1 /*
2 * OpenClonk, http://www.openclonk.org
3 *
4 * Copyright (c) 1998-2000, Matthes Bender
5 * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
6 * Copyright (c) 2013-2016, The OpenClonk Team and contributors
7 *
8 * Distributed under the terms of the ISC license; see accompanying file
9 * "COPYING" for details.
10 *
11 * "Clonk" is a registered trademark of Matthes Bender, used with permission.
12 * See accompanying file "TRADEMARK" for details.
13 *
14 * To redistribute this file separately, substitute the full license texts
15 * for the above references.
16 */
17
18 /* Handles scripted map creation */
19
20 #include "C4Include.h"
21 #include "landscape/C4MapScript.h"
22
23 #include "game/C4GameScript.h"
24 #include "landscape/C4Landscape.h"
25 #include "landscape/C4Texture.h"
26 #include "lib/C4Random.h"
27 #include "script/C4AulDefFunc.h"
28
29 C4MapScriptAlgo *FnParAlgo(C4PropList *algo_par);
30
31 static const char *DrawFn_Transparent_Name = "Transparent";
32 static const char *DrawFn_Sky_Name = "Sky";
33 static const char *DrawFn_Background_Name = "Background";
34 static const char *DrawFn_Liquid_Name = "Liquid";
35 static const char *DrawFn_Solid_Name = "Solid";
36
TexColSingle(const char * mattex,uint8_t & col)37 bool TexColSingle(const char *mattex, uint8_t& col)
38 {
39 if (SEqual(mattex, DrawFn_Transparent_Name)) { col = 0; return true; }
40 if (SEqual(mattex, DrawFn_Sky_Name)) { col = C4M_MaxTexIndex; return true; }
41
42 col = ::MapScript.pTexMap->GetIndexMatTex(mattex);
43 if (col == 0) return false;
44
45 return true;
46 }
47
FnParTexCol(C4String * mattex,uint8_t & fg,uint8_t & bg)48 bool FnParTexCol(C4String *mattex, uint8_t& fg, uint8_t& bg)
49 {
50 // Return index of material-texture definition for a single color
51 // Defaults to underground (tunnel background) color. Prefix material with ^ to get overground (sky background) color,
52 // or specify as mattex1:mattex2 for foreground-background pair.
53 if (!mattex || !mattex->GetCStr()) return false;
54
55 int sep_pos = SCharPos(':', mattex->GetCStr());
56 if (sep_pos == -1)
57 {
58 const char *cmattex = mattex->GetCStr();
59 bool ift = true;
60 if (*cmattex == '^') { ift=false; ++cmattex; }
61
62 uint8_t col;
63 if (!TexColSingle(cmattex, col)) return false;
64
65 fg = col;
66 if (ift)
67 bg = ::MapScript.pTexMap->DefaultBkgMatTex(fg);
68 else
69 bg = C4M_MaxTexIndex; // sky
70
71 return true;
72 }
73 else
74 {
75 const char *cmattex = mattex->GetCStr();
76 std::string fg_mattex(cmattex, cmattex + sep_pos);
77 std::string bg_mattex(cmattex + sep_pos + 1);
78
79 uint8_t fg_col, bg_col;
80 if (!TexColSingle(fg_mattex.c_str(), fg_col)) return false;
81 if (!TexColSingle(bg_mattex.c_str(), bg_col)) return false;
82
83 fg = fg_col; bg = bg_col;
84 return true;
85 }
86 }
87
UnmaskSpec(C4String * spec)88 void C4MapScriptMatTexMask::UnmaskSpec(C4String *spec)
89 {
90 // Mask all indices of material-texture definitions
91 // Possible definitions:
92 // Material-Texture - Given material-texture combination (both sky and tunnel background)
93 // Material - All defined default textures of given material
94 // * - All materials including sky
95 // Sky - Index C4M_MaxTexIndex
96 // Transparent - Index 0
97 // Background - All tunnel materials plus sky
98 // Liquid - All liquid materials
99 // Solid - All solid materials
100 // Possible modifiers:
101 // ^Material - Given material only with sky background
102 // &Material - Given material only with tunnel background
103 // ~Material - Inverse of given definition; i.e. everything except Material
104 if (!spec || !spec->GetCStr()) return;
105 const char *cspec = spec->GetCStr();
106 bool invert=false, bgsky=false, bgtunnel=false, prefix_done=false;
107 while (*cspec)
108 {
109 switch (*cspec)
110 {
111 case '~': invert=!invert; break;
112 case '^': bgsky=true; break;
113 case '&': bgtunnel=true; break;
114 default: prefix_done=true; break;
115 }
116 if (prefix_done) break;
117 ++cspec;
118 }
119 std::vector<bool> mat_mask(C4M_MaxTexIndex+1, false);
120 if (SEqual(cspec, DrawFn_Transparent_Name))
121 {
122 // "Transparent" is zero index. Force to non-IFT
