Searched refs:CONST_VS_PROJ (Results 1 – 9 of 9) sorted by relevance
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | VertexShaderGenerator.h | 32 CONST_VS_PROJ = 0, enumerator
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H A D | VertexShaderGenerator.cpp | 273 WRITE(p, "mat4 u_proj : register(c%i);\n", CONST_VS_PROJ); in GenerateVertexShader()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | VertexShaderGenerator.h | 32 CONST_VS_PROJ = 0, enumerator
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H A D | VertexShaderGenerator.cpp | 273 WRITE(p, "mat4 u_proj : register(c%i);\n", CONST_VS_PROJ); in GenerateVertexShader()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | VertexShaderGenerator.h | 32 CONST_VS_PROJ = 0, enumerator
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H A D | VertexShaderGenerator.cpp | 273 WRITE(p, "mat4 u_proj : register(c%i);\n", CONST_VS_PROJ); in GenerateVertexShader()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 346 VSSetMatrix(CONST_VS_PROJ, flippedMatrix.getReadPtr());
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 346 VSSetMatrix(CONST_VS_PROJ, flippedMatrix.getReadPtr()); in VSUpdateUniforms()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 346 VSSetMatrix(CONST_VS_PROJ, flippedMatrix.getReadPtr()); in VSUpdateUniforms()
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