Searched refs:CAN_MOVE (Results 1 – 17 of 17) sorted by relevance
46 CAN_MOVE, enumerator
310 MovementStatus movementStatus = CAN_MOVE; in moveRelative()389 movementStatus = CAN_MOVE; in moveRelative()392 movementStatus = CAN_MOVE; in moveRelative()
2026 if (CAN_MOVE(element)) in InitField()2054 CAN_MOVE(Feld[x][y])) in InitField_WithBug1()2066 CAN_MOVE(old_element) && in InitField_WithBug2()8391 if (CAN_MOVE(element) && !started_moving) in StartMoving()9200 if (!CAN_MOVE(element) || in ContinueMoving()9213 if (pushed_by_player && CAN_MOVE(element) && in ContinueMoving()11176 (!CAN_MOVE(old_element) || !CAN_MOVE(element))) in CreateElementFromChange()13398 !CAN_MOVE(element) && in canPassField()15342 if (CAN_MOVE(element) && GET_MAX_MOVE_DELAY(element) == 0 && in DigField()15356 if (CAN_MOVE(element) && MovDir[x][y] == move_direction && in DigField()[all …]
555 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) macro
4799 CAN_MOVE(i) || in InitElementPropertiesEngine()
1986 if (CAN_MOVE(element)) in InitField()2014 CAN_MOVE(Feld[x][y])) in InitField_WithBug1()2026 CAN_MOVE(old_element) && in InitField_WithBug2()8249 if (CAN_MOVE(element) && !started_moving) in StartMoving()9058 if (!CAN_MOVE(element) || in ContinueMoving()9071 if (pushed_by_player && CAN_MOVE(element) && in ContinueMoving()11034 (!CAN_MOVE(old_element) || !CAN_MOVE(element))) in CreateElementFromChange()13283 !CAN_MOVE(element) && in canPassField()15227 if (CAN_MOVE(element) && GET_MAX_MOVE_DELAY(element) == 0 && in DigField()15241 if (CAN_MOVE(element) && MovDir[x][y] == move_direction && in DigField()[all …]
558 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) macro
4889 CAN_MOVE(i) || in InitElementPropertiesEngine()
2361 if (CAN_MOVE(element)) in StartMoving()2422 if (!CAN_MOVE(element)) in ContinueMoving()2800 if (!IS_MOVING(x, y) && CAN_MOVE(element)) in GameActions()
149 #define CAN_MOVE(e) ((e) == EL_PACMAN) macro
964 return CAN_MOVE; in call_player_before_move_action()973 return CAN_MOVE; in call_player_before_move_action()