1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "common/scummsys.h"
24
25 #include "zvision/scripting/controls/input_control.h"
26 #include "zvision/scripting/controls/save_control.h"
27
28 #include "zvision/zvision.h"
29 #include "zvision/scripting/script_manager.h"
30 #include "zvision/text/string_manager.h"
31
32 #include "zvision/file/save_manager.h"
33 #include "zvision/graphics/render_manager.h"
34
35 #include "common/str.h"
36 #include "common/stream.h"
37
38 namespace ZVision {
39
SaveControl(ZVision * engine,uint32 key,Common::SeekableReadStream & stream)40 SaveControl::SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
41 : Control(engine, key, CONTROL_SAVE),
42 _saveControl(false) {
43 // Loop until we find the closing brace
44 Common::String line = stream.readLine();
45 _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
46 Common::String param;
47 Common::String values;
48 getParams(line, param, values);
49
50 while (!stream.eos() && !line.contains('}')) {
51 if (param.matchString("savebox", true)) {
52 int saveId;
53 int inputId;
54
55 sscanf(values.c_str(), "%d %d", &saveId, &inputId);
56 saveElement elmnt;
57 elmnt.inputKey = inputId;
58 elmnt.saveId = saveId;
59 elmnt.exist = false;
60 _inputs.push_back(elmnt);
61 } else if (param.matchString("control_type", true)) {
62 if (values.contains("save"))
63 _saveControl = true;
64 else
65 _saveControl = false;
66 }
67
68 line = stream.readLine();
69 _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
70 getParams(line, param, values);
71 }
72
73 for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
74 Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey);
75 if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
76 InputControl *inp = (InputControl *)ctrl;
77 inp->setReadOnly(!_saveControl);
78 Common::SeekableReadStream *save = _engine->getSaveManager()->getSlotFile(iter->saveId);
79 if (save) {
80 SaveGameHeader header;
81 if (_engine->getSaveManager()->readSaveGameHeader(save, header)) {
82 inp->setText(header.saveName);
83 iter->exist = true;
84 }
85 delete save;
86 }
87 }
88 }
89 }
90
process(uint32 deltaTimeInMillis)91 bool SaveControl::process(uint32 deltaTimeInMillis) {
92 for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
93 Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey);
94 if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
95 InputControl *inp = (InputControl *)ctrl;
96 if (inp->enterPress()) {
97 if (_saveControl) {
98 if (inp->getText().size() > 0) {
99 bool toSave = true;
100 if (iter->exist)
101 if (!_engine->getRenderManager()->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST)))
102 toSave = false;
103
104 if (toSave) {
105 _engine->getSaveManager()->saveGame(iter->saveId, inp->getText(), true);
106 _engine->getRenderManager()->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
107 _engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());
108 }
109 } else {
110 _engine->getRenderManager()->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000);
111 }
112 } else {
113 _engine->getSaveManager()->loadGame(iter->saveId);
114 return true;
115 }
116 break;
117 }
118 }
119 }
120 return false;
121 }
122
123 } // End of namespace ZVision
124