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Searched refs:CL_NetworkTimeReceived (Results 1 – 5 of 5) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcl_parse.c3110 static void CL_NetworkTimeReceived(double newtime) in CL_NetworkTimeReceived() function
3244 CL_NetworkTimeReceived(realtime); // qw has no clock in CL_ParseServerMessage()
3675 CL_NetworkTimeReceived(MSG_ReadFloat()); in CL_ParseServerMessage()
H A DChangeLog11165 made the following changes to CL_NetworkTimeReceived:
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcl_parse.c3286 static void CL_NetworkTimeReceived(double newtime) in CL_NetworkTimeReceived() function
3431 CL_NetworkTimeReceived(realtime); // qw has no clock in CL_ParseServerMessage()
3867 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message)); in CL_ParseServerMessage()
/dports/games/darkplaces/darkplaces/
H A Dcl_parse.c3286 static void CL_NetworkTimeReceived(double newtime) in CL_NetworkTimeReceived() function
3431 CL_NetworkTimeReceived(realtime); // qw has no clock in CL_ParseServerMessage()
3867 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message)); in CL_ParseServerMessage()
H A DChangeLog43390 made the following changes to CL_NetworkTimeReceived: