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Searched refs:CONTROL_SAVE (Results 1 – 6 of 6) sorted by relevance

/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dinput.c150 else if (key == control.button[CONTROL_SAVE]) in getInput()
270 else if (key == control.button[CONTROL_SAVE]) in getInput()
649 control.button[CONTROL_SAVE] = -1; in resetControls()
670 control.button[CONTROL_SAVE] = -1; in resetControls()
701 control.button[CONTROL_SAVE] = SDLK_s; in resetControls()
H A Ddefs.h425 CONTROL_SAVE, enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/
H A Dcontrol.h53 CONTROL_SAVE, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/
H A Dcontrol.h53 CONTROL_SAVE, enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/controls/
H A Dsave_control.cpp41 : Control(engine, key, CONTROL_SAVE), in SaveControl()
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/controls/
H A Dsave_control.cpp41 : Control(engine, key, CONTROL_SAVE), in SaveControl()