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Searched refs:CHAN_LOCAL_SOUND (Results 1 – 25 of 75) sorted by relevance

123

/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_playerstate.c80 trap_S_StartLocalSound( cgs.media.noAmmoSound, CHAN_LOCAL_SOUND ); in CG_CheckAmmo()
312 trap_S_StartLocalSound( cgs.media.hitSoundHighArmor, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
314 trap_S_StartLocalSound( cgs.media.hitSoundLowArmor, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
316 trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
319 trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
322 trap_S_StartLocalSound( cgs.media.hitTeamSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_playerstate.c80 trap_S_StartLocalSound( cgs.media.noAmmoSound, CHAN_LOCAL_SOUND ); in CG_CheckAmmo()
312 trap_S_StartLocalSound( cgs.media.hitSoundHighArmor, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
314 trap_S_StartLocalSound( cgs.media.hitSoundLowArmor, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
316 trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
319 trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
322 trap_S_StartLocalSound( cgs.media.hitTeamSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_playerstate.c80 trap_S_StartLocalSound( cgs.media.noAmmoSound, CHAN_LOCAL_SOUND ); in CG_CheckAmmo()
312 trap_S_StartLocalSound( cgs.media.hitSoundHighArmor, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
314 trap_S_StartLocalSound( cgs.media.hitSoundLowArmor, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
316 trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
319 trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
322 trap_S_StartLocalSound( cgs.media.hitTeamSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_playerstate.c80 trap_S_StartLocalSound( cgs.media.noAmmoSound, CHAN_LOCAL_SOUND ); in CG_CheckAmmo()
312 trap_S_StartLocalSound( cgs.media.hitSoundHighArmor, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
314 trap_S_StartLocalSound( cgs.media.hitSoundLowArmor, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
316 trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
319 trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
322 trap_S_StartLocalSound( cgs.media.hitTeamSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dchannels.h39 CHAN_LOCAL_SOUND, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #chat messages, etc enumerator
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dchannels.h33 CHAN_LOCAL_SOUND, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #chat messages, etc enumerator
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_servercmds.c987 trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); in CG_ServerCommand()
999 trap_S_StartLocalSound( cgs.media.alienTalkSound, CHAN_LOCAL_SOUND ); in CG_ServerCommand()
1001 trap_S_StartLocalSound( cgs.media.humanTalkSound, CHAN_LOCAL_SOUND ); in CG_ServerCommand()
1003 trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); in CG_ServerCommand()
H A Dcg_event.c852 trap_S_StartLocalSound( cgs.media.buildableRepairedSound, CHAN_LOCAL_SOUND ); in CG_EntityEvent()
928 trap_S_StartLocalSound( cgs.media.buildableRepairedSound, CHAN_LOCAL_SOUND ); in CG_EntityEvent()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_playerstate.c102 trap_S_StartLocalSound( cgs.media.noAmmoSound, CHAN_LOCAL_SOUND ); in CG_CheckAmmo()
390 trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
392 trap_S_StartLocalSound( cgs.media.hitTeamSound, CHAN_LOCAL_SOUND ); in CG_CheckLocalSounds()
H A Dcg_servercmds.c853 trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); in CG_ServerCommand()
861 trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); in CG_ServerCommand()
871 trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); in CG_ServerCommand()
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_atoms.c136 trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND ); in UI_PopMenu()
864 trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); in UI_KeyEvent()
917 trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND ); in UI_MouseEvent()
1241 trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND ); in UI_Refresh()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_atoms.c136 trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND ); in UI_PopMenu()
864 trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); in UI_KeyEvent()
917 trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND ); in UI_MouseEvent()
1241 trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND ); in UI_Refresh()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_atoms.c136 trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND ); in UI_PopMenu()
864 trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); in UI_KeyEvent()
917 trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND ); in UI_MouseEvent()
1241 trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND ); in UI_Refresh()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_atoms.c136 trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND ); in UI_PopMenu()
864 trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); in UI_KeyEvent()
917 trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND ); in UI_MouseEvent()
1241 trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND ); in UI_Refresh()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_playerstate.cpp111 cgi_S_StartLocalSound( cgs.media.noAmmoSound, CHAN_LOCAL_SOUND ); //"sound/weapons/noammo.wav" in CG_CheckAmmo()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dsnd_main.c327 si.StartLocalSound( h, CHAN_LOCAL_SOUND ); in S_Play_f()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_playerstate.cpp108 cgi_S_StartLocalSound( cgs.media.noAmmoSound, CHAN_LOCAL_SOUND ); //"sound/weapons/noammo.wav" in CG_CheckAmmo()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dsnd_main.c332 si.StartLocalSound( h, CHAN_LOCAL_SOUND ); in S_Play_f()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_servercmds.c1506 trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); in CG_Chat_f()
1531 trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); in CG_Chat_f()
1540 trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); in CG_Chat_f()
1563 trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); in CG_Chat_f()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_main.c404 si.StartLocalSound( h, CHAN_LOCAL_SOUND ); in S_Play_f()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_main.c404 si.StartLocalSound( h, CHAN_LOCAL_SOUND ); in S_Play_f()
/dports/games/evq3/evq3/code/client/
H A Dsnd_main.c404 si.StartLocalSound( h, CHAN_LOCAL_SOUND ); in S_Play_f()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dsnd_main.c420 si.StartLocalSound( h, CHAN_LOCAL_SOUND ); in S_Play_f()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dsnd_main.c420 si.StartLocalSound( h, CHAN_LOCAL_SOUND ); in S_Play_f()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dsnd_main.c461 si.StartLocalSound( h, CHAN_LOCAL_SOUND ); in S_Play_f()

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