123 mat_mask[0] = true;
124 }
125 else if (SEqual(cspec, DrawFn_Sky_Name))
126 {
127 // Sky material
128 mat_mask[C4M_MaxTexIndex] = true;
129 }
130 else if (SEqual(cspec, DrawFn_Background_Name))
131 {
132 // All background materials
133 for (int32_t i=1; i<C4M_MaxTexIndex; ++i) if (!DensitySemiSolid(Landscape.GetPixDensity(i))) mat_mask[i] = true;
134 // Background includes sky
135 mat_mask[C4M_MaxTexIndex] = true;
136 }
137 else if (SEqual(cspec, DrawFn_Liquid_Name))
138 {
139 // All liquid materials
140 for (int32_t i=1; i<C4M_MaxTexIndex; ++i) if (DensityLiquid(Landscape.GetPixDensity(i))) mat_mask[i] = true;
141 }
142 else if (SEqual(cspec, DrawFn_Solid_Name))
143 {
144 // All solid materials
145 for (int32_t i=1; i<C4M_MaxTexIndex; ++i) if (DensitySolid(Landscape.GetPixDensity(i))) mat_mask[i] = true;
146 }
147 else if (SEqual(cspec, "*"))
148 {
149 // All materials
150 for (int32_t i=1; i<C4M_MaxTexIndex; ++i) mat_mask[i] = true;
151 // Including sky
152 mat_mask[C4M_MaxTexIndex] = true;
153 }
154 else
155 {
156 // Specified material
157 if (SCharCount('-', cspec))
158 {
159 // Material+Texture
160 int32_t col = ::MapScript.pTexMap->GetIndexMatTex(cspec, nullptr, false);
161 if (col) mat_mask[col] = true;
162 }
163 else
164 {
165 // Only material: Mask all textures of this material
166 int32_t mat = ::MapScript.pMatMap->Get(cspec);
167 if (mat!=MNone)
168 {
169 const char *tex_name;
170 int32_t col;
171 for (int32_t itex=0; (tex_name=::MapScript.pTexMap->GetTexture(itex)); itex++)
172 if ((col = ::MapScript.pTexMap->GetIndex(cspec,tex_name,false)))
173 mat_mask[col] = true;
174 }
175 }
176 }
177
178 // 'OR' spec onto this->sky_mask and this->tunnel_mask. Apply bgsky, bgtunnel and invert.
179 for (int32_t i=0; i<C4M_MaxTexIndex + 1; ++i)
180 {
181 if ((mat_mask[i] && (bgsky || !bgtunnel)) != invert)
182 sky_mask[i] = true;
183 if ((mat_mask[i] && (!bgsky || bgtunnel)) != invert)
184 tunnel_mask[i] = true;
185 }
186 }
187
Init(const C4Value & spec)188 void C4MapScriptMatTexMask::Init(const C4Value &spec)
189 {
190 // Mask may be initialized by a simple string or by an array of strings, of which the effects are OR'ed
191 const C4ValueArray *arr = spec.getArray();
192 if (arr)
193 {
194 // Init by array
195 for (int32_t i=0; i<arr->GetSize(); ++i)
196 {
197 C4String *smask = arr->GetItem(i).getStr();
198 if (!smask) throw C4AulExecError(FormatString("MatTexMask expected string as %dth element in array.", (int)i).getData());
199 UnmaskSpec(smask);
200 }
201 }
202 else
203 {
204 // Init by string
205 C4String *smask = spec.getStr();
206 if (smask)
207 UnmaskSpec(smask);
208 else
209 {
210 if (spec) throw C4AulExecError("MatTexMask expected string or array of strings.");
211 // nil defaults to everything except index zero unmasked
212 sky_mask = std::vector<bool>(256, true);
213 tunnel_mask = std::vector<bool>(256, true);
214 sky_mask[0] = false;
215 tunnel_mask[0] = false;
216 }
217 }
218 }
219
220
FnParRect(C4MapScriptLayer * layer,C4ValueArray * rect,C4Rect * rc_bounds)221 bool FnParRect(C4MapScriptLayer *layer, C4ValueArray *rect, C4Rect *rc_bounds)
222 {
223 // Convert rect parameter passed to script function to C4Rect structure
224 // and makes sure it is completely contained in bounding rectangle of layer
225 // rect==nullptr defaults to bounding rectangle of layer
226 *rc_bounds = layer->GetBounds();
227 if (!rect) return true; // nil is OK for rect parameter. Defaults to bounds rectangle
228 if (rect->GetSize() != 4) return false;
229 rc_bounds->Intersect(C4Rect(rect->GetItem(0).getInt(), rect->GetItem(1).getInt(), rect->GetItem(2).getInt(), rect->GetItem(3).getInt()));
230 return true;
231 }
232
FnLayerDraw(C4PropList * _this,C4String * mattex,C4PropList * mask_algo,C4ValueArray * rect)233 static bool FnLayerDraw(C4PropList * _this, C4String *mattex, C4PropList *mask_algo, C4ValueArray *rect)
234 {
235 // Layer script function: Draw material mattex in shape of mask_algo in _this layer within bounds given by rect
236 C4MapScriptLayer *layer = _this->GetMapScriptLayer();
237 uint8_t fg, bg;
238 if (!layer || !FnParTexCol(mattex, fg, bg)) return false;
239 C4Rect rcBounds;
