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Searched refs:CHAN_ITEM (Results 1 – 25 of 306) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_inquisitor.cpp81 S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
110 S_StopSound (self, CHAN_ITEM); in DEFINE_ACTION_FUNCTION()
113 if (!S_IsActorPlayingSomething (self, CHAN_ITEM, -1)) in DEFINE_ACTION_FUNCTION()
115 S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Drunes.c181 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 0.2, ATTN_NORM, 0); in rune_apply_regen()
183 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1.0, ATTN_NORM, 0); in rune_apply_regen()
195 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 0.2, ATTN_NORM, 0); in rune_apply_regen()
197 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1.0, ATTN_NORM, 0); in rune_apply_regen()
H A Dflag.c177 gi.sound(self, CHAN_ITEM, gi.soundindex("gunner/Gunatck3.wav"), 1, ATTN_NONE, 0); in flag_pickup()
189 gi.sound(self, CHAN_ITEM, gi.soundindex("world/xianbeats.wav"), 1, ATTN_NONE, 0); in flag_pickup()
204 gi.sound(self, CHAN_ITEM, gi.soundindex("world/klaxon2.wav"), 1, ATTN_NONE, 0); in flag_pickup()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DArtiHealingRadius.vc83 P.PlaySound('MysticIncant', CHAN_ITEM);
94 P.PlaySound('MysticIncant', CHAN_ITEM);
104 P.PlaySound('MysticIncant', CHAN_ITEM);
H A DActor.Sound.vc66 Chan = CHAN_ITEM;
188 Chan = CHAN_ITEM;
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_cmds.c60 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Cmd_BuyHealth_f()
89 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Cmd_BuyStamina_f()
118 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Cmd_BuyDamage_f()
198 gi.sound(ent, CHAN_ITEM, gi.soundindex("ir_on.wav"), 1, ATTN_NORM, 0); in Cmd_Infrared_f()
241 gi.sound(ent, CHAN_ITEM, gi.soundindex("cloak.wav"), 1, ATTN_NORM, 0); in Cmd_Cloak_f()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dchannels.h36 CHAN_ITEM, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" enumerator
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dchannels.h30 CHAN_ITEM, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" enumerator
/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/include/
H A Dsv_sound.h7 #define CHAN_ITEM 3 macro
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_items.c348 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad()
366 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability()
392 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Haste()
420 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Sproing()
446 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Invisibility()
818 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
820 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
822 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
824 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
828 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
H A Dp_view.c539 gi.sound(ent, CHAN_ITEM, gi.soundindex("vehicles/warning.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
548 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
556 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
564 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/hasteout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
572 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/sproingout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
580 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_items.c348 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad()
366 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability()
392 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Haste()
420 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Sproing()
446 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/powerup.wav"), 1, ATTN_NORM, 0); in Use_Invisibility()
818 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
820 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
822 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
824 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
828 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
H A Dp_view.c539 gi.sound(ent, CHAN_ITEM, gi.soundindex("vehicles/warning.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
548 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
556 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
564 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/hasteout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
572 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/sproingout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
580 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_view.c428 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
437 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
445 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
453 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
461 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
786 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
796 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
809 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_view.c428 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
437 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
445 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
453 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
461 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
786 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
796 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
809 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_items.c938 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
940 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
942 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
944 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
979 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
981 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
983 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
985 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
989 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_items.c314 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad()
349 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability()
670 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
672 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
674 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
676 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
678 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dgrapple.c48 …gi.sound(hook, CHAN_ITEM, gi.soundindex("hook/hit.wav"), 1, ATTN_NORM, 0);//uncomment this line to… in Grapple_Touch()
177 gi.sound(player, CHAN_ITEM, gi.soundindex("medic/medatck2.wav"), 0.5, ATTN_NORM, 0); in Throw_Grapple()
H A Dg_items.c38 gi.sound( ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 0.8, ATTN_NORM, 0 ); in Use_Jet()
401 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad()
446 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability()
841 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
843 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
845 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
847 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
851 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.h249 #define CHAN_ITEM 3 macro
267 #define CHAN_PICKUP (CHAN_ITEM|CHAN_MAYBE_LOCAL)
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_items.c375 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad()
404 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire1.wav"), 1, ATTN_NORM, 0); in Use_QuadFire()
450 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability()
841 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
843 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
845 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
847 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
851 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_items.c375 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0); in Use_Quad()
404 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire1.wav"), 1, ATTN_NORM, 0); in Use_QuadFire()
450 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0); in Use_Invulnerability()
851 gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
853 gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
855 gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
857 gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0); in Touch_Item()
861 gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0); in Touch_Item()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Ditems.qc308 sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
417 sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM);
629 sound (other, CHAN_ITEM, "weapons/pkup.wav", 1, ATTN_NORM);
844 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
1098 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
1227 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
1478 sound (other, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM);
1480 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
1578 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
/dports/games/quake-source/quake-source-1.01_1/qw/
H A Ditems.qc308 sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
417 sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM);
629 sound (other, CHAN_ITEM, "weapons/pkup.wav", 1, ATTN_NORM);
844 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
1098 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
1227 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
1478 sound (other, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM);
1480 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
1578 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
/dports/games/quake-data/quake-data-1.0.6_2/qw/
H A Ditems.qc308 sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
417 sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM);
629 sound (other, CHAN_ITEM, "weapons/pkup.wav", 1, ATTN_NORM);
844 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
1098 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
1227 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
1478 sound (other, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM);
1480 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
1578 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);

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