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Searched refs:CAN_MOVE (Results 1 – 17 of 17) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/misc/
H A Du6_misc.h46 CAN_MOVE, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dplayer.cpp310 MovementStatus movementStatus = CAN_MOVE; in moveRelative()
389 movementStatus = CAN_MOVE; in moveRelative()
392 movementStatus = CAN_MOVE; in moveRelative()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dgame.c2026 if (CAN_MOVE(element)) in InitField()
2054 CAN_MOVE(Feld[x][y])) in InitField_WithBug1()
2066 CAN_MOVE(old_element) && in InitField_WithBug2()
8391 if (CAN_MOVE(element) && !started_moving) in StartMoving()
9200 if (!CAN_MOVE(element) || in ContinueMoving()
9213 if (pushed_by_player && CAN_MOVE(element) && in ContinueMoving()
11176 (!CAN_MOVE(old_element) || !CAN_MOVE(element))) in CreateElementFromChange()
13398 !CAN_MOVE(element) && in canPassField()
15342 if (CAN_MOVE(element) && GET_MAX_MOVE_DELAY(element) == 0 && in DigField()
15356 if (CAN_MOVE(element) && MovDir[x][y] == move_direction && in DigField()
[all …]
H A Dmain.h555 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) macro
H A Dinit.c4799 CAN_MOVE(i) || in InitElementPropertiesEngine()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dgame.c1986 if (CAN_MOVE(element)) in InitField()
2014 CAN_MOVE(Feld[x][y])) in InitField_WithBug1()
2026 CAN_MOVE(old_element) && in InitField_WithBug2()
8249 if (CAN_MOVE(element) && !started_moving) in StartMoving()
9058 if (!CAN_MOVE(element) || in ContinueMoving()
9071 if (pushed_by_player && CAN_MOVE(element) && in ContinueMoving()
11034 (!CAN_MOVE(old_element) || !CAN_MOVE(element))) in CreateElementFromChange()
13283 !CAN_MOVE(element) && in canPassField()
15227 if (CAN_MOVE(element) && GET_MAX_MOVE_DELAY(element) == 0 && in DigField()
15241 if (CAN_MOVE(element) && MovDir[x][y] == move_direction && in DigField()
[all …]
H A Dmain.h558 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) macro
H A Dinit.c4889 CAN_MOVE(i) || in InitElementPropertiesEngine()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dgame.c2026 if (CAN_MOVE(element)) in InitField()
2054 CAN_MOVE(Feld[x][y])) in InitField_WithBug1()
2066 CAN_MOVE(old_element) && in InitField_WithBug2()
8391 if (CAN_MOVE(element) && !started_moving) in StartMoving()
9200 if (!CAN_MOVE(element) || in ContinueMoving()
9213 if (pushed_by_player && CAN_MOVE(element) && in ContinueMoving()
11176 (!CAN_MOVE(old_element) || !CAN_MOVE(element))) in CreateElementFromChange()
13398 !CAN_MOVE(element) && in canPassField()
15342 if (CAN_MOVE(element) && GET_MAX_MOVE_DELAY(element) == 0 && in DigField()
15356 if (CAN_MOVE(element) && MovDir[x][y] == move_direction && in DigField()
[all …]
H A Dmain.h555 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) macro
H A Dinit.c4799 CAN_MOVE(i) || in InitElementPropertiesEngine()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dgame.c1986 if (CAN_MOVE(element)) in InitField()
2014 CAN_MOVE(Feld[x][y])) in InitField_WithBug1()
2026 CAN_MOVE(old_element) && in InitField_WithBug2()
8249 if (CAN_MOVE(element) && !started_moving) in StartMoving()
9058 if (!CAN_MOVE(element) || in ContinueMoving()
9071 if (pushed_by_player && CAN_MOVE(element) && in ContinueMoving()
11034 (!CAN_MOVE(old_element) || !CAN_MOVE(element))) in CreateElementFromChange()
13283 !CAN_MOVE(element) && in canPassField()
15227 if (CAN_MOVE(element) && GET_MAX_MOVE_DELAY(element) == 0 && in DigField()
15241 if (CAN_MOVE(element) && MovDir[x][y] == move_direction && in DigField()
[all …]
H A Dmain.h558 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) macro
H A Dinit.c4889 CAN_MOVE(i) || in InitElementPropertiesEngine()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dgame.c2361 if (CAN_MOVE(element)) in StartMoving()
2422 if (!CAN_MOVE(element)) in ContinueMoving()
2800 if (!IS_MOVING(x, y) && CAN_MOVE(element)) in GameActions()
H A Dmain.h149 #define CAN_MOVE(e) ((e) == EL_PACMAN) macro
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript.cpp964 return CAN_MOVE; in call_player_before_move_action()
973 return CAN_MOVE; in call_player_before_move_action()