/dports/games/megamario/MegaMario_v1.7_full/src/src_Editor/ |
H A D | castle_dlg.cpp | 38 DDX_CBIndex(pDX, IDC_startpointscomba, LEVEL->CASTLE.startpoint); in DoDataExchange() 57 LEVEL->CASTLE.available = 0; in BEGIN_MESSAGE_MAP() 63 LEVEL->CASTLE.big = m_TYPEA; in OnPaint() 64 LEVEL->CASTLE.available = 1; in OnPaint() 75 delete[](LEVEL->CASTLE.level); in Onnextlevel() 76 LEVEL->CASTLE.level = new char[100]; in Onnextlevel() 77 strcpy(LEVEL->CASTLE.level,FileToLoad); in Onnextlevel() 82 if(!LEVEL->CASTLE.level) in OnshowLevel() 87 MessageBox(LEVEL->CASTLE.level,LEVEL->CASTLE.level,0); in OnshowLevel()
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H A D | levels.cpp | 63 CASTLE.available = 0; in loadLevel() 64 CASTLE.x = 0; in loadLevel() 65 CASTLE.y = 0; in loadLevel() 66 CASTLE.big = 0; in loadLevel() 68 CASTLE.startpoint = 0; in loadLevel() 214 CASTLE.available = 1; in interpreteSceneLine() 290 CASTLE.available = 0; in unloadLevel() 348 if(CASTLE.available) in drawLevel() 352 if(CASTLE.big) in drawLevel() 478 if(CASTLE.available) in saveLevel() [all …]
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H A D | levels.h | 81 }CASTLE; variable
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/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | levels.cpp | 49 CASTLE.level = new char[2]; in cScene() 282 CASTLE.available = 1; in interpreteSceneLine() 433 for(int n=CASTLE.y - cam_y +40;n < CASTLE.y - cam_y +280 ; n+=2) in castlelation() 479 LEVEL->loadLevel(CASTLE.level,CASTLE.startpoint); in castlelation() 533 if(CASTLE.available) in drawLevel() 551 if(CASTLE.big) in drawLevel() 856 CASTLE.available = 0; in unloadLevel() 857 CASTLE.x = 0; in unloadLevel() 858 CASTLE.y = 0; in unloadLevel() 859 CASTLE.big = 0; in unloadLevel() [all …]
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H A D | levels.h | 104 }CASTLE; variable
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/ |
H A D | interface_icons.h | 39 using CASTLE = Castle *; variable 103 class CastleIcons : public Interface::ListBox<CASTLE>, public IconsBar 116 void ActionListDoubleClick( CASTLE & ) override; 117 void ActionListSingleClick( CASTLE & ) override; 118 void ActionListPressRight( CASTLE & ) override; 119 void RedrawItem( const CASTLE &, s32 ox, s32 oy, bool current ) override;
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H A D | interface_focus.cpp | 111 ResetFocus( GameFocus::CASTLE ); in ResetFocus() 128 case GameFocus::CASTLE: in ResetFocus() 158 return GameFocus::CASTLE; in GetFocusType()
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H A D | interface_icons.cpp | 103 void Interface::CastleIcons::RedrawItem( const CASTLE & item, s32 ox, s32 oy, bool current ) in RedrawItem() 128 void Interface::CastleIcons::ActionListDoubleClick( CASTLE & item ) in ActionListDoubleClick() 135 void Interface::CastleIcons::ActionListSingleClick( CASTLE & item ) in ActionListSingleClick() 145 void Interface::CastleIcons::ActionListPressRight( CASTLE & castle ) in ActionListPressRight()
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H A D | cursor.h | 37 CASTLE = 0x1003, enumerator
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/terrain-graphics/ |
H A D | aquatic.cfg | 150 #define AQUATIC:KEEP_CORNER_TRANSITION KEEP CASTLE WATER OTHER FLAG IMAGESTEM 163 type=!,{KEEP},{CASTLE},{WATER},{OTHER} 174 type={CASTLE} 192 type=!,{KEEP},{CASTLE},{WATER},{OTHER} 207 type={CASTLE} 225 type=!,{KEEP},{CASTLE},{WATER},{OTHER} 243 type={CASTLE} 262 type=!,{KEEP},{CASTLE},{WATER},{OTHER} 278 type={CASTLE} 309 type={CASTLE} [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/main/ |
H A D | readme | 1 Making of "HOLOTZ'S CASTLE" main title. 5 - Dynamic Text > 150 pt > write "HOLOTZ'S CASTLE"
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/dports/games/pachi/Pachi/src/ |
H A D | output.c | 300 if(num==CEMETERY || num==CAVES || num==CASTLE || num==CASTLE+1 || num==LAB) in showposter() 320 case CASTLE: in showposter() 326 case CASTLE+1: in showposter()
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H A D | game.c | 93 if(stage+1 != CEMETERY && stage+1 != CAVES && stage+1 != CASTLE && stage+1 != LAB) in stage_up() 158 if(stage+1 != CEMETERY && stage+1 != CAVES && stage+1 != CASTLE && stage+1 != LAB) in start_game()
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H A D | definitions.h | 124 #define CASTLE 10 macro
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/ |
H A D | game_startgame.cpp | 344 … return to_castle->GetColor() == from_castle.GetColor() ? Cursor::CASTLE : Cursor::POINTER; in GetCursorFocusCastle() 379 return from_hero.GetColor() == castle->GetColor() ? Cursor::CASTLE : Cursor::POINTER; in GetCursorFocusShipmaster() 438 … return ( from_hero.GetColor() == castle->GetColor() ) ? Cursor::CASTLE : Cursor::POINTER; in GetCursorFocusHeroes() 448 … return from_hero.GetColor() == castle->GetColor() ? Cursor::CASTLE : Cursor::POINTER; in GetCursorFocusHeroes() 529 case GameFocus::CASTLE: in GetCursorTileIndex() 714 ResetFocus( GameFocus::CASTLE ); in HumanTurn() 1161 case Cursor::CASTLE: { in MouseCursorAreaClickLeft() 1178 Cursor::Get().SetThemes( Cursor::CASTLE ); in MouseCursorAreaClickLeft()
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H A D | game_interface.h | 48 CASTLE = FOCUS_CASTLE, enumerator
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/dports/audio/py-music21/music21-7.1.0/music21/corpus/ryansMammoth/ |
H A D | HumorsOfCastleLyonJig.abc | 2 T: HUMORS OF CASTLE LYON -- JIG
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H A D | CastleGardenJig.abc | 2 T: CASTLE GARDEN -- JIG
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H A D | CastleHornpipe.abc | 2 T: CASTLE -- HORNPIPE
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | settlement_info.h | 27 CASTLE, enumerator
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/dports/games/3dc/3Dc/src/ |
H A D | piece.c | 222 else if (moveType == CASTLE) in PieceMove() 224 thisMove.nHadMoved = CASTLE; in PieceMove() 258 if (moveType == CASTLE) in PieceMove() 364 case CASTLE: in PieceUndo() 517 return CASTLE; in KingMayMove()
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/dports/games/megamario/MegaMario_v1.7_full/data/levels/old/2/ |
H A D | 3 | 503 #CASTLE 1800 2100 0 data/levels/1/3 0
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H A D | main | 591 CASTLE 8398 3602 0 data/levels/old/2/castle 0
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/dports/games/3dc/3Dc/include/ |
H A D | 3Dc.h | 42 #define CASTLE 2 macro
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/dports/games/omega/omega/ |
H A D | omega.ad | 45 CASTLE, a giant portcullis slams shut behind him with the force of
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