240 if (!FnParRect(layer, rect, &rcBounds)) return false;
241 std::unique_ptr<C4MapScriptAlgo> algo(FnParAlgo(mask_algo));
242 return layer->Fill(fg, bg, rcBounds, algo.get());
243 }
244
FnLayerBlit(C4PropList * _this,C4PropList * mask_algo,C4ValueArray * rect)245 static bool FnLayerBlit(C4PropList * _this, C4PropList *mask_algo, C4ValueArray *rect)
246 {
247 // Layer script function: Blit mask_algo onto surface of _this within bounds given by rect
248 C4MapScriptLayer *layer = _this->GetMapScriptLayer();
249 if (!layer) return false;
250 C4Rect rcBounds;
251 if (!FnParRect(layer, rect, &rcBounds)) return false;
252 std::unique_ptr<C4MapScriptAlgo> algo(FnParAlgo(mask_algo));
253 if (!algo.get()) return false;
254 return layer->Blit(rcBounds, algo.get());
255 }
256
FnCreateLayer(C4PropList * _this,C4String * mattex_fill,int32_t width,int32_t height)257 static C4PropList *FnCreateLayer(C4PropList * _this, C4String *mattex_fill, int32_t width, int32_t height)
258 {
259 // Layer script function: Create new layer filled by mattex_fill of size width,height as sub layer of _this map
260 // Size defaults to _this layer size
261 uint8_t fg = 0, bg = 0;
262 if (mattex_fill && mattex_fill->GetCStr())
263 if (!FnParTexCol(mattex_fill, fg, bg))
264 throw C4AulExecError(FormatString("CreateLayer: Invalid fill material.").getData());
265
266 C4MapScriptLayer *layer = _this->GetMapScriptLayer();
267 if (!layer) return nullptr;
268 if (!width && !height)
269 {
270 width = layer->GetWdt();
271 height = layer->GetHgt();
272 }
273 if (width<=0 || height<=0) throw C4AulExecError(FormatString("CreateLayer: Invalid size (%d*%d).", (int)width, (int)height).getData());
274 C4MapScriptMap *map = layer->GetMap();
275 if (!map) return nullptr;
276 layer = map->CreateLayer(width, height);
277 if (fg != 0 || bg != 0) layer->Fill(fg, bg, layer->GetBounds(), nullptr);
278 return layer;
279 }
280
FnLayerDuplicate(C4PropList * _this,const C4Value & mask_spec,C4ValueArray * rect)281 static C4PropList *FnLayerDuplicate(C4PropList * _this, const C4Value &mask_spec, C4ValueArray *rect)
282 {
283 // Layer script function: Create a copy of _this layer within bounds. If mask_spec is specified, copy only materials selected by mask spec
284 C4MapScriptLayer *layer = _this->GetMapScriptLayer();
285 if (!layer) return nullptr;
286 C4MapScriptMap *map = layer->GetMap();
287 if (!map) return nullptr;
288 C4MapScriptMatTexMask mat_mask(mask_spec);
289 C4Rect src_rect;
290 if (!FnParRect(layer, rect, &src_rect)) return nullptr;
291 if (!src_rect.Wdt || !src_rect.Hgt) return nullptr;
292 C4MapScriptLayer *new_layer = map->CreateLayer(src_rect.Wdt, src_rect.Hgt);
293 new_layer->Blit(layer, src_rect, mat_mask, 0,0);
294 return new_layer;
295 }
296
FnLayerGetMaterialTextureIndex(C4PropList * _this,C4String * mattex)297 static int32_t FnLayerGetMaterialTextureIndex(C4PropList * _this, C4String* mattex)
298 {
299 if (!mattex) return -1;
300
301 uint8_t col;
302 if (!TexColSingle(mattex->GetCStr(), col))
303 return -1;
304
305 return col;
306 }
307
FnLayerGetDefaultBackgroundIndex(C4PropList * _this,const C4Value & value)308 static int32_t FnLayerGetDefaultBackgroundIndex(C4PropList * _this, const C4Value &value)
309 {
310 uint8_t fg;
311 C4String* str;
312
313 if ((str = value.getStr()))
314 {
315 if (!TexColSingle(str->GetCStr(), fg))
316 return -1;
317 }
318 else
319 {
320 if (!Inside(value.getInt(), 0, 255))
321 return -1;
322 fg = value.getInt();
323 }
324
325 return ::MapScript.pTexMap->DefaultBkgMatTex(fg);
326 }
327
FnLayerGetPixel(C4PropList * _this,int32_t x,int32_t y)328 static int32_t FnLayerGetPixel(C4PropList * _this, int32_t x, int32_t y)
329 {
330 // Layer script function: Query pixel at position x,y from _this layer
331 C4MapScriptLayer *layer = _this->GetMapScriptLayer();
332 if (!layer) return 0;
333 return layer->GetPix(x,y,0);
334 }
335
FnLayerGetBackPixel(C4PropList * _this,int32_t x,int32_t y)336 static int32_t FnLayerGetBackPixel(C4PropList * _this, int32_t x, int32_t y)
337 {
338 // Layer script function: Query pixel at position x,y from _this layer
339 C4MapScriptLayer *layer = _this->GetMapScriptLayer();
