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Searched refs:CLOSED_DOOR (Results 1 – 14 of 14) sorted by relevance

/dports/games/omega/omega/
H A Dcity.c131 Level->site[i][j].locchar = CLOSED_DOOR;
271 Level->site[i][j].locchar = CLOSED_DOOR;
332 Level->site[x][y].locchar = CLOSED_DOOR;
356 Level->site[x][y].locchar = CLOSED_DOOR;
430 Level->site[x][y].locchar = CLOSED_DOOR;
436 Level->site[x][y].locchar = CLOSED_DOOR;
533 Level->site[i][j].locchar = CLOSED_DOOR;
H A Dvillage.c134 Level->site[i][j].locchar = CLOSED_DOOR;
261 Level->site[x][y].locchar = CLOSED_DOOR;
H A Dcommand2.c732 else if ((Level->site[ox][oy].locchar != CLOSED_DOOR) || in opendoor()
790 else if (Level->site[ox][oy].locchar == CLOSED_DOOR) { in bash_location()
1049 if (Level->site[ox][oy].locchar == CLOSED_DOOR) { in closedoor()
1057 else Level->site[ox][oy].locchar = CLOSED_DOOR; in closedoor()
H A Dcountry.c338 Level->site[i][j].locchar = CLOSED_DOOR;
456 Level->site[i][j].locchar = CLOSED_DOOR;
581 Level->site[i][j].locchar = CLOSED_DOOR;
H A Dutil.c81 (Level->site[x][y].locchar == CLOSED_DOOR) ||
129 else if (Level->site[x][y].locchar == CLOSED_DOOR) {
172 (Level->site[x][y].locchar == CLOSED_DOOR) ||
H A Ditemf1.c605 if ((Level->site[ox][oy].locchar != CLOSED_DOOR) ||
641 if ((Level->site[ox][oy].locchar != CLOSED_DOOR) ||
H A Dhouse.c151 Level->site[i][j].locchar = CLOSED_DOOR;
H A Dcommand3.c89 case CLOSED_DOOR:print2("A solid oaken door, now closed."); break; in examine()
392 case (CLOSED_DOOR&0xff): in charid()
H A Daux1.c175 (Level->site[x][y].locchar == CLOSED_DOOR) ||
255 (Level->site[x][y].locchar==CLOSED_DOOR)) {
H A Denv.c186 Level->site[i][j].locchar = CLOSED_DOOR;
H A Dgen1.c187 Level->site[x][y].locchar = CLOSED_DOOR;
H A Ddefs.h609 #define CLOSED_DOOR ('-' | CLR(BROWN)) macro
H A Deffect3.c432 (Level->site[x][y].locchar == CLOSED_DOOR) ||
H A Dscr.c717 case CLOSED_DOOR: