/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_inquisitor.cpp | 81 S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 110 S_StopSound (self, CHAN_ITEM); in DEFINE_ACTION_FUNCTION() 113 if (!S_IsActorPlayingSomething (self, CHAN_ITEM, -1)) in DEFINE_ACTION_FUNCTION() 115 S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | runes.c | 181 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 0.2, ATTN_NORM, 0); in rune_apply_regen() 183 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1.0, ATTN_NORM, 0); in rune_apply_regen() 195 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 0.2, ATTN_NORM, 0); in rune_apply_regen() 197 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1.0, ATTN_NORM, 0); in rune_apply_regen()
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H A D | flag.c | 177 gi.sound(self, CHAN_ITEM, gi.soundindex("gunner/Gunatck3.wav"), 1, ATTN_NONE, 0); in flag_pickup() 189 gi.sound(self, CHAN_ITEM, gi.soundindex("world/xianbeats.wav"), 1, ATTN_NONE, 0); in flag_pickup() 204 gi.sound(self, CHAN_ITEM, gi.soundindex("world/klaxon2.wav"), 1, ATTN_NONE, 0); in flag_pickup()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | ArtiHealingRadius.vc | 83 P.PlaySound('MysticIncant', CHAN_ITEM); 94 P.PlaySound('MysticIncant', CHAN_ITEM); 104 P.PlaySound('MysticIncant', CHAN_ITEM);
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H A D | Actor.Sound.vc | 66 Chan = CHAN_ITEM; 188 Chan = CHAN_ITEM;
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_cmds.c | 60 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Cmd_BuyHealth_f() 89 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Cmd_BuyStamina_f() 118 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Cmd_BuyDamage_f() 198 gi.sound(ent, CHAN_ITEM, gi.soundindex("ir_on.wav"), 1, ATTN_NORM, 0); in Cmd_Infrared_f() 241 gi.sound(ent, CHAN_ITEM, gi.soundindex("cloak.wav"), 1, ATTN_NORM, 0); in Cmd_Cloak_f()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | channels.h | 36 CHAN_ITEM, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" enumerator
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | channels.h | 30 CHAN_ITEM, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" enumerator
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/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/include/ |
H A D | sv_sound.h | 7 #define CHAN_ITEM 3 macro
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_items.c | 348 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad() 366 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability() 392 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Haste() 420 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Sproing() 446 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Invisibility() 818 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 820 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 822 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 824 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 828 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
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H A D | p_view.c | 539 gi.sound(ent, CHAN_ITEM, gi.soundindex("vehicles/warning.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 548 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 556 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 564 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/hasteout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 572 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/sproingout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 580 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_items.c | 348 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad() 366 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability() 392 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Haste() 420 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Sproing() 446 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Invisibility() 818 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 820 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 822 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 824 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 828 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
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H A D | p_view.c | 539 gi.sound(ent, CHAN_ITEM, gi.soundindex("vehicles/warning.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 548 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 556 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 564 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/hasteout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 572 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/sproingout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 580 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | p_view.c | 428 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 437 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 445 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 453 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 461 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 786 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects() 796 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects() 809 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | p_view.c | 428 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 437 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 445 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 453 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 461 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 786 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects() 796 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects() 809 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_items.c | 938 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 940 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 942 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 944 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 979 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 981 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 983 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 985 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 989 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_items.c | 314 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad() 349 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability() 670 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 672 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 674 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 676 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 678 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | grapple.c | 48 …gi.sound(hook, CHAN_ITEM, gi.soundindex("hook/hit.wav"), 1, ATTN_NORM, 0);//uncomment this line to… in Grapple_Touch() 177 gi.sound(player, CHAN_ITEM, gi.soundindex("medic/medatck2.wav"), 0.5, ATTN_NORM, 0); in Throw_Grapple()
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H A D | g_items.c | 38 gi.sound( ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 0.8, ATTN_NORM, 0 ); in Use_Jet() 401 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad() 446 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability() 841 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 843 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 845 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 847 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 851 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | s_sound.h | 249 #define CHAN_ITEM 3 macro 267 #define CHAN_PICKUP (CHAN_ITEM|CHAN_MAYBE_LOCAL)
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_items.c | 375 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad() 404 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire1.wav"), 1, ATTN_NORM, 0); in Use_QuadFire() 450 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability() 841 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 843 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 845 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 847 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 851 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_items.c | 375 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad() 404 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire1.wav"), 1, ATTN_NORM, 0); in Use_QuadFire() 450 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability() 851 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 853 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 855 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 857 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item() 861 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/ |
H A D | items.qc | 308 sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM); 417 sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM); 629 sound (other, CHAN_ITEM, "weapons/pkup.wav", 1, ATTN_NORM); 844 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM); 1098 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM); 1227 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM); 1478 sound (other, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM); 1480 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM); 1578 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
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/dports/games/quake-source/quake-source-1.01_1/qw/ |
H A D | items.qc | 308 sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM); 417 sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM); 629 sound (other, CHAN_ITEM, "weapons/pkup.wav", 1, ATTN_NORM); 844 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM); 1098 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM); 1227 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM); 1478 sound (other, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM); 1480 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM); 1578 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
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/dports/games/quake-data/quake-data-1.0.6_2/qw/ |
H A D | items.qc | 308 sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM); 417 sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM); 629 sound (other, CHAN_ITEM, "weapons/pkup.wav", 1, ATTN_NORM); 844 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM); 1098 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM); 1227 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM); 1478 sound (other, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM); 1480 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM); 1578 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
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