340 if (!layer) return 0;
341 return layer->GetBackPix(x,y,0);
342 }
343
FnLayerSetPixel(C4PropList * _this,int32_t x,int32_t y,const C4Value & fg_value_c4v,const C4Value & bg_value_c4v)344 static bool FnLayerSetPixel(C4PropList * _this, int32_t x, int32_t y, const C4Value& fg_value_c4v, const C4Value& bg_value_c4v)
345 {
346 // Layer script function: Set pixel at position x,y to to_value in _this layer
347 C4MapScriptLayer *layer = _this->GetMapScriptLayer();
348 if (!layer) return false;
349 uint8_t fg, bg;
350
351 if (fg_value_c4v.GetType() == C4V_Nil)
352 {
353 fg = layer->GetPix(x,y,0);
354 }
355 else
356 {
357 const C4Value& val = fg_value_c4v;
358 C4String *str = val.getStr();
359 if (str != nullptr)
360 {
361 if (!TexColSingle(str->GetCStr(), fg))
362 throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
363 }
364 else
365 {
366 if (!Inside(val.getInt(), 0, 255))
367 throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
368 fg = val.getInt();
369 }
370 }
371
372 if (bg_value_c4v.GetType() == C4V_Nil)
373 {
374 bg = layer->GetBackPix(x,y,0);
375 }
376 else
377 {
378 const C4Value& val = bg_value_c4v;
379 C4String *str = val.getStr();
380 if (str != nullptr)
381 {
382 if (!TexColSingle(str->GetCStr(), bg))
383 throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
384 }
385 else
386 {
387 if (!Inside(val.getInt(), 0, 255))
388 throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
389 bg = val.getInt();
390 }
391 }
392
393 return layer->SetPix(x,y,fg,bg);
394 }
395
FnLayerGetPixelCount(C4PropList * _this,const C4Value & mask_spec,C4ValueArray * rect)396 static int32_t FnLayerGetPixelCount(C4PropList * _this, const C4Value &mask_spec, C4ValueArray *rect)
397 {
398 // Layer script function: Count all pixels within rect that match mask_spec specification
399 C4MapScriptLayer *layer = _this->GetMapScriptLayer();
400 if (!layer) return -1;
401 C4MapScriptMatTexMask mat_mask(mask_spec);
402 C4Rect check_rect;
403 if (!FnParRect(layer, rect, &check_rect)) return -1;
404 return layer->GetPixCount(check_rect, mask_spec);
405 }
406
FnLayerResize(C4PropList * _this,int32_t new_wdt,int32_t new_hgt)407 static bool FnLayerResize(C4PropList * _this, int32_t new_wdt, int32_t new_hgt)
408 {
409 // Layer script function: Recreate layer in new size. Resulting layer is empty (color 0)
410 C4MapScriptLayer *layer = _this->GetMapScriptLayer();
411 // safety
412 if (!layer || new_wdt<=0 || new_hgt<=0) return false;
413 // recreate surface in new size
414 layer->ClearSurface();
415 return layer->CreateSurface(new_wdt, new_hgt);
416 }
417
FnLayerFindPosition(C4PropList * _this,C4PropList * out_pos,const C4Value & mask_spec,C4ValueArray * rect,int32_t max_tries)418 static bool FnLayerFindPosition(C4PropList * _this, C4PropList *out_pos, const C4Value &mask_spec, C4ValueArray *rect, int32_t max_tries)
419 {
420 // Layer script function: Find a position (x,y) that has a color matching mask_spec. Set resulting position as X,Y properties in out_pos prop list
421 C4MapScriptLayer *layer = _this->GetMapScriptLayer();
422 if (!layer) return false;
423 C4MapScriptMatTexMask mat_mask(mask_spec);
424 C4Rect search_rect;
425 if (!FnParRect(layer, rect, &search_rect)) return false;
426 int32_t x,y; bool result;
427 if (!max_tries) max_tries = 500;
428 if ((result = layer->FindPos(search_rect, mat_mask, &x, &y, max_tries)))
429 {
430 if (out_pos && !out_pos->IsFrozen())
431 {
432 out_pos->SetProperty(P_X, C4VInt(x));
433 out_pos->SetProperty(P_Y, C4VInt(y));
434 }
435 }
436 return result;
437 }
438
FnLayerCreateMatTexMask(C4PropList * _this,const C4Value & mask_spec)439 static C4ValueArray *FnLayerCreateMatTexMask(C4PropList * _this, const C4Value &mask_spec)
440 {
441 // layer script function: Generate an array 256 bools representing the given mask_spec
442 C4MapScriptMatTexMask mat_mask(mask_spec);
443 C4ValueArray *result = new C4ValueArray(C4M_MaxTexIndex + 1);
444 for (int32_t i=0; i < C4M_MaxTexIndex + 1; ++i)
445 {
446 result->SetItem(i, C4VBool(mat_mask(uint8_t(i), C4M_MaxTexIndex)));
447 }
448 return result;
449 }
450
451 // TODO: CreateBackMatTexMask? Or Return 512 bools?
