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Searched refs:COLOR_64 (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/aview/aview-1.3.0/
H A Dfli.h7 #define COLOR_64 11 macro
H A Dflip.c546 case COLOR_64 : in processframechunk()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Dfli_def.h96 COLOR_64 = 11, /* 64 level color pallette info. */ enumerator
H A Dfli_main.c389 case COLOR_64: in decode_frame()
/dports/x11/xtermcontrol/xtermcontrol-3.6/src/
H A Dxtermcontrol.h143 COLOR_64, enumerator
H A Dxtermcontrol.c149 {"color64", 1, &a, COLOR_64}, in main()
721 case COLOR_64: in main()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/
H A Dshared.h663 #define COLOR_64 64 // blue dark macro
/dports/games/scummvm/scummvm-2.5.1/engines/twine/menu/
H A Dmenu.cpp286 processPlasmaEffect(rect, COLOR_64); in drawButtonGfx()