Searched refs:COGL_OFFSCREEN (Results 1 – 14 of 14) sorted by relevance
104 CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer); in cogl_offscreen_allocate()140 CoglOffscreen *offscreen = COGL_OFFSCREEN (object); in cogl_offscreen_dispose()
1621 CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer); in _cogl_journal_log_quad()
57 #define COGL_OFFSCREEN(X) ((CoglOffscreen *)X) macro
336 COGL_OFFSCREEN (gles2_ctx->read_buffer)->texture; in copy_flipped_texture()1818 _cogl_gles2_offscreen_allocate (COGL_OFFSCREEN (read_buffer), in cogl_push_gles2_context()1842 _cogl_gles2_offscreen_allocate (COGL_OFFSCREEN (write_buffer), in cogl_push_gles2_context()
762 CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer); in cogl_framebuffer_allocate()1180 return COGL_OFFSCREEN(framebuffer)->depth_texture; in cogl_framebuffer_get_depth_texture()
55 #define COGL_OFFSCREEN(X) ((CoglOffscreen *)X) macro
768 CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer); in cogl_framebuffer_allocate()1186 return COGL_OFFSCREEN(framebuffer)->depth_texture; in cogl_framebuffer_get_depth_texture()
190 texture = cogl_offscreen_get_texture (COGL_OFFSCREEN (framebuffer)); in meta_stage_x11_nested_finish_frame()
485 offscreen = COGL_OFFSCREEN (framebuffer); in cogl_gl_framebuffer_fbo_new()
362 priv->shadow.framebuffer = COGL_OFFSCREEN (g_object_ref (initial_shadowfb)); in init_dma_buf_shadowfbs()653 priv->shadow.framebuffer = COGL_OFFSCREEN (g_object_ref (next_framebuffer)); in swap_dma_buf_framebuffer()
288 CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer); in _cogl_framebuffer_gl_bind()
1638 texture = cogl_offscreen_get_texture (COGL_OFFSCREEN (framebuffer)); in meta_window_actor_paint_to_content()