452
C4MapScriptLayer(C4PropList * prototype,C4MapScriptMap * map)453 C4MapScriptLayer::C4MapScriptLayer(C4PropList *prototype, C4MapScriptMap *map) : C4PropListNumbered(prototype), map(map)
454 {
455 // It seems like numbered PropLists need a number. I don't know why.
456 AcquireNumber();
457 }
458
CreateSurface(int32_t wdt,int32_t hgt)459 bool C4MapScriptLayer::CreateSurface(int32_t wdt, int32_t hgt)
460 {
461 // Create new surface of given size. Surface is filled with color 0
462 ClearSurface();
463 if (wdt<=0 || hgt<=0) return false;
464 fg_surface = std::make_unique<CSurface8>();
465 bg_surface = std::make_unique<CSurface8>();
466 if (!fg_surface->Create(wdt, hgt) || !bg_surface->Create(wdt, hgt))
467 {
468 ClearSurface();
469 return false;
470 }
471 UpdateSurfaceSize();
472 return true;
473 }
474
ClearSurface()475 void C4MapScriptLayer::ClearSurface()
476 {
477 fg_surface.reset(); bg_surface.reset();
478 // if there is no surface, width and height parameters are undefined. no need to update them.
479 }
480
UpdateSurfaceSize()481 void C4MapScriptLayer::UpdateSurfaceSize()
482 {
483 // Called when surface size changes: Update internal property values
484 if (fg_surface)
485 {
486 SetProperty(P_Wdt, C4VInt(fg_surface->Wdt));
487 SetProperty(P_Hgt, C4VInt(fg_surface->Hgt));
488 }
489 }
490
ConvertSkyToTransparent()491 void C4MapScriptLayer::ConvertSkyToTransparent()
492 {
493 // Convert all sky (color==C4M_MaxTexIndex) pixels to transparent (color==0)
494 // Needed because C4Landscape map zoom assumes sky to be 0
495 if (!HasSurface()) return;
496 for (int32_t y=0; y<fg_surface->Hgt; ++y)
497 {
498 for (int32_t x=0; x<fg_surface->Wdt; ++x)
499 {
500 if (fg_surface->_GetPix(x,y) == C4M_MaxTexIndex)
501 fg_surface->_SetPix(x,y, 0);
502
503 if (bg_surface->_GetPix(x,y) == C4M_MaxTexIndex)
504 bg_surface->_SetPix(x,y, 0);
505 }
506 }
507 }
508
GetBounds() const509 C4Rect C4MapScriptLayer::GetBounds() const
510 {
511 // Return bounding rectangle of surface. Surface always starts at 0,0.
