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Searched refs:CG_S_STARTBACKGROUNDTRACK (Results 1 – 25 of 33) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_public.h110 CG_S_STARTBACKGROUNDTRACK, enumerator
H A Dcg_syscalls.c223 syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop ); in trap_S_StartBackgroundTrack()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_public.h110 CG_S_STARTBACKGROUNDTRACK, enumerator
H A Dcg_syscalls.c223 syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop ); in trap_S_StartBackgroundTrack()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_public.h110 CG_S_STARTBACKGROUNDTRACK, enumerator
H A Dcg_syscalls.c223 syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop ); in trap_S_StartBackgroundTrack()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_public.h110 CG_S_STARTBACKGROUNDTRACK, enumerator
H A Dcg_syscalls.c223 syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop ); in trap_S_StartBackgroundTrack()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_public.h114 CG_S_STARTBACKGROUNDTRACK, enumerator
H A Dcg_syscalls.cpp212 Q_syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop, bForceStart ); in cgi_S_StartBackgroundTrack()
/dports/games/openarena/openarena-engine-source-0.8.8/code/cgame/
H A Dcg_public.h110 CG_S_STARTBACKGROUNDTRACK, enumerator
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/cgame/
H A Dcg_public.h110 CG_S_STARTBACKGROUNDTRACK, enumerator
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_public.h112 CG_S_STARTBACKGROUNDTRACK, enumerator
H A Dcg_syscalls.c295 syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop ); in trap_S_StartBackgroundTrack()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_public.h125 CG_S_STARTBACKGROUNDTRACK, enumerator
H A Dcg_syscalls.c235 syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop ); in trap_S_StartBackgroundTrack()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_public.h125 CG_S_STARTBACKGROUNDTRACK, enumerator
H A Dcg_syscalls.c242 syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop, fadeupTime ); in trap_S_StartBackgroundTrack()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_public.h121 CG_S_STARTBACKGROUNDTRACK, enumerator
H A Dcg_syscalls.cpp235 Q_syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop, bForceStart ); in cgi_S_StartBackgroundTrack()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_cgame.cpp550 return CG_S_STARTBACKGROUNDTRACK; in CL_ConvertJK2SysCall()
951 case CG_S_STARTBACKGROUNDTRACK: in CL_CgameSystemCalls()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cgame.c549 case CG_S_STARTBACKGROUNDTRACK: in CL_CgameSystemCalls()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cgame.c533 case CG_S_STARTBACKGROUNDTRACK: in CL_CgameSystemCalls()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cgame.c533 case CG_S_STARTBACKGROUNDTRACK: in CL_CgameSystemCalls()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cgame.c533 case CG_S_STARTBACKGROUNDTRACK: in CL_CgameSystemCalls()

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