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Searched refs:CRIPPLE_DIE_FLYBACK_STOP (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc285 case CRIPPLE_DIE_FLYBACK_STOP: return "CRIPPLE_DIE_FLYBACK_STOP"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h371 CRIPPLE_DIE_FLYBACK_STOP, enumerator
H A DSoldier_Ani.cc1672 case CRIPPLE_DIE_FLYBACK: state = CRIPPLE_DIE_FLYBACK_STOP; break; in AdjustToNextAnimationFrame()
H A DAnimation_Control.cc2255 gubAnimSurfaceIndex[CRIPPLECIV][CRIPPLE_DIE_FLYBACK_STOP] = CRIPCIVDIE2; in InitAnimationSurfacesPerBodytype()