512 return fg_surface ? C4Rect(0,0,fg_surface->Wdt,fg_surface->Hgt) : C4Rect();
513 }
514
Fill(uint8_t fg,uint8_t bg,const C4Rect & rcBounds,const C4MapScriptAlgo * algo)515 bool C4MapScriptLayer::Fill(uint8_t fg, uint8_t bg, const C4Rect &rcBounds, const C4MapScriptAlgo *algo)
516 {
517 // safety
518 uint8_t temp_fg, temp_bg;
519 if (!HasSurface()) return false;
520 assert(rcBounds.x>=0 && rcBounds.y>=0 && rcBounds.x+rcBounds.Wdt<=fg_surface->Wdt && rcBounds.y+rcBounds.Hgt<=fg_surface->Hgt);
521 // set all non-masked pixels within bounds that fulfill algo
522 for (int32_t y=rcBounds.y; y<rcBounds.y+rcBounds.Hgt; ++y)
523 for (int32_t x=rcBounds.x; x<rcBounds.x+rcBounds.Wdt; ++x)
524 if (!algo || (*algo)(x,y,temp_fg,temp_bg))
525 {
526 fg_surface->_SetPix(x,y,fg);
527 bg_surface->_SetPix(x,y,bg);
528 }
529
530 return true;
531 }
532
Blit(const C4Rect & rcBounds,const C4MapScriptAlgo * algo)533 bool C4MapScriptLayer::Blit(const C4Rect &rcBounds, const C4MapScriptAlgo *algo)
534 {
535 // safety
536 if (!HasSurface()) return false;
537 assert(rcBounds.x>=0 && rcBounds.y>=0 && rcBounds.x+rcBounds.Wdt<=fg_surface->Wdt && rcBounds.y+rcBounds.Hgt<=fg_surface->Hgt);
538 assert(algo);
539 // set all pixels within bounds by algo, if algo is not transparent
540 uint8_t fg, bg;
541 for (int32_t y=rcBounds.y; y<rcBounds.y+rcBounds.Hgt; ++y)
542 for (int32_t x=rcBounds.x; x<rcBounds.x+rcBounds.Wdt; ++x)
543 if (((*algo)(x,y,fg,bg)))
544 {
545 if (fg) fg_surface->_SetPix(x,y,fg);
546 if (bg) bg_surface->_SetPix(x,y,bg);
547 }
548 return true;
549 }
550
Blit(const C4MapScriptLayer * src,const C4Rect & src_rect,const C4MapScriptMatTexMask & col_mask,int32_t tx,int32_t ty)551 bool C4MapScriptLayer::Blit(const C4MapScriptLayer *src, const C4Rect &src_rect, const C4MapScriptMatTexMask &col_mask, int32_t tx, int32_t ty)
552 {
553 // safety
554 assert(src);
555 if (!HasSurface() || !src->HasSurface()) return false;
556 // cannot assert this, because C4Rect::Contains(C4Rect &) has an off-by-one-error which I don't dare to fix right now
557 // TODO: Fix C4Rect::Contains and check if the sector code still works
558 // assert(src->GetBounds().Contains(src_rect));
559 // copy all pixels that aren't masked
560 uint8_t fg, bg;
561 for (int32_t y=src_rect.y; y<src_rect.y+src_rect.Hgt; ++y)
562 for (int32_t x=src_rect.x; x<src_rect.x+src_rect.Wdt; ++x)
563 {
564 fg = src->fg_surface->_GetPix(x, y);
565 bg = src->bg_surface->_GetPix(x, y);
566
567 if (col_mask(fg, bg))
568 {
569 fg_surface->_SetPix(x-src_rect.x+tx,y-src_rect.y+ty,fg);
570 bg_surface->_SetPix(x-src_rect.x+tx,y-src_rect.y+ty,bg);
571 }
572 }
573 return true;
574 }
575
GetPixCount(const C4Rect & rcBounds,const C4MapScriptMatTexMask & col_mask)576 int32_t C4MapScriptLayer::GetPixCount(const C4Rect &rcBounds, const C4MapScriptMatTexMask &col_mask)
577 {
578 // safety
579 if (!HasSurface()) return 0;
580 assert(rcBounds.x>=0 && rcBounds.y>=0 && rcBounds.x+rcBounds.Wdt<=fg_surface->Wdt && rcBounds.y+rcBounds.Hgt<=fg_surface->Hgt);
581 // count matching pixels in rect
582 int32_t count = 0;
583 for (int32_t y=rcBounds.y; y<rcBounds.y+rcBounds.Hgt; ++y)
584 for (int32_t x=rcBounds.x; x<rcBounds.x+rcBounds.Wdt; ++x)
585 count += col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x, y));
586 return count;
587 }
588
FindPos(const C4Rect & search_rect,const C4MapScriptMatTexMask & col_mask,int32_t * out_x,int32_t * out_y,int32_t max_tries)589 bool C4MapScriptLayer::FindPos(const C4Rect &search_rect, const C4MapScriptMatTexMask &col_mask, int32_t *out_x, int32_t *out_y, int32_t max_tries)
590 {
591 // safety
592 if (!HasSurface() || search_rect.Wdt<=0 || search_rect.Hgt<=0) return false;
593 // Search random positions
594 for (int32_t i=0; i<max_tries; ++i)
595 {
596 int32_t x=search_rect.x + Random(search_rect.Wdt);
597 int32_t y=search_rect.y + Random(search_rect.Hgt);
598 if (col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x,y))) { *out_x=x; *out_y=y; return true; }
599 }
600 // Nothing found yet: Start at a random position and search systemically
