropList(Engine->GetPropList())); in UnLink()
H A DC4PropList.cpp223 …C4Value ref(C4VPropList(*p)); // keep a reference because prop list might delete itself within cle… in ClearScriptPropLists()
314 C4Value holder = C4VPropList(this); in FreezeAndMakeStaticRecursively()
324 prop_lists->push_back(C4VPropList(this_static)); in FreezeAndMakeStaticRecursively()
H A DC4ScriptHost.cpp330 C4PropListStatic::SetPropertyByS(&::Strings.P[P_Prototype], C4VPropList(proto)); in C4PropListScen()
H A DC4AulParse.cpp682 fprintf(stderr, "\t%s\n", C4VPropList(bcc.Par.p).GetDataString().getData()); break; in DumpByteCode()
701 GetPropList()->SetProperty(P_Prototype, C4VPropList(Engine->GetPropList())); in Preparse()
1732 to->SetPropertyByS(prop->Key, C4VPropList(p)); in CopyPropList()
H A DC4Value.h245 inline C4Value C4VPropList(C4PropList * p) { return C4Value(p); } in C4VPropList() function
H A DC4Script.cpp375 return C4VPropList(pEffect); in FnAddEffect()
446 return C4VPropList(r); in FnCheckEffect()
H A DC4AulCompiler.cpp1823 v = C4VPropList(p); in visit()
/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4ConsoleQtShapes.cpp39 properties = C4VPropList(props); in C4ConsoleQtShape()
202 return C4VPropList(pos_proplist); in GetValue()
501 vvertices->SetItem(i++, C4VPropList(vvtx)); in GetVerticesValue()
521 vedges->SetItem(i++, C4VPropList(vedgeprops)); in GetEdgesValue()
702 vedges->SetItem(insert_edge_index, C4VPropList(new_edge)); in EditGraphValue_InsertEdgeBefore()
719 vvertices->SetItem(insert_vertex_index, C4VPropList(new_vertex)); in EditGraphValue_InsertVertexBefore()
1224 return C4VPropList(vmain); in GetValue()
H A DC4PropertyPath.cpp172 entries.emplace_back(path, C4VPropList(p), base_name); in CollectPropList()
H A DC4ConsoleQtPropListViewer.cpp41 creation_props = C4VPropList(props); in C4PropertyDelegate()
236 value = C4VPropList(value_proplist); in OpenLocalizationDialogue()
244 SetValue(C4VPropList(localization_dialogue->GetTranslations())); in OpenLocalizationDialogue()
321 this->value = C4VPropList(new_value_proplist); in SetValue()
437 info_proplist = C4VPropList(props); // Descend info is this definition in C4PropertyDelegateDescendPath()
2772 C4Value v_target_proplist = C4VPropList(target_proplist); in AddPropertyGroup()
3035 C4Value v_target_proplist = C4VPropList(target_proplist); in UpdateValuePropList()
H A DC4EditCursor.cpp338 selection.push_back(C4VPropList(add_proplist)); in AddToSelection()
348 selection.remove(C4VPropList(remove_proplist)); in RemoveFromSelection()
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4MapScript.cpp652 ::ScriptEngine.RegisterGlobalConstant("MapLayer", C4VPropList(LayerPrototype)); in InitFunctionMap()
653 ::ScriptEngine.RegisterGlobalConstant("Map", C4VPropList(MapPrototype)); in InitFunctionMap()
754 C4AulParSet Pars(C4VPropList(map.get())); in InitializeMap()
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4GameScript.cpp769 C4Value vout_pos = C4VPropList(out_pos); in FnPlaceVegetation()
994 …return C4VPropList(C4Id2Def(::Players.Get(iPlr)->Knowledge.GetID( ::Definitions, dwCategory, iInde… in FnGetPlrKnowledge()
1019 …return C4VPropList(C4Id2Def(::Players.Get(iPlr)->BaseMaterial.GetID( ::Definitions, dwCategory, iI… in FnGetBaseMaterial()
1028 …return C4VPropList(C4Id2Def(::Players.Get(iPlr)->BaseProduction.GetID( ::Definitions, dwCategory, … in FnGetBaseProduction()
1581 { Res = (fIsID ? C4VPropList(C4Id2Def(C4ID(szString))) : C4VString(szString)); } in ProcessString()
1583 { Res = (fIsID ? C4VPropList(C4Id2Def(C4ID(*pszString))) : C4VString(*pszString)); } in ProcessString()
1585 { Res = (fIsID ? C4VPropList(C4Id2Def(C4ID(str.c_str()))) : C4VString(str.c_str())); } in ProcessString()
H A DC4Game.cpp2623 C4AulParSet pars(C4VPropList(out_pos_proplist)); in PlaceVegetation_GetRandomPoint()
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Def.cpp387 ::ScriptEngine.RegisterGlobalConstant(id.ToString(), C4VPropList(this)); in Load()
H A DC4Object.cpp168 SetProperty(P_Prototype, C4VPropList(pDef)); in Init()
1059 SetProperty(P_Prototype, C4VPropList(pDef)); in ChangeDef()
2736 SetProperty(P_Action, C4VPropList(Act)); in SetAction()