601 // (this guantuess to find a pixel if there is one, but favours border pixels)
602 int32_t sx=search_rect.x + Random(search_rect.Wdt);
603 int32_t sy=search_rect.y + Random(search_rect.Hgt);
604 for (int32_t x = sx; x < search_rect.x + search_rect.Wdt; ++x)
605 if (col_mask(fg_surface->_GetPix(x,sy), bg_surface->_GetPix(x,sy))) { *out_x=x; *out_y=sy; return true; }
606 for (int32_t y = sy + 1; y<search_rect.y + search_rect.Hgt; ++y)
607 for (int32_t x = search_rect.x; x < search_rect.x + search_rect.Wdt; ++x)
608 if (col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x,y))) { *out_x=x; *out_y=y; return true; }
609 for (int32_t y = search_rect.y; y<sy; ++y)
610 for (int32_t x = search_rect.x; x < search_rect.x + search_rect.Wdt; ++x)
611 if (col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x,y))) { *out_x=x; *out_y=y; return true; }
612 for (int32_t x = search_rect.x; x<sx; ++x)
613 if (col_mask(fg_surface->_GetPix(x,sy), bg_surface->_GetPix(x,sy))) { *out_x=x; *out_y=sy; return true; }
614 // Nothing found
615 return false;
616 }
617
Clear()618 void C4MapScriptMap::Clear()
619 {
620 // Layers are owned by map. Free them.
621 for (auto & layer : layers) delete layer;
622 layers.clear();
623 }
624
CreateLayer(int32_t wdt,int32_t hgt)625 C4MapScriptLayer *C4MapScriptMap::CreateLayer(int32_t wdt, int32_t hgt)
626 {
627 // Create layer and register to map. Layer's created by a map are freed when the map is freed.
628 C4MapScriptLayer *new_layer = new C4MapScriptLayer(MapScript.GetLayerPrototype(), this);
629 layers.push_back(new_layer); // push before CreateSurface for exception safety
630 if (!new_layer->CreateSurface(wdt, hgt))
631 {
632 layers.remove(new_layer);
633 delete new_layer;
634 return nullptr;
635 }
636 return new_layer;
637 }
638
639 C4MapScriptHost::C4MapScriptHost() = default;
640
~C4MapScriptHost()641 C4MapScriptHost::~C4MapScriptHost() { Clear(); }
642
InitFunctionMap(C4AulScriptEngine * pEngine)643 void C4MapScriptHost::InitFunctionMap(C4AulScriptEngine *pEngine)
644 {
645 // Register script host. Add Map and MapLayer prototypes, related constants and engine functions
646 assert(pEngine && pEngine->GetPropList());
647 Clear();
648 LayerPrototype = new C4PropListStaticMember(nullptr, nullptr, ::Strings.RegString("MapLayer"));
649 MapPrototype = new C4PropListStaticMember(LayerPrototype, nullptr, ::Strings.RegString("Map"));
650 LayerPrototype->SetName("MapLayer");
651 MapPrototype->SetName("Map");
652 ::ScriptEngine.RegisterGlobalConstant("MapLayer", C4VPropList(LayerPrototype));
653 ::ScriptEngine.RegisterGlobalConstant("Map", C4VPropList(MapPrototype));
654 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Layer", C4VInt(MAPALGO_Layer));
655 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_RndChecker", C4VInt(MAPALGO_RndChecker));
656 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_And", C4VInt(MAPALGO_And));
657 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Or", C4VInt(MAPALGO_Or));
658 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Xor", C4VInt(MAPALGO_Xor));
659 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Not", C4VInt(MAPALGO_Not));
660 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Scale", C4VInt(MAPALGO_Scale));
661 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Rotate", C4VInt(MAPALGO_Rotate));
662 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Offset", C4VInt(MAPALGO_Offset));
663 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Rect", C4VInt(MAPALGO_Rect));
664 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Ellipsis", C4VInt(MAPALGO_Ellipsis));
665 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Polygon", C4VInt(MAPALGO_Polygon));
666 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Lines", C4VInt(MAPALGO_Lines));
667 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Turbulence", C4VInt(MAPALGO_Turbulence));
668 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Border", C4VInt(MAPALGO_Border));
669 ::ScriptEngine.RegisterGlobalConstant("MAPALGO_Filter", C4VInt(MAPALGO_Filter));
670 Reg2List(pEngine);
671 AddEngineFunctions();
672 }
673
AddEngineFunctions()674 void C4MapScriptHost::AddEngineFunctions()
675 {
676 // adds all engine functions to the MapLayer context
677 C4PropListStatic * p = GetPropList();
678 ::AddFunc(p, "Draw", FnLayerDraw);
679 ::AddFunc(p, "Blit", FnLayerBlit);
680 ::AddFunc(p, "CreateLayer", FnCreateLayer);
681 ::AddFunc(p, "Duplicate", FnLayerDuplicate);
682 ::AddFunc(p, "GetMaterialTextureIndex", FnLayerGetMaterialTextureIndex);
683 ::AddFunc(p, "GetDefaultBackgroundIndex", FnLayerGetDefaultBackgroundIndex);
684 ::AddFunc(p, "GetPixel", FnLayerGetPixel);
685 ::AddFunc(p, "GetBackPixel", FnLayerGetBackPixel);
686 ::AddFunc(p, "SetPixel", FnLayerSetPixel);
687 ::AddFunc(p, "GetPixelCount", FnLayerGetPixelCount);
688 ::AddFunc(p, "Resize", FnLayerResize);
689 ::AddFunc(p, "FindPosition", FnLayerFindPosition);
690 ::AddFunc(p, "CreateMatTexMask", FnLayerCreateMatTexMask);
691 }
692
Load(C4Group & g,const char * f,const char * l,C4LangStringTable * t)693 bool C4MapScriptHost::Load(C4Group & g, const char * f, const char * l, C4LangStringTable * t)
694 {
695 assert(LayerPrototype && MapPrototype);
696 return C4ScriptHost::Load(g, f, l, t);
697 }
698
LoadData(const char * f,const char * d,C4LangStringTable * t)699 bool C4MapScriptHost::LoadData(const char * f, const char * d, C4LangStringTable * t)
700 {
701 assert(LayerPrototype && MapPrototype);
702 return C4ScriptHost::LoadData(f, d, t);
703 }
704
Clear()705 void C4MapScriptHost::Clear()
706 {
707 C4ScriptHost::Clear();
708 delete LayerPrototype; delete MapPrototype;
709 LayerPrototype = MapPrototype = nullptr;
710 }
711
GetPropList()712 C4PropListStatic * C4MapScriptHost::GetPropList()
713 {
714 // Scripts are compiled in the MapLayer context so it's possible to use all map drawing functions directly without "map->" prefix
715 return LayerPrototype;
716 }
717
CreateMap()718 C4MapScriptMap *C4MapScriptHost::CreateMap()
719 {
720 return new C4MapScriptMap(MapPrototype);
721 }
722
InitializeMap(C4SLandscape * pLandscape,C4TextureMap * pTexMap,C4MaterialMap * pMatMap,uint32_t iPlayerCount,std::unique_ptr<CSurface8> * pmap_fg_surface,std::unique_ptr<CSurface8> * pmap_bg_surface)723 bool C4MapScriptHost::InitializeMap(C4SLandscape *pLandscape, C4TextureMap *pTexMap, C4MaterialMap *pMatMap, uint32_t iPlayerCount, std::unique_ptr<CSurface8> *pmap_fg_surface, std::unique_ptr <CSurface8>* pmap_bg_surface)
724 {
725 // Init scripted map by calling InitializeMap in the proper scripts. If *pmap_surface is given, it will pass the existing map to be modified by script.
726 assert(pmap_fg_surface);
727 assert(pmap_bg_surface);
728
729 this->pTexMap = pTexMap;
730 this->pMatMap = pMatMap;
731 // Don't bother creating surfaces if the functions aren't defined
732 if (!LayerPrototype->GetFunc(PSF_InitializeMap))
733 {
734 C4PropList *scen_proplist = ::GameScript.ScenPropList._getPropList();
735 if (!scen_proplist || !scen_proplist->GetFunc(PSF_InitializeMap)) return false;
736 }
737 // Create proplist as script context
738 std::unique_ptr<C4MapScriptMap> map(CreateMap());
739
740 // Drawing on existing map or create new?
741 if (*pmap_fg_surface && *pmap_bg_surface)
742 {
743 // Existing map
744 map->SetSurfaces(std::move(*pmap_fg_surface), std::move(*pmap_bg_surface));
745 }
746 else
747 {
748 assert(!*pmap_fg_surface && !*pmap_bg_surface);
749 // No existing map. Create new.
750 int32_t map_wdt,map_hgt;
751 pLandscape->GetMapSize(map_wdt, map_hgt, iPlayerCount);
752 if (!map->CreateSurface(map_wdt, map_hgt)) return false;
753 }
754 C4AulParSet Pars(C4VPropList(map.get()));
755 C4Value result = map->Call(PSF_InitializeMap, &Pars);
756 if (!result) result = ::GameScript.Call(PSF_InitializeMap, &Pars);
757 // Map creation done.
758 if (result)
759 {
760 map->ConvertSkyToTransparent();
761 }
762 std::tie(*pmap_fg_surface, *pmap_bg_surface) = map->ReleaseSurfaces();
763 return !!result;
764 }
765
766 C4MapScriptHost MapScript;
767